RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 05-03-2015, 10:09 PM
Medic's Avatar
Medic Medic is offline
Resident Medic, Crazy Finn
 
Join Date: Jan 2012
Location: In the cold north called Finland
Posts: 265
Default

I would raise the maintenance requirements for a weapon in cold and extreme cold to two- and threefold respectively. It's even worse if the weather changes rapidly - I've seen the Finnish assault rifle freeze over so badly, even the famous AK-style action failed as the whole mechanics had frozen shut. Then again, the wepon had been fired the day before and to ease the cleaning, the weapon had been oiled with gun grease. If a extremely cold weather, a remedy for this ailment is to use lamp petrol for lubrication rather than oil.

As for the high altitude - I'll have to do some research.
__________________
"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013.
Reply With Quote
  #2  
Old 05-05-2015, 01:21 PM
swaghauler swaghauler is offline
Registered User
 
Join Date: Jan 2015
Location: PA
Posts: 1,481
Default

Quote:
Originally Posted by Medic View Post
I would raise the maintenance requirements for a weapon in cold and extreme cold to two- and threefold respectively. It's even worse if the weather changes rapidly - I've seen the Finnish assault rifle freeze over so badly, even the famous AK-style action failed as the whole mechanics had frozen shut. Then again, the wepon had been fired the day before and to ease the cleaning, the weapon had been oiled with gun grease. If a extremely cold weather, a remedy for this ailment is to use lamp petrol for lubrication rather than oil.

As for the high altitude - I'll have to do some research.
Altitude Sickness has all the same effects as the Flu. It's onset will generally occur in 2 to 3 days after arrival at or above 5K feet (I would subtract CON from 11 and divide by 2 for onset) and CAN be avoided by an Ave:CON roll. Fatigue or wounds will aggravate the onset of Altitude Sickness.

Snow Blindness is a result of not having eye protection on bright snowy environments. You can manufacture a set of snow goggles. this is an easy task for any experienced Mountaineer or Arctic Survival Expert. I would treat snow blindness as a slow loss of vision. Using the Version 2.2 rules; you would start at light level 2 and it would increase by 1 level after each hour. You could resist this with a CON+INT roll. A successful roll would mean NO increase in the light level multiplier. If you reach level 5; Your blind (at least temporarily).

At high altitude, it will take much longer to produce fire, boil water, etc... due to the reduced oxygen content. Explosions will have a reduced Blast or Concussion effect but Frag will travel much further (because of reduced air density). Flamethrowers will have reduced range (due to the altitude's effect on the pressure in the cylinder and fuel stream). Batteries will also be affected. They will produce less power and die sooner (both altitude and cold will cause this due to a slowing of the battery's power producing/storing reaction). Most US equipment is proofed for -25F and will function at altitude.
Reply With Quote
  #3  
Old 05-05-2015, 01:28 PM
Medic's Avatar
Medic Medic is offline
Resident Medic, Crazy Finn
 
Join Date: Jan 2012
Location: In the cold north called Finland
Posts: 265
Default

Swaghauler pretty much nailed it. I suppose, I need to write a more detailed ruleset for diving then, being a recreational diver myself and having done my nursing school thesis on dive related injuries.
__________________
"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013.
Reply With Quote
  #4  
Old 05-05-2015, 01:32 PM
swaghauler swaghauler is offline
Registered User
 
Join Date: Jan 2015
Location: PA
Posts: 1,481
Default

Nothing like a little "Euphoria of the Deep," or a touch of "The Bends." Open Water Advanced since the early 90's. Did my Cold Weather Mountain Training with the 10th in Upstate Maine. It was F**king COLD too.
Reply With Quote
Reply

Tags
air combat, expanded medical rules, tw2013 weapons, tw2k13


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:52 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.