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  #1  
Old 08-26-2015, 10:16 PM
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ArmySGT. ArmySGT. is offline
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I am just curious if the T2K side resurrects their own threads and shows if anyone has the chops to be a GM.

*gauntlet thrown*
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Old 08-28-2015, 06:56 PM
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Lyle Severin roams the county year round only staying in during extended wet periods or deep snows. He knows the location of every village and independent homestead from personal contact. Lyle can sometimes be found at his cabin in the village he lives in crafting arrows, bows, and knives for trade. He trades these for vegetables, salt, and leather goods from locals. Lyle or his wife may be salting meats for the long winter to come. They even feed some of the older villagers that cannot hunt so well anymore.

Tracking game and the occasional lost child has proven he is an exceptional tracker.
Age:42
Sex: Male
(Attributes are 4d6-4 or 5d6 and remove lowest die)
Strength:14
Constitution:14
Dexterity:12
Movement: (Dex of 0-4=1, 5-8=2, 9-13=3, 14-18=4, 19-20=5.)
Endurance:14
Accuracy: 18
Charisma:12
Psionics: 0
Luck: 12
Structure and Blood Points: 296 (Strength x Constitution) + 100 = Structure points / Blood points.
Blood Type: O+
Hostility and Motivation: 13
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  #3  
Old 09-06-2015, 07:51 AM
rob rob is offline
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Default Not exactly an NPC

While not exactly an NPC like ARMYSGT. has done (nicely done too), one of PCs wanted to try playing the game but from a different perspective, that of an escaped slave who encounters the project personnel while on the run. She also thought of doing a character with piloting skills. This lead to me thinking as that the escaped slave idea is workable but not using most of the Project skills, survival skills would be more in order here. As for the pilot, the first thing is the KFS pilots, but how would working a Project member with pilot skills is somewhat difficult unless that skill was taken PRIOR to joining the MP. Thoughts are welcomed.
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Old 09-06-2015, 11:19 AM
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Quote:
Originally Posted by rob View Post
While not exactly an NPC like ARMYSGT. has done (nicely done too), one of PCs wanted to try playing the game but from a different perspective, that of an escaped slave who encounters the project personnel while on the run. She also thought of doing a character with piloting skills. This lead to me thinking as that the escaped slave idea is workable but not using most of the Project skills, survival skills would be more in order here. As for the pilot, the first thing is the KFS pilots, but how would working a Project member with pilot skills is somewhat difficult unless that skill was taken PRIOR to joining the MP. Thoughts are welcomed.
I am not following you here.

You have a player that wants to play as a non-TMP 5th generation survivor? Sure. Skills as appropriate to the tech level the PC grew up in. As a general rule, Tech C and steam power.

An escaped slave as a pilot or a TMP member as a pilot? That is where I am confused. In canon, there are "Ballooners" or there is the KFS. No other groups have been identified as having aircraft.

Now, airplanes are very useful. So I can see someone with Tech B possibly keeping some bush plane or small aircraft flying a few times a year.

The Republic of Texas seems the most logical choice with all the petroleum fuel and helium available.
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Old 09-06-2015, 11:32 AM
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Another possibility and a far fetched one but, this is science fiction.

The Morrow Project is only one of a few Tech A factions.

Your non-TMP player besides KFS could be U.S. military, Canadian military, U.S. government, Canadian government, Frozen Chosen, or from the Council of Tomorrow.

All of which could have piloting skills from pre-War.

Lastly, you could make and excuse for Soviets..... Soviet equipment is robust and simplistic. Something like an AN-2 Colt could be operational from the Cuba or Nicaragua. So you have a Russian / Spanish speaking slave mechanic as a PC.
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  #6  
Old 09-06-2015, 12:43 PM
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The person could have been the child of a MP team that had a gyrocopter pilot. In B&B the KFS has captured a Science One vehicle. The pilot of the gyrocopter might have escaped initial capture by the SP. Survivor starts a family and begins to teach child the basics of piloting (using mock ups and wooden/paper airplane models). A decade later he and his family are captured by slavers and sold to the KFS. Father dies and because of the child's "aptitude" toward the mechanics of flight the child becomes a mechanic for a retired R5 pilot that has a personal civilian airplane. Several years pass then one morning, after a drunken, rowdy reunion of former pilots in the master's squadron, the slave and plane are gone having flown to the east. A few days later the plane is strafed on the ground by T-bolts from the KFS. The distance precludes a surface action to apprehend the ex-slave. So the child has aircraft piloting skill of 10-15 or so, primarily in small, civilian, general aviation IC airplanes, single engine monoplanes.

Last edited by RandyT0001; 09-06-2015 at 12:55 PM.
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  #7  
Old 01-13-2016, 02:20 PM
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To rough sketch some ideas for an NPC on the fly. Thanks to MattW for this format. I quite like it.

NPC worksheet.pdf
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