![]() |
![]() |
|
#1
|
||||
|
||||
![]() Quote:
Without the ability to gather any intelligence because everyone around you has less than 72 hours before dying of a man made plague, waking anyone else condemns them to the same. PB1 can’t risk anyone from TMP coming to their rescue for fear it dooms the entire Project. PB1 can’t even risk communicating to other assets for fear of giving away that the Base is not entirely dead and that other assets are out there waiting for a command signal to awaken. Their course of action is to make every appearance that PB1 is dead. To convince the attackers, whoever they maybe, that PB1 is dead and there are no more TMP assets. Anywhere. This is a mad gamble. I don’t see that PB1 had another choice. Quote:
PBs are going to hold the reins on air assets greater than utility helicopters , such as Chinooks, Caribou, Hercules, and any converted civil craft like 727s or 747s. Regional bases and Combined Groups would have the Cayuse, Kiowa, and Iroquois (Huey) for medevac and scouting. PBs are going to hold the reins on Artillery and medium or long range antiaircraft weapons. There isn’t going to be much of that in the Project and that needs to be firmly controlled. Quote:
Quote:
|
#2
|
||||
|
||||
![]() Quote:
You're dying. You are at best leaving suggestions for the people who are going to take over the Project after you are dead. If you are going to do that, why not just send them an after action report and let them make their own decisions when they wake? Quote:
This lends to one-man boltholes if taken to that extreme, but it is counteracted somewhat by the fact that the standard deviation has dropped enough at the team level that going lower than that doesn't help that much. In addition, there are risks and inefficiencies in being spread out and since your real metric is not survivability but rather total post-war effectiveness (which includes survivability AND efficiency) there are going to be larger facilities because some facilities are much more efficient if they are larger. So I agree with the need for general factories and perhaps a few specialized plants, but unless there is some significant need for asset A and asset B to share a facility it makes more mathematical sense to split them into separate facilities so that one nuke doesn't take out both. Oh, as another point, remember that adding capabilities to PB1 or PB2 also increases their exposure. Manufacturing facilities have trucks coming in and out, medical facilities add patients, etc, etc. Every person or signal that comes into a base increases the odds that it will be detected and makes it that much easier to destroy, so why add signals and people that are not necessary to the core function? PB1 was not taken out until it began caring for refugees, something that should have been farmed out to a nearby Recon team rather than risk exposing headquarters. The nuke was gotten to the base because they set up recovery efforts in their front yard. Command and control are different functions than recovery, and if they had taken the basic steps of spreading these different functions out Krell would probably have never even spent the nuke for lack of a worthwhile target. Quote:
And incidentally, this is the reason why Morrow personnel were all supposed to be college graduates - retaining knowledge and teaching it is a core mission of the entire Project, exactly what they are supposed to shift over to when survival and priority reconstruction become less time consuming. Quote:
By the way, if I wanted helpless but valuable Morrow personnel for this reason, I would use a hospital - medical staff are important at all stages, rarely combat effective (besides the medics in the field), and notably a part of that recovery and restoration mission. An agriculture or construction support base would be good too, and none of them need to be collocated, just vulnerable and near enough by to be reachable. |
#3
|
|||||||||||
|
|||||||||||
![]() Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
#4
|
|||
|
|||
![]()
I played one game in which there was a backup to Prime. It was located in south east Kansas, the entrance was disguised as a corn silo.
The PB2 we encountered was un-manned. It was physically the same size as the PB of canon. There were automatic weapons at the entrance. The PB2 we found had all of the supplies, workshops, etc. We found it by good luck. As I recall what happened, our team received a distress call from a Frozen Watch team. Their bolt hole had had a catastrophic failure, most of the members got out. (Some did not.) Of course, they have no vehicles, or backpacks. Some had side arms only. The TL was able to grab a portable radio system. *I do not have my 3rd or 4th gen rule book at hand. I do not know or remember the exact nomenclature.* The TL went to the top of a near by hill to broadcast for help. Our RO heard them, and we vectored to them. What we learned was that the FW leader was "An ace in the hole". A member of Morrow Command with high enough rank to know where PB2 was. She was placed in with the FW as a fail-safe. She was NOT field command, so she slotted into our unit as a VERY useful information source. Once we got IN to PB2, something happened that scared the snot out of us. As best our team medic could figure, post hypnotic suggestions. Some of the FW were designed as part of the backups to the operators of PB2. It was JUST enough to get PB2 up and running. Enough to find others who were qualified to work in PB. When the game ended, our little Recon Team was running patrol about 50 klicks from PB. Kind of a tripwire if something bad came our way. But we had a home. We now knew what had happened. We were The Morrow Project again. BTW, in OUR PB, there was NO PHOENIX TEAM!!!!! (I really do NOT like Phoenix!!! Just saying.) Game was a LOT of fun. It lasted about 1 1/2 years game time. my $0.02 Mike |
#5
|
|||
|
|||
![]()
Looking at the maps I really can't see a better location for Prime Base. Northern Maine might work, or the northern part of Wisconsin and the UP of Michigan, but other then the general northern Nevada, southern Idaho and south eastern Oregon that is really the only parts of the country that won't get either totally plastered with nukes or covered with fallout, or overrun with refugees.
For the "frozen" bases only the nuke parts matter. So long as the bases aren't discovered being covered with fallout or stampeded over by hordes or refugees (so long as they don't stick around and build a city over your head) won't matter much It does indicate that the back up base is probably in the northern tier of States. Of course in a universe where ELF arrays are still active in Wisconsin and Michigan that rules those areas out, since they will get hammered. I am thinking Maine. |
#6
|
|||
|
|||
![]()
For such a key story element, they sure get their stories mixed up about Prime Base and the Backup Prime. For instance, 3rd edition says the Backup Prime staff is all in "cold storage". 4th edition states that Backup Prime is smaller, with relatively few frozen specialist in addition to the "awake team".
So 3rd edition, with Backup being frozen you can make a case for it not activating the Project in a timely manner. But in 4th edition, Backup Prime has staffers awake. No reason they can't be in radio silence with Prime Base broadcasting updated after the bombs fall to keep them current. But that would mean they would be aware of any problem at Prime Base and could start working up contingency plans. There has to be some version of the story we agree to about the fall of Prime and the normal operational status of Backup Prime. Otherwise it is just a lot easier to just say, "There was a problem and the wake signals never got sent" with no attempt to explain it. |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|