RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Closed Thread
 
Thread Tools Search this Thread Display Modes
  #1  
Old 09-10-2015, 10:39 AM
ArmySGT.'s Avatar
ArmySGT. ArmySGT. is offline
Internet Intellectual
 
Join Date: Jun 2011
Location: Colorado
Posts: 2,412
Default

Quote:
Originally Posted by LT. Ox View Post
Here goes...
Thermite, I can make it right here in my little shop. I am near 67 years old but I can get close enough to a tank in this part of the world to use said thermite in one of perhaps a dozen locations on any armor.
Steel wool from the cleaning aisle in supermarkets and big box supply stores burned in a metal pan with some alcohol removes the soap and renders this into ferrous oxide. The best source for powdered aluminum is an auto paint shop. The glitter in fleck paint is powdered aluminum that comes in big bags. You can make any size or shape thermite charge you like. They largest I have seen was on the internet…. A .50cal ammo can filled nearly to the top with a road flare for a fuse. Something that could cut a steel bridge support that was easy to carry and easy to use.
Now is that just wishful thinking? I think not but then I have been in the field for a week or two at a time, I got tired. How many hours do you think anyone will sit in our presumed world of 2000 to 2013 in a tank?
Quote:
Originally Posted by LT. Ox View Post
If you separate the foot soldier from armor even in our modern tech world it is a target for a number of tactics to render it ineffective.
I can also make a claymore, now said separation is a fact. What personnel are still around will be buttoned up. I know what they taught us a long time ago about staying buttoned up without infantry support. They taught us the positon we were to assume was our head between our legs and kissing our well you should say a prayer cause your goin to judgment soon.
Those and the improvised grape shot charges with drain pipe, spent brass, C4, and a way to detonate. Command detonating something like CS to scatter the infantry protecting the tank happens too.
Quote:
Originally Posted by LT. Ox View Post
A note on who will or will not be roaming around in the States. Just because a person has taken an oath to defend this country against all enemies foreign and domestic does not mean that person will not take whatever he can. I have spent a good deal of time in study and observation of organized crime and served with two states taskforces related to them. Those being California and Colorado and they were related to drug trafficking. The major players were Motorcycle outlaw groups and Latin and Hispanic groups IE MS13 etc.
Weapons; way more than any prepper groups I ran across and the outlaws have the willingness to use them.
Training; both groups had a large number of prior service personnel and they worked at training others in the “clubs”.
Money; or the means to procure needed equipment, that goes without question.
My take is the threat posed by such groups is perhaps more serious than ANY other and more so her in the States than any other area of the
World (except down under, I had to put that in!!)
Yeah, all this. X2
  #2  
Old 09-10-2015, 01:00 PM
Raellus's Avatar
Raellus Raellus is offline
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 4,337
Default

There are literally dozens of ways to kill a tank. No one is claiming that it's easy to kill a tank, or that every method is 100% effective 100% of the time. That said, I can't believe we're having this argument. Why is it that, for so many people, an issue needs to be either black or white?

If you don't believe that infantry can take out an MBT without dedicated AT weapons, read up on Japanese tactics on Okinawa, or recent insurgent IED use in Iraq, Afghanistan, Lebanon, and/or Gaza. If you don't believe that mortars and/or WP are hazardous to MBTs, read literally any book on ground combat in WWII.

Don't get me wrong, if I was a grunt in the T2KU, I'd love to have an MBT on my team. That said, I'd do everything in my power to make sure that that tank used appropriate tactics and was always supported by dismounts before rolling into trouble. The minute you start rumbling around in your tracked and armored beast like you're invincible is the minute some teenager with a Molotov cocktail sets your engine on fire.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
  #3  
Old 09-10-2015, 01:51 PM
LT. Ox's Avatar
LT. Ox LT. Ox is offline
Registered User
 
Join Date: Jun 2015
Location: West Colorado
Posts: 308
Default You said it all

Quote:
Originally Posted by Raellus View Post
There are literally dozens of ways to kill a tank. No one is claiming that it's easy to kill a tank, or that every method is 100% effective 100% of the time. That said, I can't believe we're having this argument. Why is it that, for so many people, an issue needs to be either black or white?

If you don't believe that infantry can take out an MBT without dedicated AT weapons, read up on Japanese tactics on Okinawa, or recent insurgent IED use in Iraq, Afghanistan, Lebanon, and/or Gaza. If you don't believe that mortars and/or WP are hazardous to MBTs, read literally any book on ground combat in WWII.

Don't get me wrong, if I was a grunt in the T2KU, I'd love to have an MBT on my team. That said, I'd do everything in my power to make sure that that tank used appropriate tactics and was always supported by dismounts before rolling into trouble. The minute you start rumbling around in your tracked and armored beast like you're invincible is the minute some teenager with a Molotov cocktail sets your engine on fire.
And In a nut shell!
That is why tactics keep evolving and why they are followed.

Laugh, by the way I did not say I would like to try any of the above methods.
__________________
Tis better to do than to do not.
Tis better to act than react.
Tis better to have a battery of 105's than not.
Tis better to see them afor they see you.
  #4  
Old 09-10-2015, 02:02 PM
Olefin Olefin is offline
Banned
 
Join Date: Mar 2012
Location: Greencastle, PA
Posts: 3,003
Default

Never said tanks are invincible - there are lots of ways to take them out. The question is will they be facing people who know how to take them out.

The Mexican Army is not trained to take on armored forces - they are basically an anti-insurgency force, not a force trained to take on tanks. Now could they have been trained to do this - yes, at least the initial forces that were sent into the US. However I am betting that by 2001 the replacement conscripts that make up most of their forces didnt get much in the way of training before they got sent into the US.

The typical guy on the street is not trained in how to take out tanks or armored vehicles either. And marauders in general in the US are probably not all full of deserters and ex-veterans - and remember this is the mid 90's - meaning that not everyone had access to the internet like today and could just type in "how to take out a tank" on google

as for artillery and mortars - very few tanks have ever been taken out of action by artillery and mortar barrages unless you are talking about massed barrages by dozens of guns and even then you are lucky to do much in the way of damage - now I am not saying a tank is invulnerable to cannon or mortar indirect fire - they make all kinds of nasty guided weapons for the artillery

but by 2001 those are all gone - or so few in number that the chances of running into a unit that has any is very small - and certainly not something a marauder or barely supplied Mexican unit is going to have

I sure as hell wouldnt want to be driving around in an older tank in 1997-98 in the Twilight War - not against the modern weapons of that era

but by 2001 any tank is definitely something to be feared because most of those weapons are gone which makes taking one out a lot harder - and yes there are lots of ways to take out tanks that experienced veterans know about even if they dont have guided weapons or missiles or other nasty items to use - but give the tank infantry support and a lot of those ways are going to be pretty hard to put into effect - i.e. its one thing to get up close and personal and blow the treads off the tank or put explosives under it if its unsupported - its another when you try that against the tank with infantry support along for the ride

and you would have to be the artillery Davey Crockett to nail a moving tank with a single artillery piece or mortar on its roof with unguided shells - especially since said tank as part of a MilGov force would probably have its own artillery support doing its best to nail said enemy artillery

as for laser guided rounds - yes those would be quite effective - and also very very rare per the equipment lists in ever version of the original game by 2001 - so even with a civilian laser designator you need the rounds to make it useful - which are as rare as hens teeth

go thru the modules and see how many foes have such weapons outside of possibly the armies in Iran and maybe Division Cuba in Texas - certainly not the Mexican Army - if they did the Soviets would have lost a hell of a lot more equipment taking Brownsville because with the backing that force had they would have had the rounds if they were around - but they werent
  #5  
Old 09-10-2015, 02:11 PM
Olefin Olefin is offline
Banned
 
Join Date: Mar 2012
Location: Greencastle, PA
Posts: 3,003
Default

Oh and Sgt - yes I do have my disagreements with canon - there are a lot of holes in it you could drive any tank of your liking right thru - but the basic premise of what tanks are still in operation, how many are left and why by mid July of 2000 is one that I find believeable - and the fact that MilGov and CivGov were calling anything in the US with a turret and a gun a tank by mid July of 2000 even more so tells me they would be raiding museums, collections, graveyards to get anything into operation they could get their hands on

If they are calling M728 CEV's tanks (as the US Army guide specifies) then I dont see them being too picky as to what they would take for tanks in that situation

And the US Army still had war stocks of 90mm ammo for the M48 in the real world into the time frame of the game

Last edited by Olefin; 09-10-2015 at 02:37 PM.
  #6  
Old 09-10-2015, 05:07 PM
Raellus's Avatar
Raellus Raellus is offline
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 4,337
Default

I guess the argument is not that tanks are invulnerable, but that the "typical" marauder, c.2000, wouldn't know how to kill them. That's not a black or white issue either.

Certainly, this would be true of some marauders- completely inexperienced and ill-equipped forces. These folks would probably experience what the Germans called "tank fright". They would be much more likely to panic when encountering any kind of heavy armor; they probably wouldn't know how to destroy a tank without dedicated AT weapons.

That said, not all marauders are going to have that little experience/training when it comes to dealing with armor.

In every Europe-based campaign module I've looked at, most marauder groups are described as being, in effective, deserters- men with military experience. Many of these guys would have enough experience with armor not to freak out when encountering one or two tanks. Furthermore, they might know a couple of tricks to disable or destroy armor. I'm sure that at least some Mexican/Cuban/Soviet marauder groups operating in CONUS would be similarly capable.

Another variable is access to AT weaponry. Even an old 1st gen. LAW could take out WWII and most Cold War era MBTs, if used correctly. Heck, the Germans were handing out Panzerfausts to 14-year-old Volksturm units in the last days of WWII. With very little training and no experience, some of these kids managed to kill T-34 and JS-2 MBTs.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
  #7  
Old 09-10-2015, 05:25 PM
robert.munsey robert.munsey is offline
Registered User
 
Join Date: Jul 2010
Posts: 27
Default Beat this dead horse, Tank and Infantry

Yes I agree that tanks are not invincible, but t seems that a few are posting that it is very easy to do so with A, B and C and viola you have a smoking ruin. It is not that easy. However I have seen some stupid tankers get them selves into trouble.
So the tank grave yard or Museum would allow a force to acquire something that 'could' tip the balance. That item maybe a tank or just an APC, but the point is that it will tip the balance until the other side figures out how to restore the balance if they have lost. That is the GM's role in the game.
That aside, any infantry men that say they can whip out a tank with all the items mentioned, I will say that depends on a few factors, but it is not as simple as put together some home made C4 and put it on a bundle and blow the tank up. Nor is it easy to pull the tank off the VFW yard and fill it up with fuel and send it on it's way either.
However at least all posters here are thinking how a item from a tank grave yard would effect their game. Also others have posted tactics a player group could use to overcome the obstacle, after they put some steel back into their spines of the NPCs that just faced the metal monster.

I have to be nice to the infantry, but remember you guys hate to admit, but you need us tankers......and you cannot do it all yourselves.
Crusty old tanker......
  #8  
Old 09-10-2015, 05:27 PM
robert.munsey robert.munsey is offline
Registered User
 
Join Date: Jul 2010
Posts: 27
Default

Quote:
Originally Posted by Raellus View Post
I guess the argument is not that tanks are invulnerable, .
Yes the tanks are! Don't listen to the "light Fighter" Hype!

We just need grunts as much as they need us.......
  #9  
Old 09-10-2015, 06:35 PM
Olefin Olefin is offline
Banned
 
Join Date: Mar 2012
Location: Greencastle, PA
Posts: 3,003
Default

By the way older tanks aren't all equipped like WWII Shermans FYI

M48A3 - spall liner for the crew, infrared fire control system installed

M60A3 had a laser rangefinder, solid state ballistic computer, and crosswind sensor and a tank thermal sight. They were also fitted with a muzzle reference system, a Halon fire extinguishing system, a vehicle engine exhaust smoke system, and hardware to allow the mounting of equipment such as chemical alarms.
  #10  
Old 09-10-2015, 06:41 PM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Tank crews do not have eyes in the back of their heads. They have some MASSIVE blind spots, especially when buttoned up. Therefore, with a bit of patience and some small amount of skill, it's not that hard to sneak up close enough to use improvised AT weapons against them.
Yes, it takes balls, but it can be done.
This is why tanks should NEVER operate in close country without infantry support.
https://youtu.be/V7fZ4wxWP1Q

And older tanks are much more vulnerable to improvised weapons than newer one. Isn't that one of the reasons tank design is always being improved? Taking a 50+ year old AFV onto a modern battlefield is just begging for destruction.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
  #11  
Old 09-10-2015, 08:15 PM
ArmySGT.'s Avatar
ArmySGT. ArmySGT. is offline
Internet Intellectual
 
Join Date: Jun 2011
Location: Colorado
Posts: 2,412
Default

Quote:
Originally Posted by robert.munsey View Post
Yes the tanks are! Don't listen to the "light Fighter" Hype!

We just need grunts as much as they need us.......
What do you call four tankers and a frag grenade? Spam in a Can!

What do you call four tankers and WP grenade? Extra crispy

What do you call four tankers without ammo? Passengers

What do you call four tankers without fuel? Foot patrol

What do you call four tankers and a Molotov cocktail? Southern fried!

What do you call an idling tank? Clothes drier.

What do you call a tank stuck in mud? Opportunity knocks!

What is closed up tight, covered in oil, and stinks to high heaven? You might have said tankers, but I meant canned fish.
  #12  
Old 09-11-2015, 12:37 PM
swaghauler swaghauler is offline
Registered User
 
Join Date: Jan 2015
Location: PA
Posts: 1,481
Talking 1-800-REDLEG

Quote:
Originally Posted by robert.munsey View Post
Yes the tanks are! Don't listen to the "light Fighter" Hype!

We just need grunts as much as they need us.......
And when the s*** really hits the fan, who do you BOTH call.... The KING OF BATTLE... The Field Artillery! Infantry...ICM. Tanks...ICM-DP or HEAT.

1-800-REDLEG..... When it ABSOLUTELY, POSITIVELY, HAS TO BE DESTROYED!
  #13  
Old 09-10-2015, 08:18 PM
ArmySGT.'s Avatar
ArmySGT. ArmySGT. is offline
Internet Intellectual
 
Join Date: Jun 2011
Location: Colorado
Posts: 2,412
Default

Quote:
Originally Posted by Olefin View Post
Oh and Sgt - yes I do have my disagreements with canon - there are a lot of holes in it you could drive any tank of your liking right thru - but the basic premise of what tanks are still in operation, how many are left and why by mid July of 2000 is one that I find believeable - and the fact that MilGov and CivGov were calling anything in the US with a turret and a gun a tank by mid July of 2000 even more so tells me they would be raiding museums, collections, graveyards to get anything into operation they could get their hands on

If they are calling M728 CEV's tanks (as the US Army guide specifies) then I dont see them being too picky as to what they would take for tanks in that situation

And the US Army still had war stocks of 90mm ammo for the M48 in the real world into the time frame of the game
Then by all means be forth coming..... saying "I follow canon" when you don't is ridiculous. Everyone here has their own biases and feelings about the game material. Just come out with you opinion and be prepared for others to scoff or laugh at it as you do theirs. It is to be expected, understood, and respected.
  #14  
Old 09-10-2015, 08:31 PM
Raellus's Avatar
Raellus Raellus is offline
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 4,337
Default Moderator Time

Hey guys, this is starting to get pretty chippy. Let's all dial it down a couple notches, take a deep breath, and consider agreeing to disagree. It's pretty clear by now that no one involved in this argument is going to change his mind.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
  #15  
Old 09-11-2015, 04:55 PM
Raellus's Avatar
Raellus Raellus is offline
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 4,337
Default Final Warning

Quote:
Originally Posted by Raellus View Post
Hey guys, this is starting to get pretty chippy. Let's all dial it down a couple notches, take a deep breath, and consider agreeing to disagree. It's pretty clear by now that no one involved in this argument is going to change his mind.
I posted this yesterday. It holds doubly true today. Either folks chill themselves out or this thread will be shut down.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
  #16  
Old 09-10-2015, 09:19 PM
CDAT CDAT is offline
Registered User
 
Join Date: Aug 2013
Posts: 401
Default

I was basing my comments on my real life experience, I spent about half my time as a Tanker, before moving over to EOD. In the late 2000's last time I did a large ammo destruction, the US still had ammo for weapons that we no longer have (some WWII) so I do not think getting ammo for them would be as hard as some think. I also think that if you want to set it up so that the side with tanks has troops that do not know there job, and the other side has super troopers then yes you can take out the tanks. But if both sides are the battle harden vets with the limited amounts of ammo the game provides you will have a very hard time taking out the tanks. Make a HEAT round is not something you are going to do in a garage shop, most likely you are not going to be able to make many fuzes in the garage shop. There is a reason that you do not see many homemade fuzes besides point detonating in the sand box.
  #17  
Old 09-10-2015, 09:24 PM
ArmySGT.'s Avatar
ArmySGT. ArmySGT. is offline
Internet Intellectual
 
Join Date: Jun 2011
Location: Colorado
Posts: 2,412
Default

Quote:
Originally Posted by CDAT View Post
I was basing my comments on my real life experience, I spent about half my time as a Tanker, before moving over to EOD. In the late 2000's last time I did a large ammo destruction, the US still had ammo for weapons that we no longer have (some WWII) so I do not think getting ammo for them would be as hard as some think. I also think that if you want to set it up so that the side with tanks has troops that do not know there job, and the other side has super troopers then yes you can take out the tanks. But if both sides are the battle harden vets with the limited amounts of ammo the game provides you will have a very hard time taking out the tanks. Make a HEAT round is not something you are going to do in a garage shop, most likely you are not going to be able to make many fuzes in the garage shop. There is a reason that you do not see many homemade fuzes besides point detonating in the sand box.
http://www.theatlantic.com/photo/201...rebels/100086/

Pictures #20 and #21 is guy reusing RPGs.
  #18  
Old 09-10-2015, 09:58 PM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Quote:
Originally Posted by CDAT View Post
Make a HEAT round is not something you are going to do in a garage shop, most likely you are not going to be able to make many fuzes in the garage shop.
Perhaps not somebodies backyard shed, but there's plenty of workshops in any town, even some villages with the necessary machinery for small scale production.
Skill and knowledge/plans are the big issue - that and fuses.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
  #19  
Old 09-10-2015, 08:09 PM
ArmySGT.'s Avatar
ArmySGT. ArmySGT. is offline
Internet Intellectual
 
Join Date: Jun 2011
Location: Colorado
Posts: 2,412
Default

Quote:
Originally Posted by Olefin View Post
Never said tanks are invincible - there are lots of ways to take them out. The question is will they be facing people who know how to take them out.
I think they wil. They war has been going for a long time. There will be people who have been rotated back from other fronts to form the core of green units and to be the trainers in regional schools. Those “Recondo” and other schools built by Divisions and Corps. Then there are men and women mustered out missing limbs or broken backs that find themselves civilians again.

Quote:
Originally Posted by Olefin View Post
The Mexican Army is not trained to take on armored forces - they are basically an anti-insurgency force, not a force trained to take on tanks. Now could they have been trained to do this - yes, at least the initial forces that were sent into the US. However I am betting that by 2001 the replacement conscripts that make up most of their forces didnt get much in the way of training before they got sent into the US.
Ridiculous. The Mexican infantry trains for anti-armor missions just like any other. They field an assortment of anti-armor weapons throughout their organization. The Mexicans in real life field recoilless rifles and these is a far easier round and fuse to manufacture. The Mexicans may have a far more robust AT defense in T2K given M40A1 106mm RRs in the force structure. M3 Carl Gustaf RRs at company level too, again a far easier round to manufacture. Both are essentially fuse superquick and the warhead is HEAT.

Quote:
Originally Posted by Olefin View Post
The typical guy on the street is not trained in how to take out tanks or armored vehicles either. And marauders in general in the US are probably not all full of deserters and ex-veterans - and remember this is the mid 90's - meaning that not everyone had access to the internet like today and could just type in "how to take out a tank" on google
Mid 90s I could pull down material like this from BBS and archives at many .edu address while on staff duty in Taegu, ROK.

I routinely got Army and Air Force manuals at yard sales and used book stores because getting some through Army publishing was a wish and a dream. This was the heyday of Paladin Press and all their adventure and military books. In the 80s had books on military equipment, tactics, and history even in the crunchy pot smoking hippy town I grew up in. This and the VFWs and American Legions have millions of WW2, Korea, and Viet Nam vets in their 40s – 60s… Those marauders can damn well find the experience as can local militias and mutual defense groups.
Quote:
Originally Posted by Olefin View Post
as for artillery and mortars - very few tanks have ever been taken out of action by artillery and mortar barrages unless you are talking about massed barrages by dozens of guns and even then you are lucky to do much in the way of damage - now I am not saying a tank is invulnerable to cannon or mortar indirect fire - they make all kinds of nasty guided weapons for the artillery
The very first ever destruction of a tank in combat is WW1, a British tank killed by German artillery. Armor survives most artillery barrages because there is enough armor to shrug off shrapnel given that the artillery round detonates a certain number of meters distant. Light armored vehicles still get penetration at ranges under 10 meters especially the very thin Russian APCs. That is just VT or variable time fuse that detonate overhead to maximize shrapnel. HE shells with superquick and concrete penetrating fuses are what you shoot at armor when you see it. These detonate in contact with the hull or penetrate lighter armored areas like the roof or engine cover before detonating inside.

Quote:
Originally Posted by Olefin View Post
but by 2001 those are all gone - or so few in number that the chances of running into a unit that has any is very small - and certainly not something a marauder or barely supplied Mexican unit is going to have
Sure you’re out of “Copperhead” and ICM probably by this point those are the kind of rounds that Commanders tend to horde though. Doesn’t matter as HE with fuse superquick is common as dirt and any battery by T2K has abundant practice putting those in the circle. Three shells per tube from a battery is going to ruin any tanks day

Quote:
Originally Posted by Olefin View Post
I sure as hell wouldnt want to be driving around in an older tank in 1997-98 in the Twilight War - not against the modern weapons of that era
Probably goes for most anyone.
Quote:
Originally Posted by Olefin View Post
but by 2001 any tank is definitely something to be feared because most of those weapons are gone which makes taking one out a lot harder - and yes there are lots of ways to take out tanks that experienced veterans know about even if they dont have guided weapons or missiles or other nasty items to use - but give the tank infantry support and a lot of those ways are going to be pretty hard to put into effect - i.e. its one thing to get up close and personal and blow the treads off the tank or put explosives under it if its unsupported - its another when you try that against the tank with infantry support along for the ride
That is why I and others have stressed again you have to separate the enemy infantry dismounts from the enemy armor first. You hammer them area with artillery, mortar, and plunging MG fire and killed them, wound them, or send them looking for overhead cover. It isn’t easy and you’re going to be on the receiving end of the other guys indirect fire too. Infantry in the defense with prepared defenses is tough to dig out.

Quote:
Originally Posted by Olefin View Post
and you would have to be the artillery Davey Crockett to nail a moving tank with a single artillery piece or mortar on its roof with unguided shells - especially since said tank as part of a MilGov force would probably have its own artillery support doing its best to nail said enemy artillery
If forces are in contact and organized in fighting units then the counter recon battle is ongoing as is the counter artillery battle. Commanders have 2/3s the artillery tasked to their scouts and 1/3 tasked as counter battery fire to get the other guys tubes. On going with or without fancy counter battery radar systems to use. Russians task rocket battalions and saturate grid squares just to kill NATO artillery. Who is using single tubes? Batteries are at a minimum 2/3 their standard range without RAP rounds from the forward line of troops in contact. Those artillery units will be dug in and with a dedicated trans units in support. Even towed artillery in going to be in abundance with only ammo, trucks, and fuel being an issue. I always kept the grids for artillery battalions written down. Arty being far to the rear almost always had their field kitchens up and there was hot coffee.

Quote:
Originally Posted by Olefin View Post
as for laser guided rounds - yes those would be quite effective - and also very very rare per the equipment lists in ever version of the original game by 2001 - so even with a civilian laser designator you need the rounds to make it useful - which are as rare as hens teeth
To my knowledge the is no such animal as a “Civilian Laser Designator”….. I think you are using the wrong nomenclature for a civilian laser range finder mentioned earlier. Laser range finders give you exact distance to a target often including the azimuth / declination too. A laser designator is shines a beam onto a target visible to the operator, the laser guided round homes in on the reflected laser light. When that laser is in the proper spectrum and strobing in the correct time, that way rounds are not missing targets with multiple laser signatures in the area or counter measure dazzlers in use.

Yes, I agree that laser guided munitions by T2K would be rare, mostly expended, and with the loss of industrial capacity small chance of replacement. Those are few to begin with, most designated for high value targets like command vehicles and FO vehicles any way. Sometimes for high pay off targets like a bridge or bunker in a valley out of direct fire and without air support to kill it for you.
Quote:
Originally Posted by Olefin View Post
go thru the modules and see how many foes have such weapons outside of possibly the armies in Iran and maybe Division Cuba in Texas - certainly not the Mexican Army - if they did the Soviets would have lost a hell of a lot more equipment taking Brownsville because with the backing that force had they would have had the rounds if they were around - but they weren’t
That is plot device…. The necessities of the narrative dictated that to have the outcome the authors wanted. Like an awful lot of the events described to bring about the game setting.
Closed Thread


Currently Active Users Viewing This Thread: 3 (0 members and 3 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:15 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.