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  #1  
Old 09-11-2015, 04:04 PM
tsofian tsofian is offline
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Default Feeding Prime Base

So Prime Base has somewhere between a few hundred and a few thousand staffers and their families. So was the base prestocked with 30 years or so of food and other expendables or were there regular deliveries of supplies until the balloon went up?

If the former then there will be a HUGE amount of internal storage. In the latter case how will the massive deliveries of supplies be concealed?

This might get back to the question of what the cover for the base is
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Old 09-11-2015, 04:47 PM
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There is no door except decon on the plateu until the base is open..

That leaves internal store and hydroponics.
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Old 09-11-2015, 05:37 PM
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This is why I argued for a hydroponics setup that was a cylinder all its own with a cannery on the lower level. Those 30 day ration packs were going to be used up fast . Doesn't seem logical to be digging up caches as they are configured in game just for the food. There has to be some other form of resupply. That can only mean Deltas or Regionals for more canned food. That is problematic since that canned food would be a finite resource.
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Old 09-11-2015, 06:14 PM
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Thinking on that... taking advantage of a cylinder.. Build an aquaponics instead of a hydroponics.. with continuous circular flow.

The bonus is all the animal protein from fish, crustaceans, and mollusks.
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Old 09-11-2015, 06:44 PM
tsofian tsofian is offline
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I just reread the module. It appears that the blockhouse entrance inside the barn was intended for use during the entire operational period of the base. Things are a bit ambiguous (go figure) but page 22-23 seem to indicate that the entrance was to be used before the war and the ranch was designed to cover it use.
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Old 09-11-2015, 07:05 PM
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Quote:
Originally Posted by tsofian View Post
I just reread the module. It appears that the blockhouse entrance inside the barn was intended for use during the entire operational period of the base. Things are a bit ambiguous (go figure) but page 22-23 seem to indicate that the entrance was to be used before the war and the ranch was designed to cover it use.
Oh damn ....... that would suck.... can't even use a fork lift. Not even a way to bring in freight.

That recurring meme...... Every MP module begins the story with a pick and a shovel.
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Old 09-12-2015, 02:06 PM
tsofian tsofian is offline
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Oh damn ....... that would suck.... can't even use a fork lift. Not even a way to bring in freight.

That recurring meme...... Every MP module begins the story with a pick and a shovel.
I didn't write the module-I'm just trying to fix it!
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Old 09-12-2015, 05:42 PM
dragoon500ly dragoon500ly is offline
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So....we have one set of expanded tunnels for supplies/manufacturing, how about a second set of tunnels for food production and storage? I can even see a spider web of tunnels around the bottom levels of Prime for a variety of greenhouses and hydroponic tanks.
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Old 09-12-2015, 05:49 PM
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Food production is going to be tough. It takes a lot of space, a lot of resources and a lot of personnel to do so. I think the number of cylinders required by the base was really underestimated.

How about this: Originally the base was to be three cylinders as in canon. However during design and early construction it was determined that that just wasn't gonna do the jon so they built two sets of "suburbs". Both have four cylinders, two housing and two food production. This gives a total of 11 cylinders and even I am starting to think this is getting silly!
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Old 09-12-2015, 06:00 PM
dragoon500ly dragoon500ly is offline
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Truly, more than 7 cylinders is really pushing the limit, I'd feel more comfortable with annex tunnels, even two or three levels of such tunnels.
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Old 09-12-2015, 06:16 PM
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Quote:
Originally Posted by tsofian View Post
Food production is going to be tough. It takes a lot of space, a lot of resources and a lot of personnel to do so. I think the number of cylinders required by the base was really underestimated.

How about this: Originally the base was to be three cylinders as in canon. However during design and early construction it was determined that that just wasn't gonna do the jon so they built two sets of "suburbs". Both have four cylinders, two housing and two food production. This gives a total of 11 cylinders and even I am starting to think this is getting silly!
I think multi story Annex tunnel dedicated to aquaponic with multiple heavy vehicle scale fusion plants. This saves the expense of one large point of purchase and single point of fail.

This is the Morrow Project so their is track mounted robotic gardeners to pollinate, trim, pick, and pack produce into boxes.
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Old 09-12-2015, 06:18 PM
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Don't forget kindergarten, elementary, middle school, and the dreaded high school.

What should the school mascots of a underground base be? The Gnomes, Dwarves, Morloks? The minors can't all be Miners.
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Old 09-12-2015, 06:20 PM
dragoon500ly dragoon500ly is offline
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Quote:
Originally Posted by ArmySGT. View Post
I think multi story Annex tunnel dedicated to aquaponic with multiple heavy vehicle scale fusion plants. This saves the expense of one large point of purchase and single point of fail.

This is the Morrow Project so their is track mounted robotic gardeners to pollinate, trim, pick, and pack produce into boxes.
Why do I get this sudden image of the levels of the tunnels being room after room of large, walk-in freeze chambers with labels like "tomatoes-1992" on the door?
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Old 09-12-2015, 07:13 PM
mmartin798 mmartin798 is offline
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Quote:
Originally Posted by dragoon500ly View Post
Why do I get this sudden image of the levels of the tunnels being room after room of large, walk-in freeze chambers with labels like "tomatoes-1992" on the door?
I just keep seeing cavern full of these:

http://www.growtainers.com/
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  #15  
Old 09-12-2015, 10:27 PM
cosmicfish cosmicfish is offline
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I would make a hydroponics annex, but also include several months worth of food stores in the cylinders. Really the cylinders are not really necessary anyway, but you might want to consider why everything is where it is.
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