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  #1  
Old 09-13-2015, 07:43 AM
tsofian tsofian is offline
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The vertical shaft is the "scout" entrance, that sits on top of the ridge. When the base is really active it will use the tunnels down on the valley that exits through the old mine
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  #2  
Old 09-13-2015, 09:29 AM
cosmicfish cosmicfish is offline
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I am still not sure that a 150'+ spiral staircase is a practical entrance/exit for any kind of regular use. And that's a shaft that is at least 4' wide if you hate the people who are going to use it, 6' wide if you don't, 8'+ if they need to take anything bulky with them.
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  #3  
Old 09-13-2015, 11:02 AM
nuke11 nuke11 is offline
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Both 3rd and 4th editions have a clear number of personal at PB, 150 persons.

So if you are going to increase this number and the size of the base, that will not jive well with what is already written in the 4th edition.

An update module for Prime Base will need to be developed that covers both 3rd and 4th editions, unless TML has made the decision that everything before the 4th edition is no longer supported, then you have about 15 to 20 more years of update possibilities.
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  #4  
Old 09-13-2015, 01:08 PM
mmartin798 mmartin798 is offline
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Quote:
Originally Posted by nuke11 View Post
Both 3rd and 4th editions have a clear number of personal at PB, 150 persons.
I would disagree on this point. The 3rd edition project manual mentions 150. The module, made for use in 3rd edition clearly state that the max total population is 838. My reading of 4th edition does not even make a specific number. So canon does not make any of this conversation moot nor inconsistent with 4th edition.
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  #5  
Old 09-13-2015, 01:26 PM
nuke11 nuke11 is offline
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Originally Posted by mmartin798 View Post
I would disagree on this point. The 3rd edition project manual mentions 150. The module, made for use in 3rd edition clearly state that the max total population is 838. My reading of 4th edition does not even make a specific number. So canon does not make any of this conversation moot nor inconsistent with 4th edition.
4th Ed, page 190 first column, bottom third, first sentence;

"The prime central base of the Morrow Project is a vast underground complex designed to sustain the lives of some one hundred and fifty people through the holocaust as they recorded the data linked with the war."

And onto what PB was to be used for

"Also to act as a central communications point for the rest of the Project when they should wake. So thorough was their recording that this base remains as the only comprehensive source of information on pre-war times."
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  #6  
Old 09-13-2015, 01:38 PM
tsofian tsofian is offline
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TML in its various incarnations did not appear to take internal consistency to heart. There are a lot of conflicts in canon, even within a single product, let alone across the entire 30 plus years of versions and modules and such.

Trying to make sense out of all of this is probably impossible. With the yapping I do I try and keep things in my campaign consistent. I don't think a PD can do more than that.
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  #7  
Old 09-13-2015, 01:48 PM
nuke11 nuke11 is offline
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Quote:
Originally Posted by tsofian View Post
TML in its various incarnations did not appear to take internal consistency to heart. There are a lot of conflicts in canon, even within a single product, let alone across the entire 30 plus years of versions and modules and such.

Trying to make sense out of all of this is probably impossible. With the yapping I do I try and keep things in my campaign consistent. I don't think a PD can do more than that.
Than that would be a clear starting point between you and Chris. What would be considered cannon in the 3rd and 4th editions for PB and then develop your module from there? If 1000 persons is the new number then when Chris does the next revision to the 4th edition he updates the passages in the rules to reflect this new cannon and we move on waiting for the module to be released.

Prime Base was developed by Nick and Bill at the end of their stages of any interest in the game. So problems will be there and this would be the time to fix the problems that crept in over the years.
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  #8  
Old 09-17-2015, 01:01 PM
.45cultist .45cultist is offline
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Quote:
Originally Posted by tsofian View Post
TML in its various incarnations did not appear to take internal consistency to heart. There are a lot of conflicts in canon, even within a single product, let alone across the entire 30 plus years of versions and modules and such.

Trying to make sense out of all of this is probably impossible. With the yapping I do I try and keep things in my campaign consistent. I don't think a PD can do more than that.
It was a college writing paper initially that became a beloved game for decades.
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  #9  
Old 09-13-2015, 05:35 PM
tsofian tsofian is offline
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Quote:
Originally Posted by cosmicfish View Post
I am still not sure that a 150'+ spiral staircase is a practical entrance/exit for any kind of regular use. And that's a shaft that is at least 4' wide if you hate the people who are going to use it, 6' wide if you don't, 8'+ if they need to take anything bulky with them.
I figured it was between 8 and 12 feet. in diameter. It is possible that there was also an elevator package for it, but that in the events surrounding the destruction of the base the elevator was never constructed. Even if it was I suspect that in the effort to make it hard to get into the base the elevator would have been wrapped in det cord and was reduced to a heap of wreckage at the bottom of the shaft.

In fact a "Killer PD" would have the bottom of the shaft flooded to a few feet above the top of the entrance doors and the water would be filled with the shattered, jagged and rusty debris of the elevator.

Is that too cruel?

Last edited by tsofian; 09-13-2015 at 05:57 PM. Reason: spelling
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  #10  
Old 09-13-2015, 06:16 PM
cosmicfish cosmicfish is offline
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Quote:
Originally Posted by tsofian View Post
I figured it was between 8 and 12 feet. in diameter.
That seems unnecessarily large, and I still don't see why a circular stair. If they are going to use it for any kind of heavy cargo they would definitely need an elevator, and that would make stealthy entrances and exits difficult (as does the sheer size of the opening!) and would make anything other than an emergency ladder impractical. If it is just going to be a couple of Recon teamers or a couple of repairmen, antenna guys climb that far every day - I would make it a narrow tunnel with a ladder and make them climb.

Quote:
Originally Posted by tsofian View Post
It is possible that there was also an elevator package for it, but that in the events surrounding the destruction of the base the elevator was never constructed. Even if it was I suspect that in the effort to make it hard to get into the base the elevator would have been wrapped in det cord and was reduced to a heap of wreckage at the bottom of the shaft.
An external elevator structure would be a beacon that would be noticeable for a long distance, and an internal elevator would not work well with your overall concept. This is basically a postern, I wouldn't make it big or complicated or it just becomes a weak point.

Quote:
Originally Posted by tsofian View Post
In fact a "Killer PD" would have the bottom of the shaft flooded to a few feet above the top of the entrance doors and the water would be filled with the shattered, jagged and rusty debris of the elevator.

Is that too cruel?
Depends on the circumstances. Is it the only entrance? How do the doors open? What kind of gear do they have?
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