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  #1  
Old 03-17-2009, 03:25 AM
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TiggerCCW UK TiggerCCW UK is offline
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Thanks Targ, I'll keep you informed. At the end of the day I can't complain too much, when I dinged the knee back in '91 the doctor told me I'd be on sticks permanently within 15 years. 18 years on its not great, but I'm not a raspberry yet!
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Old 03-17-2009, 02:18 PM
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Quote:
Originally Posted by TiggerCCW UK
Thanks Targ, I'll keep you informed. At the end of the day I can't complain too much, when I dinged the knee back in '91 the doctor told me I'd be on sticks permanently within 15 years. 18 years on its not great, but I'm not a raspberry yet!
Six years ago Dr Casillas (my foot orthopedist) told me he's probably be working on my ankle again within 3 years. He's still waiting for me to come back again...
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Old 06-04-2012, 01:30 PM
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Originally Posted by TiggerCCW UK View Post
Thanks Targ, I'll keep you informed. At the end of the day I can't complain too much, when I dinged the knee back in '91 the doctor told me I'd be on sticks permanently within 15 years.
How'd that MRI turn out anyway Tigger?
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Old 06-04-2012, 01:52 PM
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Let me ignore butt crack problems (some of them mine) and get back to the topic:

I don't think there's much that can be done with grappling and melee within the framework of the rules. Probably, because ability scores are in percentiles instead of a d20 system, more could be simulated in v1 than in v2/2.2. But in v2.2, pretty much a karate expert and a kung fu expert both simply have high hand-to-hand scores.

OK, I changed my mind. I'll bet there are some of you who have already come up with a system that allows variations in martial arts.
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  #5  
Old 06-04-2012, 02:15 PM
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Let me ignore butt crack problems (some of them mine).
Paul, ignoring your problem won't make it go away. Stand up and take ownership, we all support you.
In spirit anyway, there's no way I'm going anywhere near your butt!

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Old 06-05-2012, 01:57 AM
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Quote:
Originally Posted by pmulcahy11b View Post
Let me ignore butt crack problems (some of them mine) and get back to the topic:

I don't think there's much that can be done with grappling and melee within the framework of the rules. Probably, because ability scores are in percentiles instead of a d20 system, more could be simulated in v1 than in v2/2.2. But in v2.2, pretty much a karate expert and a kung fu expert both simply have high hand-to-hand scores.

OK, I changed my mind. I'll bet there are some of you who have already come up with a system that allows variations in martial arts.
Cyberpunk 2020 did some interesting things with martial arts and melee. Actually I'm just being lazy and haven't checked back to the start of the thread and I have a sneaking suspicion that CP 2020's system has been mentioned on this forum before. CP 2020's melee and martial arts system aren't as good as the system we used in my last T2K campaign but as far as fairly roolz-lite goes CP 2020's system isn't bad.
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  #7  
Old 06-05-2012, 03:41 PM
James Langham James Langham is offline
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A quick and dirty stab at a system. Characters taking unarmed combat skill have the OPTION to take a combat form that modifies their effective skill. E.G.

Boxing: +2 punching +1 grappling -2 kicking
Judo/Jui Jitsiu: +2 grappling -1 kicking
Karate: +1 kicking +1 punching -1grappling


Generally the character should end up +1 better off but reduced in at least 1 area.

Not sure how to handle characters who take more than one martial art, maybe making each a cascade skill?

It's simple and takes very little messing around with the rules. Hopefully just enough chrome without much book-keeping.
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  #8  
Old 06-05-2012, 05:34 PM
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Default Unarmed Melee Damage

@ James:
I think, this is an interesting way to go. Maybe I'll try this in my group.

The thing, that I think is really not that good in the T2k rules (I'm playing Ver2.2!), is the damage. I think, the damage should be increased, but I'm uncertain. Maybe:
Every punch, etc makes 1d6 damage, the "Unarmed Combat Damage" is a bonus. I'm to lazy, to go for my rules right now, but IIRC, the damage of a punch or a kick (Not a leaping kick!) is the same. If that's true, the damage of a kick should be higher than the damage of a punch.

Hm ...
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  #9  
Old 06-06-2012, 06:42 AM
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And the average 9mm pistol does 1D6 also... Doesn't that make a punch somewhat overpowered?
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  #10  
Old 06-07-2012, 12:10 PM
James Langham James Langham is offline
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Quote:
Originally Posted by B.T. View Post
@ James:
I think, this is an interesting way to go. Maybe I'll try this in my group.

The thing, that I think is really not that good in the T2k rules (I'm playing Ver2.2!), is the damage. I think, the damage should be increased, but I'm uncertain. Maybe:
Every punch, etc makes 1d6 damage, the "Unarmed Combat Damage" is a bonus. I'm to lazy, to go for my rules right now, but IIRC, the damage of a punch or a kick (Not a leaping kick!) is the same. If that's true, the damage of a kick should be higher than the damage of a punch.

Hm ...
Please try it and let me know. If it works I'll write it up as an article. Kicks are harder to do than a punch so maybe -1 skill but +1 effective skill for figuring the damage? Depends how much detail you want.

Maybe we should also figure the armed melee combat into a similar system.
Thoughts from everyone before I start work?
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