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No need to detail every last thing when PCs will never, EVER even hear so much as a rumour about it. A bit of uncertainty is a great tool a GM should never give up. Anyway, getting back on topic, it would seem there's more to come with Isis issuing a list of cities they intend to attack shortly. I can't see any way that they don't have the resources in place to do it either.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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And as I've mentioned a few times, most people playing RPGs aren't that interested in reading through a highly detailed history/timeline. If it's going to be ignored by, for example, four out of five players, it's probably not worth going to all the extra effort to develop the timeline much past the most significant events.
And that way you also avoid some of the less-believable moments quoted here. Last edited by StainlessSteelCynic; 11-17-2015 at 05:25 PM. Reason: spelling |
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it comes down to if the timeline is necessary to understand the other information you have presented
I did a highly detailed timeline in the East African sourcebook because many people are unfamiliar with the area - so it helped flesh it out and show how the 2001 situation got to where it was instead of just jumping in at April 2001 Very different in places like Korea or Europe - there have been so many alternate WWIII books and other things written let alone the real news in those areas that you can play without much more than the war started here, some general dates as a timeline and ok now we are at the start of the game |
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the timelines in the original game were good ones (and by that I mean the ones in the original version 1) - they may have had the US taking it on the chin too much to satisfy the reality that somehow France became the great world power of Twilight 2300 - but in general they made sense (Pakistan and India nuking themselves out of existence and the Soviets and Chinese going to war, based on what was going on in the earlly to mid 80's was pretty plausible to those of us who were adults at the time - even Iran possibly going moderate after what the mullahs were doing was reasonable)
I think that was part of what made the game background so plausible at the time and why that game had a bigger appeal to me than say Gamma World |
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Well, yes, once you ignore the idiocy of Germany going to war unilaterally without the US having any warning whatsoever (or at all, really), or was that V2? Anyway, while the rest made sense, the trigger was ROTFLMAO stuff.
YMMV Phil |
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If they'd only made some comments like 'Hotspots in the Middle East, Afghanistan and Eastern Europe grew in intensity and eventually devolved into local, then regional conflicts that sucked in even the major powers and led to a worldwide war.' they'd have been home and hosed! They wouldn't have annoyed the few people like me who have enough of a clew to know what was so wrong with their detailed timeline and, as you say, most of the players couldn't have cared less. To paraphrase J W Campbell, 'Grant the trigger and go ...' As it was, they picked the worst possible way of doing things. ![]() YMMV Phil |
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