RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #30  
Old 03-18-2009, 06:03 AM
headquarters's Avatar
headquarters headquarters is offline
Registered User
 
Join Date: Sep 2008
Location: Norways weather beaten coasts
Posts: 1,825
Default initiative

in our group is viewed as the synthezis of balls,brains,presence of mind,chutzpah,courage,self control or what you might call it regarding combat .

If they try to do something counterintuitive like running INTO a burning building to get a shot with the RPG at the tank , then an initiative check is mandated -quite possibly modified by a penalty if the task is indeed extreme .(diving into a pool of sharks in a feeding frenzy to get the mission objective doohikey at teh bottom for instance etc etc .

I like the idea of a willpower stat to determine if the PC CAN stay away from the gorgeous woman who is potentially a decoy at the end of the bar or -in our campaign - manage to stay off the substance that he is abusing for long enough to be sober at the firefight etc etc .

AS initiative progresses I run fewer tests though,6 means that you are unafraid or at least collected and with wits about you when it goes down imho.When they have 5 or 6 I dont see the need to roll unless they get into something weird or unknown or totally suicidal .

Running from cover in a fight -I dont roll if the PC have a 5 or 6 .Less than that -maybe .
Reply With Quote
 

Tags
rules


Currently Active Users Viewing This Thread: 3 (0 members and 3 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rules about tracers. Marc Twilight 2000 Forum 37 04-01-2011 01:51 PM
An accident, v2.2 set of rules Marc Twilight 2000 Forum 10 06-24-2009 08:26 AM
New Damage Rules headquarters HQ - General Discussion 5 02-18-2009 03:16 AM
New Damage Rules headquarters HQ - General Discussion 0 01-03-2009 01:10 PM
melee combat General Pain Twilight 2000 Forum 1 11-17-2008 05:12 AM


All times are GMT -6. The time now is 10:49 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.