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  #1  
Old 12-21-2015, 05:08 PM
Ancestor Ancestor is offline
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Quote:
Originally Posted by Sapper31 View Post
Rads from the 2.2 book (pg 242)

A character in a crater area suffers 1d6 rads per minute. If he is riding in an open vehicle, this is reduced by half, and if he is riding in an enclosed armored vehicle, it is reduced by a factor of 10. If he is travelling in a radiologically shielded vehicle, it is reduced by a factor of 100. The type of NBC protection a vehicle provides (Open, Enclosed or Radiologically Shielded) is noted on that vehicle's data card. The referee may choose to ignore the accumulation of fractional rads.


I would consider a military NBC suit with gas mask to give a 10 factor of reduction. They don't do much against radiation but would keep contaminated particles out of contact of the body, and the mask would keep them out of the respiratory tract (inhalation of irradiated particles is the largest threat of fallout). All these suits are composed of is a layer of charcoal, primarily intended to neutralize chemical agents. There is no lead shielding involved.

If your guys have come across PROPER radiation suits with a self contained breather, then the reduction factor of 100 should probably apply.
Concur, especially on the inhalation threat. That said, the rules did not even attempt to address the decon piece. There's also the rule of 10 to consider for radiation exposure. I think the rules did an ok job of dealing with radiation. Far less so for chem and bio, especially what we in the west know now about the Soviet programs. If you want to read a scary book check out "Biohazard" by Ken Alibek. Sweet dreams!

BTW Sapper 31 your Han Solo quote is awesome! And the updated quote from episode VII "It's true...all of it. It's all true" or something to that effect gave me chills!
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Old 12-23-2015, 03:25 PM
unkated unkated is offline
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I seem to recall something from an interview GDW did long ago when the game was new about them not wanting to stress the nuclear contamination part too much - otherwise you characters will just sicken and die, which rather spoils the fun...

(Which is why in my games, nukes were not as heavily used as they seem to have been in others.)

Quote:
Originally Posted by Ancestor View Post
BTW Sapper 31 your Han Solo quote is awesome!
Ah, but:

"Kid, I've flown from one side of this galaxy to the other, and I've seen a lot of strange stuff, but I've never seen *anything* to make me believe that there's one all-powerful Force controlling everything."

Uncle Ted
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  #3  
Old 12-26-2015, 03:23 PM
Draq Draq is offline
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So I did find enough info in city of angels(?) To formulate something solid for radiation rules. Now to actually sit down and do it... Eventually, after I scan through the rest of the books, for more scraps of info.
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  #4  
Old 12-28-2015, 07:49 AM
James Langham2 James Langham2 is offline
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Default NBC

There were a few bits on NBC (for 2.x) in my NBC article - there are a few updates - I will have another look at it, expand and post.
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  #5  
Old 12-28-2015, 12:06 PM
James Langham2 James Langham2 is offline
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Default A few bits

Have a look at this - as ever everyone, please feel free to offer suggestions and criticism.
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File Type: pdf Chemical weapons.pdf (1.31 MB, 68 views)
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  #6  
Old 12-28-2015, 12:27 PM
Draq Draq is offline
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Thanx. I can't wait to read it.
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  #7  
Old 12-29-2015, 08:14 PM
Draq Draq is offline
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Excellent as usual, James. You write some of my favorites. One minor edit; the quote blurb at the end needs to have the box resized to fit the whole quote. And would it be possible to gather all the relevant rules/mechanics together? My only real complaint about t2k is how disorganized certain things are. I find it less frustrating to do a home conversion of v2.x into v1 than, for example, find every little detail and update for vehicles scattered across the whole series. I understand they had to expand the game as they went, but damn.

Last edited by Draq; 12-29-2015 at 08:21 PM.
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