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Old 01-16-2016, 02:57 AM
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That's one perspective. As always, it's up the individual GM but I think that table is a bit on the optimistic side and a lot is going to depend on the severity of the regime that the prisoners are being held under.

An into I wrote recently for a potential game had the pc's as POW's and they had nothing but trousers and shirts (no boots). The premise was that they were tasked to a deniable op for a Soviet General in exchange for their freedom so the Soviets would reequip them, thus allowing the GM to control what they do / don't have.

I'd be happy to let players make pitches to retain personal items subject to a die roll, but I'd put the chances of rings / jewellery being retained at much lower than 80% (and reducing for each month spent in captivity to represent additional searches). I also think in Europe the chances of them being allowed to keep gas masks, LBE etc after they're captured. Those things are in short supply, so I doubt if anyone is going to care what the Geneva Conventions say - by the year 2000 I can't see many enemy troops being happy to let their prisoner retain his / her gas mask if they don't have one themselves. Ditto body armour / helmets.
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Old 01-16-2016, 10:56 AM
Olefin Olefin is offline
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I would think that some POW's might have more on them than others - you always have the expert scroungers in any POW camp that manage to find ways to get things that no one else has - and there are ways to make weapons as well even under the tightest controls (clubs, slings, crude knives and stilettos, etc..) - you could see a character who was a medic being appointed the POW's doctor and thus having a very basic medical kit on him that whoever is running the camp allows him to have

as for shoes that also depends on where the camp is - in the tropics you could see them issued nothing but sandals and their old rotted out shoes whereas in colder areas they would be still be in their combat boots which would be on the point of giving out most likely after years of use and abuse
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Old 01-17-2016, 06:52 PM
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Quote:
Originally Posted by Olefin View Post
I would think that some POW's might have more on them than others - you always have the expert scroungers in any POW camp that manage to find ways to get things that no one else has - and there are ways to make weapons as well even under the tightest controls (clubs, slings, crude knives and stilettos, etc..) - you could see a character who was a medic being appointed the POW's doctor and thus having a very basic medical kit on him that whoever is running the camp allows him to have.
True. Brings to mind this guy: Tibor Rubin

He broke out of his Chinese POW camp over and over, and broke back in every time to bring food and medical supplies to his fellow POWs. What a champ.
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Old 01-18-2016, 02:08 AM
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That sort of brings up another campaign-starter: some of you are outside the camp, and some are inside, and you have to bust them out...
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