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#1
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These are supposed to be competent people, if they are going to make predictably bad decisions, there needs to be a good reason why it would happen, otherwise they weren't competent. And if they weren't competent, then the game starts to look like Paranoia. Incidentally, I always thought that the planners should have sought out a good ballistic missile sub commander to run PB. Get someone who has already been trained for isolation and to manage a ridiculously huge responsibility, and then give them a decade of additional training and experience putting the Project together - they wouldn't bat an eye at doing what needed to be done even when it was what they didn't want to do. |
#2
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Many examples of this exist with and without overt secrecy. Computer operating systems, with their millions of lines of code, have flaws. This does not mean that the army of programmers are incompetent, just that they do not have the time to audit all the code for unforeseen interactions that lead to vulnerabilities that can be exploited. For an example of policies that involve secrecy, you need not look any further back in time than the failure of the FBI and CIA to share intel marked as need to know information that, if they had, could have radically changed the events of 9/11. Prime Base shares both of these issues. It is a huge project and, according to game canon, the location and many operational details are the biggest secret in the Project. Some rational decisions that might have been made include limiting security in Prime Base under the assumption that they can just active a number of MARS teams on demand. The fact that the Prime Base commander did not do this does not immediately make them incompetent either. It could just be hubris and when the situation grew too large, medical was reporting a disease that they could not identify that was killing them. Is the competent decision then to call in MARS teams that could become infected or try to institute a quarantine with people on hand already exposed? Ultimately we have to remember this is a game that tells stories. If there are a couple deus ex machina that are used to get things going, so be it. |
#3
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This is a fascinating subject and proof for my thoughts that a proper Morrow campaign would either be dark or ridiculous.
Look at this way lets see Prime Base has 500 staff, about standard for a far more modest UK ROTA bunker. They don't work for the government or even the military they work for a shady, illegal corporate body. So they're going to sit nice and safe underground with lights and food and clean water etc etc Maybe even a couple of game stations whilst the world goes to hell around them? If you read books on NORAD and similar institutions there were severe doubts from the commanders that a significant percentage of crews would turn up or even fulfill their duties. Their families, friends and pets are reduced to radioactive ash or eating each other? What kind of person wouldn't hop in an armoured vehicle or chopper and round up their family and bring them to safety? Not just on day one but on every day of the 5 years the project would be operating just observing? So for my campaign a few ideas kick in 1 The Prime Base overwatch staff are primairly made up of loners. People with no families, subjects of bitter divorces who never want to see their families again. The kind of people who wouldn't crack the door open for any reason. 2 No kids and preferably no sex at all. This is a 5 year submarine mission any stress from relationship conflicts will cause problems, not to mention any kids and it gets crowded fast. So contraceptive injections compulsory. 3 The crew can't really be trusted so all weapons are locked away, all communications outwards are blocked and the doors are time locked. 4 Maybe a couple of human therapists. But mostly everyone has to do a couple of hours a week on a computerised cognitive behaviour program that attaches to the powerful AI actually running the base. This AI on a day by day basis decides access to key systems, what drugs staff are on (anti anxiety depressives), whether someone needs to go into cold storage and perhaps if a crew member is to dangerous to even live. Like I say the project is absolutely not an accountable government body. This creates an atmosphere where by the time the 5 years are up not only the Primebase crew most likely a pale skinned, race of drug addicted morlocks. But they're the polar opposite of the Recon teams they'll be waking up. You can almost see how Krell becomes an inevitability. |
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#5
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my question is the "awake" contingent during the war and 5 years of observation doesn't really need to be as big as the main element for when the project really kicks off. the manpower requirement to maintain the base and record whats going on outside is much smaller than what would be required to actually coordinate all of the teams, provide them with intel, run the logistical systems to rebuild post-war, and everything else prime base would be called upon to do. having most of the base staff in cryo until they're needed would help solve many of the morale and mental health issues that have been mentioned and would also reduce the amount of food that the base has to stockpile for that time significantly.
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the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed. |
#6
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Personnally I am leaning more to the deliberate sabotage by elements infiltrated within the Morrow Project than I am the Nuke/Bioagent story line of Warriors of Krell. |
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