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View Poll Results: You just captured a Soviet BTR-80 intact as your only transport | |||
Take the BTR and leave it marked as Soviet, hoping to sneak past Pact forces |
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20 | 35.09% |
Keep the vehicle and mark it somehow to show it's in American use (a flag or something) |
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33 | 57.89% |
Destroy it and look for somnething else |
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5 | 8.77% |
Multiple Choice Poll. Voters: 57. You may not vote on this poll |
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#1
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I wish there was an option for painting the vehicle in an ambiguous camo scheme that neither side routinely uses. The idea here being to create uncertainty on both sides- just long enough to either confirm the operators' true identity (if the challenger is friendly) or shoot/scoot (if the challenger is hostile).
I'd pick that one. Yeah, there's no guarantee this would work, and both sides might assume that the vehicle belongs to a third party (i.e. partisans/marauders) but I like having more options.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#2
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Unfortunately for that plan, shape usually trumps colour when identifying enemy/friendly vehicles.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
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I was treating it as a given and it doesn't alter the central point of my post. Anything to create hesitation or doubt on the part of a potential enemy would, to my mind, be worth the effort. As for the danger of mistaken identity/blue-on-blue, both U.S. and Soviet vehicle guides each contain examples of captured enemy weaponry done up in friendly colors. IMHO, due to the dearth of operational AFVs, the practice would be fairly common c.2000. So, one couldn't really exclusively on shape to identify hostile targets.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 03-31-2016 at 06:45 PM. |
#4
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For combat troops I would 100% agree with you, for support troops I am not so sure about that. Years ago back when I was still in tanks, I was loaned out to the local recruiting office, there was a couple of others who were there from maintenance, transportation and units like that. I was studying my vehicle ID cards, and had one of them quiz me on it. After I was done several of them did it. They all sucked and would have failed hard, the worst got every single one wrong, it has been a long time but I think the best only got like 10% right. So I could see this working with support troops, and even some combat troops if this is something that others were also doing. This would be a case of sucks to be the first.
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#5
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Depends the the training received though doesn't it. By 2000 though I'd think almost everyone would be able to tell the difference between a LAV-25 and BTR-80 - their lives have probably depended on it at least once.
One factor in favour of characters in T2K is they're probably carrying several tonnes of supplies, much of it strapped on the outside of their vehicles with the (perhaps unintended) consequence of obscuring the vehicle silhouette. Also as we've seen in the notes for many of the vehicle colour plates in the books, paint is no longer particularly fresh and usually quite faded. Some vehicles haven't even received more than the base factory coat before issue. All these factors combined may justify a GM requiring a character to make an Observation/Recon roll to identify the vehicle type, all be it at easy or perhaps very easy difficulty.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#6
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Side point here. I used to impose penalties to using captured vehicles, particularly for recently captured and for PCs that didn't have the appropriate language skills. Don't expect that you can just jump in a foreign vehicle and operate it at normal effectiveness immediately. We had several "oops! so that's what that lever does!" moments.
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#7
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Sounds a little like the aircraft (specifically helicopters) piloting rules from 1st ed (in Free City of Krakow). Your skill level dictated how many aircraft you were familiar with and you had penalties for trying to fly unfamiliar ones. Machines labelled in foreign languages the character was not familiar with attracted greater penalties.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#8
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#9
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#10
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I would have a problem with Pact jeeps and suchlike: I never learned how to drive a standard. Some PCs may have this problem as well.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
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