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#1
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Would this be a feasible radio jamming setup?
Central tower, powered by electricity generated by steam turbine, with a solar panel backup. Repeaters hidden in trees, weatherproofed to some degree, with their own solar panel power supplies. Perhaps one repeater every five kilometres, in a radial or spiderweb pattern? Better yet, since the regime in mind has a semi-feudal organization, there are fortifications that can host towers. At a protected hard site like that a tethered balloon could be sent up to then send interfering signals. Hmmm.... Last edited by canucksaram; 04-02-2016 at 02:01 PM. |
#2
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Since it is actively transmitting the jamming can be traced back to the source.
The KFS would simply bomb the jamming transmitter out of existence. |
#3
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A jamming network would probably work, depending on the power and dispersion of the jammers relative to the receivers. But as ArmySGT. notes, the KFS is not going to ignore the jamming - how are you planning on protecting the jammers?
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#4
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The another consideration in the jamming network is the large amount of power being used to block a narrow band of radio. I am sure some scavengers would start tearing apart the edges of the network just for the working electronics and solar panels. It is also very expensive for the community creating the network. This kind of setup needs the community to be on the scale of KFS or Republic of Texas.
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#5
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I suppose it would be easier for the Bad Guy Nation to send agents out to kill any folks broadcasting "nearby" (triangulation would work to source transmission points, yes?) and then offer bribes and favorable treatment to snitches who dob in folks who use radios to listen to shortwave and other broadcasts from afar.
The Bad Guy Nation is a University faction turned dictatorship, in the vein of Plato's utopia ruled by a philosopher king. They have annexed nearby settlements and beyond their borders proper they dominate proximate neighbors whom they plan to annex, as well. They are far from KFS, being located in southern Ontario, Canada. To their northwest are the Lakers/Shippers, to their immediate south are the Six Nations of the Grand River Amerind faction, to their east and north-east are Badges and Scavenger factions, and soon to encroach are a Snake Eater faction of the prewar Canadian government. South of the U.S.-Canada border are the ruins of Detroit and the Great Lakes hugging territories of Maxwell's Militia ("the Republic," "Maxwell," "the Republic of Maxwell") and beyond them the Warriors of Krell. |
#6
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They could kill people off, or they could use fear, intimidation, or bribery to get them to transmit material favorable to the regime. To co-opt such for their own uses makes sense in the resource poor post apocalyptic future.
Have the radio station "lose" a favorite announcer to a tragic and sudden illness. The radio can then run ads for the Uni, explaining all their great work. There is more role play in the dirty tricks and underhanded dealing then the just combat driven blow up or take over the station scenarios. Depends upon the age and play style of your group though. Younger players are going to want shoot'em up action driven games with lots of NPCs to mow down. |
#7
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Who manufactures the radio sets? Can they be tuned to other stations?
It might be fun to teach people how to make crystal radios - and then set up a station to compete with the "bad guy" radio "GOOD MORNING NORTH AMERICA! Hey, this is not a test. This is rock and roll. Time to rock it from Toronto to the Big Nickel!" |
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