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  #1  
Old 09-12-2016, 09:55 AM
unkated unkated is offline
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Children of Gaia: This cult (under a charismatic leader), believes that the worlds current woes are basically a curse on mankind brought on by our excessive despoliation of the Earth, with the limited nuclear combat being the last straw.

Or perhaps Gaia/God/force of your choice* manipulated human leaders into as a first step of scourging; after all, the targets of strikes were either cities or industrial targets (both heavy densities of humans and their technology).

At any rate, the Cult hides itself in a remote low-tech settlement (mountain valley far from city or main travel routes) (Northern California, Oregon, Washinton, Idaho, Montana, Colorado, Wyoming, Alberta, BC, northern (or coastal island) Maine, Vermont, upstate NY, Pennsylvania, WV, Tennessee, Kentucky, western N Carolina, New Hampshire, the Ozarks (Missouri or Arkansas), southern Poland, Romania, Yugoslavia, Norway could be suitable base locations; equally in an isolated plain well-away form a city (Montana, Manitoba, Saskatchewan, North or South Dakota, Nebraska, Ukraine, Russia.

They purposely destroy technology dating later than the early 19th century; anything not built by hand. You can meet the cult as a set of warriors who are bent on destroying vehicles, weapons, machines, factories, power systems, etc. They would armed with primitive weaponry: Bows, crossbows, spears, swords, knives, etc, all hand made by the Blacksmith, of course. (as if in a Primitives encounter).

"Gaia asks us to remove these things that men make and cause her such pain, poisoning the water and the air. If we remove enough of them, she will restore her bounty to those that have helped to heal her."


* Could be extra-dimensional beings if you want this to be a pre-cursor to a Dark Conspiracy game...


Uncle Ted

Last edited by unkated; 09-12-2016 at 10:01 AM. Reason: additional text on weaponry.
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Old 09-12-2016, 04:12 PM
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The Violent Ends

When you have nothing left to live for, live for nothing.

Nihilists. These are a collection of men and women from every ethnic background, every caste, every economic platform, every walk of life. What is the common thread among them all you ask? They are alone. These are the fathers, the mothers that have lost their spouses and children. These are the children who were home or at school when the bomb fell and their parents never came home.

All are sick with grief and loss with more reflected back at them from those they are travelling with. Members have been known to collapse and die of malnutrition or thirst because they just forget to consume what is necessary for life. They move in a herd, share communally food, water, body heat; as they shuffle down the road without a destination. Few if any at all could place a name or remember the faces of their fellow travellers. None make any attachments, except possibly to a companion animal like a dog, a cat, or a horse.

They are worthless for information... They know their name and where they are from, but couldn't tell you where they are now. Yelling, threats, injury, or even rape and they become unresponsive, curled up in a fetal ball. Slavers don't even bother as these typically just curl up a die. They make no effort to protect themselves walking across busy roads, over broken bridges, through even a raging fire fight. Gun fire won't even herd them out of the road when their mass blocks vehicle traffic.

They all die tragically, often by the hand of another; thus their nickname.... The Violent Ends.
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Old 09-14-2016, 04:51 PM
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Thanks for the contributions, guys. Good stuff.

@unkated: This reminds me of the bad-guys in Tom Clancy's Rainbow Six. IIRC, radical environmentalists were trying to launch a virus or something to wipe out 99.9% of humanity.

A neo-Luddite cult could have a similar M.O., albeit with less emphasis on environmentalism. Their reason for destroying new tech is that they blame it for the war. They embrace a return to hand-made articles, eschewing machinery, and a barter-based economy.

@ArmySGT.: I like this idea- the name is particularly clever- but what makes this a group? What brings them together? It seems like there's a missing element here. What's the bond that makes this a cult, as opposed to nickname for certain types of hopeless individuals?
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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Old 09-14-2016, 09:59 PM
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Quote:
Originally Posted by Raellus View Post
@ArmySGT.: I like this idea- the name is particularly clever- but what makes this a group? What brings them together? It seems like there's a missing element here. What's the bond that makes this a cult, as opposed to nickname for certain types of hopeless individuals?
Cults are cohesive. Some are family, some are a religious affiliation; the most common and obvious reason for their communal activities.

The Violent Ends are communal in that a herd is communal. Some are more aware than others and able to gather food and water, then press this into the hands or mouths of those barely above catatonia. There is a bond without bonds, as membership doesn't require joining. There is comfort or atleast the path of least resistantance, for these sick and lost individuals in that no one presses them to act or feel.

You could I suppose give them a dramatic and tragic caregiver that sheperds them along.

I don't think it needs one myself...... Use them as a story telling tool to drive the point home that the world is broken and pitiless.
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Old 09-15-2016, 01:45 PM
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Cool. I was just having a little trouble wrapping my head around the concept; your explanation has helped me to do so. Thanks.
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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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  #6  
Old 09-17-2016, 12:30 PM
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Nowhere Man 1966 Nowhere Man 1966 is offline
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Quote:
Originally Posted by unkated View Post
Children of Gaia: This cult (under a charismatic leader), believes that the worlds current woes are basically a curse on mankind brought on by our excessive despoliation of the Earth, with the limited nuclear combat being the last straw.

Or perhaps Gaia/God/force of your choice* manipulated human leaders into as a first step of scourging; after all, the targets of strikes were either cities or industrial targets (both heavy densities of humans and their technology).

At any rate, the Cult hides itself in a remote low-tech settlement (mountain valley far from city or main travel routes) (Northern California, Oregon, Washinton, Idaho, Montana, Colorado, Wyoming, Alberta, BC, northern (or coastal island) Maine, Vermont, upstate NY, Pennsylvania, WV, Tennessee, Kentucky, western N Carolina, New Hampshire, the Ozarks (Missouri or Arkansas), southern Poland, Romania, Yugoslavia, Norway could be suitable base locations; equally in an isolated plain well-away form a city (Montana, Manitoba, Saskatchewan, North or South Dakota, Nebraska, Ukraine, Russia.

They purposely destroy technology dating later than the early 19th century; anything not built by hand. You can meet the cult as a set of warriors who are bent on destroying vehicles, weapons, machines, factories, power systems, etc. They would armed with primitive weaponry: Bows, crossbows, spears, swords, knives, etc, all hand made by the Blacksmith, of course. (as if in a Primitives encounter).

"Gaia asks us to remove these things that men make and cause her such pain, poisoning the water and the air. If we remove enough of them, she will restore her bounty to those that have helped to heal her."


* Could be extra-dimensional beings if you want this to be a pre-cursor to a Dark Conspiracy game...


Uncle Ted
Reminds me of a Cryptic Alliance from Gamma World with the same goals. I think they are The Razors. If you want more ideas, do a Google search for Cryptic Alliances although in the case of Gamma World, it might not always fit into Twilight or Morrow Project when they go into the mutant animal or android territories, unless you have those in your game, especially the latter.
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