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#1
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Nice!
Wasn't the US already broken into military districts or something in WW!! or am I just confusing the Coast Guard districts? I seem to recall something about certain units defending the coast as it was split into districts but I could be off...
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"Oh yes, I WOOT!" TheDarkProphet |
#2
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Region I covers New Foundland (island only) Nova Scotia, Quebec (S of St Lawrence R only), Maine, New Hampshire, Vermont, Massachusetts, Rhode Island, Connecticut. Region II covers New York, New Jersey, Pennsylvania, Delaware, Maryland, West Virginia, Virginia. Region III covers North Carolina, South Carolina, Georgia, Florida, Alabama, Mississippi, Tennessee, Kentucky, Louisiana (E of Mississippi R). Region IV covers California, Nevada, Utah, Arizona, Colorado, New Mexico, and Texas. Region V covers Illinois, Indiana, Michigan, Ohio, and Wisconsin. Region VI covers Nebraska, Kansas, Oklahoma, Arkansas, Missouri, Iowa and Louisiana (W of the Mississippi R). Region VII covers Quebec (N of the St Lawrence R), Ontario, and Labrador. Region VIII covers Saskatchewan, Manitoba, North Dakota, South Dakota, and Minnesota. Region IX covers Idaho, Washington, Oregon, Montana, and Wyoming. Region X covers Alaska, Yuan, British Columbia, Alberta and Hawaii. Most of the region's are based on FEMA regions, with some modifiers based on major terrain features.
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#3
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I always assumed that the Morrow Project would use the same Regions as FEMA - if only to make it easier to coordinate
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#4
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You can make the region's work anyway you want to, I've even seen one game where the PD used three state regions. Whatever you feel comfortable with goes.
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#5
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For even more fun, just how many caches do you assign a Recon Team. The modules go with six, I go with six to eight, add one or two emergency caches and even the Camp In A Box depending on my estimated survivor population. Why so many? I give the RT more access to supplies to add survivors.
MARS Teams get eight to ten caches (fewer teams, larger areas to cover).
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#6
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Remember, my idea is to use the New America concept and combine with with a limited MP drive.
The New America organization has a secret agenda, help the players group, which in my campaign leads divisions and the return of the 7th Army to Texas to rebuild. I am trying to morph the two games/concepts together...strange I know. ![]() The FEMA Regions makes sense, now I am trying to figure out in the T2K time frame, and given we didnt have dozens of years to plan for it the same way MP did, where to place what assets. Always like to hear other players games details...thanks!
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"Oh yes, I WOOT!" TheDarkProphet |
#7
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Possible locations for Regional Bases: NASCAR stadiums.
This is a semi-serious suggestion. Most are close enough to population centres that they would be useful for rebuilding, yet far enough to be safe from Nukes. A little creative book-keeping would allow you to hide a lot of fuel, spare parts and food. Entire Boltholes might be in the foundations... The NASCAR stadium could justifiably have a lot of gear that would be useful in the Reconstruction Effort Communications Equipment A control tower (with a "low-power" radio - but that could be upgraded). It wouldn't be implausible to have a mobile TV station, a radio station, a few "Cellphone Towers in a box", lots of handheld transceivers. Tools HUGE amounts of tools. Even small machine shops Heavy equipment Fire Trucks, Ambulances, Wreckers Medical Personnel A good track will have some highly qualified paramedics and trauma medics Helipads Many stadiums have small heliports, with rudimentary Air Traffic Control |
#8
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Good call Matt!
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
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