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  #1  
Old 05-24-2017, 08:32 PM
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kato13 kato13 is offline
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I have always thought the canon Project provided a ridiculous small amount of food for teams. Especially if you consider the possibility that a team might (due to technical reasons) need to wake up early.

My solution is to provide what I call a nesting cache. For every 6 teams in a region there is a cache with over a years supply of food and basic farming tools and stock. The might allow a team that wakes early to survive to the 5 year point.

If no team wakes early the supplies are recovered post wake up to be added to the project inventory.
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Old 05-25-2017, 04:43 AM
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I've always disagreed with issuing a sniper rifle to every Project vehicle, I often replace it with a .22 caliber varmint rifle for hunting small game and a 12 gauge shotgun for hunting birds and larger game.
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Old 05-25-2017, 06:37 PM
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Quote:
Originally Posted by dragoon500ly View Post
I've always disagreed with issuing a sniper rifle to every Project vehicle, I often replace it with a .22 caliber varmint rifle for hunting small game and a 12 gauge shotgun for hunting birds and larger game.
I have always replaced the M21 with a Mossberg 590. The latter with less than lethal stunbag and rubber buckshot. Also a full length hunting barrel with goose shot.
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Old 05-26-2017, 09:06 AM
dragoon500ly dragoon500ly is offline
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Just a couple of items for a teams comfort...

Butchering Kit

A high impact plastic case containing a variety of knives and saws useful for the preparation of game. This kit contains the following:

3" camping knife
8" Howie style butcher knife
5.25" carving fork
4.25" skinning knife
10" double ground wood/bone saw
5.5" boning/fillet knife
6.5" cleaver
Heavy duty game shears
Spreader
Tungsten carbide V-style knife sharpener
10" x 14" cutting board
Gambrel and hoist system (238kg capacity with 20m of line

Total weight 23kg with case

Camp Mate
This is a plastic and steel container that provides 7,000 cubic inches of storage space. The top storage area can hold a camp stove, the protective lid doubles as a sink. A silverware tray doubles as a dish drainer. Plate and cutting board storage inside the main compartment holds plates and dinner wars for eight. Both doors are equipped with racks for holding spices and seasonings.

Total Weight is 5kg with case.
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  #5  
Old 12-04-2018, 07:21 AM
tsofian tsofian is offline
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Quote:
Originally Posted by dragoon500ly View Post
Just a couple of items for a teams comfort...

Butchering Kit

A high impact plastic case containing a variety of knives and saws useful for the preparation of game. This kit contains the following:

3" camping knife
8" Howie style butcher knife
5.25" carving fork
4.25" skinning knife
10" double ground wood/bone saw
5.5" boning/fillet knife
6.5" cleaver
Heavy duty game shears
Spreader
Tungsten carbide V-style knife sharpener
10" x 14" cutting board
Gambrel and hoist system (238kg capacity with 20m of line

Total weight 23kg with case

Camp Mate
This is a plastic and steel container that provides 7,000 cubic inches of storage space. The top storage area can hold a camp stove, the protective lid doubles as a sink. A silverware tray doubles as a dish drainer. Plate and cutting board storage inside the main compartment holds plates and dinner wars for eight. Both doors are equipped with racks for holding spices and seasonings.

Total Weight is 5kg with case.
Very useful, thanks.

At 4 meals a day (for high stress/activity periods) and with an MRE massing around .75 kilograms that gives each person 3 KGs of rations per day. I think 6 months of food is a good benchmark, so each person needs 540 kg of food for that period. If this is divided between the bolt hole and the six caches that reduces it to a more manageable 80ish Kg in each location (per person)

That still means each team will be toting over half a ton of food around at the start of things.
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Old 12-04-2018, 07:38 AM
dragoon500ly dragoon500ly is offline
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Its amazing what useful items/kits one can pull from military surplus and camping catalogs!
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Old 12-05-2018, 06:50 AM
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Strangely enough I was told the New Zealand MRE is made in Australia and the Australian MRE is made in New Zealand. I suspect a politician was involved

EDIT: Surely The Morrow Project fits its fusion-powered vehicles with a Commonwealth-style 'boiling vessel'!?
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Old 05-26-2017, 09:12 AM
dragoon500ly dragoon500ly is offline
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Originally Posted by ArmySGT. View Post
I have always replaced the M21 with a Mossberg 590. The latter with less than lethal stunbag and rubber buckshot. Also a full length hunting barrel with goose shot.
Still, a .22 for rabbits and squirrels....can even be issued with a suppressor for those pesky sentries.
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  #9  
Old 05-28-2017, 10:46 AM
Project_Sardonicus Project_Sardonicus is offline
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Was the reason every team got an M21 a way of giving them a useful weapon to mount the Starlight Scope on? What with the old ANPvs2s being relatively difficult to switch between weapons?

Also in the couple of years timescale originally planned for wake up, wouldn't most of the game been eaten or run away from hordes of hungry survivors?
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Old 05-28-2017, 01:41 PM
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I think I will continue to leave the cooking kit out, except in the case of the Winter Kit.

Just to force the players into the villages to trade (with contents of the trade pack) for knives and cook pots.

My experience in the past is it is damned difficult to get them out of the V-150. to the extent that their trying to even sleep inside.

I simply impose a discomfort rule and make lack of sleep cumulative and a negative skill modifier to boot.
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Old 06-02-2017, 04:03 PM
dragoon500ly dragoon500ly is offline
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Originally Posted by ArmySGT. View Post
I think I will continue to leave the cooking kit out, except in the case of the Winter Kit.

Just to force the players into the villages to trade (with contents of the trade pack) for knives and cook pots.

My experience in the past is it is damned difficult to get them out of the V-150. to the extent that their trying to even sleep inside.

I simply impose a discomfort rule and make lack of sleep cumulative and a negative skill modifier to boot.
Well, based on my own experiences, a GI can truly sleep anywhere, some of the more locations are taking naps will sprawled along the gun tube, my TC was famous for that, for the driver, simply flip the splash guard up, rest your feet on one headlight, slap your CVC on and rest your head on the opposite headlight. You can nap, but it isn't comfortable.

I agree with you, impose a discomfort rule and lack of sleep modifiers.
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Old 06-05-2017, 11:14 AM
.45cultist .45cultist is offline
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Quote:
Originally Posted by ArmySGT. View Post
I think I will continue to leave the cooking kit out, except in the case of the Winter Kit.

Just to force the players into the villages to trade (with contents of the trade pack) for knives and cook pots.

My experience in the past is it is damned difficult to get them out of the V-150. to the extent that their trying to even sleep inside.

I simply impose a discomfort rule and make lack of sleep cumulative and a negative skill modifier to boot.

How do they heat the the water for the rations they are issued?Is there an integral water heater on the MPV?
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  #13  
Old 05-29-2017, 03:08 PM
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Quote:
Originally Posted by Project_Sardonicus View Post
Was the reason every team got an M21 a way of giving them a useful weapon to mount the Starlight Scope on? What with the old ANPvs2s being relatively difficult to switch between weapons?

Also in the couple of years timescale originally planned for wake up, wouldn't most of the game been eaten or run away from hordes of hungry survivors?
The AN/PVS-4 (Army Navy / Passive Viewing System - 4) comes with interchangeable reticles. There is a little screw off cap holding in a aluminum cylinder with a hole through it.



Changing out the reticle takes about 10 seconds...... This doesn't zero the weapon at all so that needs to be done if you swap from rifle to SAW to GPMG.

If your going to use the AN/PVS-4 on a tripod like a spotting scope the M60/M240 reticle is the best to help with accurately ranging targets.

The power adapter to use AAA batteries instead of the short lived (top hat) batteries is very important to have too.
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  #14  
Old 05-31-2017, 11:50 PM
Project_Sardonicus Project_Sardonicus is offline
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Food is an interesting one, it raises one big question.
How long were teams meant to be in the field before being withdrawn for r&r? Did they just stay there until they were wiped out or the world was restored?

My guess is that they would have been out there for at most 6 months. I'm pretty sure they would never have returned to a cache so each cache would provide sufficient supplies for a month that could be loaded onto a vehicle. This would be a way of not only keeping them moving. But also stopping them being trapped from reaching vital supplies that were behind a horde of enraged survivors chasing after them.

Of course the problem is food is bulky and heavy. A 24 hour MRE can weigh a couple of kilos and be about the size of a couple of ammo clips. So repeat this for a month for say a 4 man team and you're carrying around 240 kilos of extra bulky supplies.

How did the project cope with this?

1 Freeze dried rations to be made up with water. Water would not have been a big issue, project vehicles don't need fuel tanks so just convert it into a giant water tank. Freeze dried rations weigh about half as much and are far less bulky. Of course if a team member is separated from a vehicle without water becomes problematic.

2 Food bars or pastes etc or other hitech food solutions. Ever since the ww2 D ration the fantasy has been rations could be reduced to a small bar that a soldier can carry around with them. They exist they're demoralising, unhealthy and really only suitable for a few days supply.

There are of course other problems. MREs are demoralising and to this day armies will go to pretty extreme lengths to ensure even isolated bases in hostile territory get "normal" fresh foods fairly regularly. So what do I suspect the project supplied?

Each cache would contain rations for the team for 40 days (10 more than theoretically needed to give leeway)

Consisting of
1 10 days of food bars, similar to the first strike ration
2 15 days of freeze dried rations
3 15 days of mre style rations.
4 5 days worth of "luxury rations" for moral purposes such as rice, freeze dried meats etc.
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  #15  
Old 05-25-2017, 05:15 AM
nuke11 nuke11 is offline
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Quote:
Originally Posted by kato13 View Post
I have always thought the canon Project provided a ridiculous small amount of food for teams. Especially if you consider the possibility that a team might (due to technical reasons) need to wake up early.
As I understand it from a couple of email conversations I had many years, it was a mechanism to get the team to interact with the locals more. Provide less food and this would require the team to trade and interact with the locals.

Right or wrong, that does seem to stand up when you look at the rules and modules and figure out how much food there is provided to the teams.

This also stands up when you consider that fusion was added to make the game less a search for fuel and more interaction with the locals.
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