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#7
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Three Teams with 3XV300 (or LAV 25) APC with 25mm turrets and dismountable troops, so 18 dismountable MARS team members per team One team with 3XV150 with TOW One Team with 3XV150 mortar carriers This gives three maneuver elements (both mounted and dismounted) a base of indirect fire and a base of direct fire AT fire. The TOWS can be distributed instead of being kept together. The 81mm mortars will be of tremendous value in the rugged mountains that surround Prime Base. Each of the Teams includes a Stinger Missile Team as a basic load out for one of the team members. I have never been a MARS 1 fan but I can FINALLY see a possible role for one, if the concept and its armament is changed. First strip out all the fixed weapons except the claymores. The fixed MGs and mortars don't make any sense at all in any way. This leaves a pod, four large turrets and the small forward mortar turret. The flame guns don't make any sense either so they can go. The vehicle will now be optimized for indirect fire. I'd replace the flame turrets with 120mm indirect fire mortars turrets (developed right at the end of the 1980s). http://www.military-today.com/artill...tar_system.htm Keep the pod and replace the weapons with FOG-M fiber optically guided missiles. http://www.army-technology.com/projects/efogm/ These don't have the range of Maveric, but outrange TOW. The Bolt Rocket's should be discarded and Stingers should be always available. This gives a total of 1X81mm mortar, 2X120mm Mortars, 2 autocannon turrets (perhaps have these with a 25mm and a 7.62mm or a cannon and Stinger pods and a large pod with FOG-M and possibly Stingers. This changes the roll to a platform with a lot of indirect fire weapons capable of hitting targets within 15 or so KM up to and including aircraft and armor. I'm still not a big fan but the strange armament mix of the original is really hard to explain. |
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