RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 10-12-2017, 11:26 AM
.45cultist .45cultist is offline
Registered User
 
Join Date: Feb 2013
Posts: 1,052
Default

Quote:
Originally Posted by StainlessSteelCynic View Post
I'm trying to remember, were there ever any rules regarding grappling hooks & launchers at all? That might be a basis to work on perhaps?
That's what I'm hoping for and I believe there are rifle grenade rules in F,F&S.
Reply With Quote
  #2  
Old 10-12-2017, 01:44 PM
copeab's Avatar
copeab copeab is offline
Registered User
 
Join Date: Sep 2008
Posts: 679
Default

I thought they were rifle grenade roles in v2.
__________________
A generous and sadistic GM,
Brandon Cope

http://copeab.tripod.com
Reply With Quote
  #3  
Old 10-21-2017, 09:29 PM
StainlessSteelCynic's Avatar
StainlessSteelCynic StainlessSteelCynic is offline
Registered Registrant
 
Join Date: Feb 2009
Location: Western Australia
Posts: 2,375
Default

I was looking through the Merc: 2000 book and while it lists a grappling hook, it is hand thrown and the rules are very basic. It counts as a 2kg object for the purposes of throwing (because it has rope attached, thus making it 2kg instead of 1kg). Based on that I figured the closest rifle grenade type weapon would be the 140mm RAW listed in the main book but there doesn't seem to be any special rules associated with that, it's treated as a normal rifle grenade.

Which leads me to the conclusion that, barring any alternate rules we might come up with, the only way the "normal" rules would handle a harpoon gun is to treat it like a grenade launcher with some attention paid to the attached rope (perhaps making the task resolution another stage more difficult?)
Reply With Quote
  #4  
Old 10-22-2017, 09:23 AM
.45cultist .45cultist is offline
Registered User
 
Join Date: Feb 2013
Posts: 1,052
Default

Quote:
Originally Posted by StainlessSteelCynic View Post
I was looking through the Merc: 2000 book and while it lists a grappling hook, it is hand thrown and the rules are very basic. It counts as a 2kg object for the purposes of throwing (because it has rope attached, thus making it 2kg instead of 1kg). Based on that I figured the closest rifle grenade type weapon would be the 140mm RAW listed in the main book but there doesn't seem to be any special rules associated with that, it's treated as a normal rifle grenade.

Which leads me to the conclusion that, barring any alternate rules we might come up with, the only way the "normal" rules would handle a harpoon gun is to treat it like a grenade launcher with some attention paid to the attached rope (perhaps making the task resolution another stage more difficult?)
I was going for basic range and damage then use then figure the line ranges.
Reply With Quote
  #5  
Old 10-22-2017, 10:11 AM
StainlessSteelCynic's Avatar
StainlessSteelCynic StainlessSteelCynic is offline
Registered Registrant
 
Join Date: Feb 2009
Location: Western Australia
Posts: 2,375
Default

Sorry that that's not much help
I couldn't see anything in the books that even comes close to replicating any sort of line-thrower or harpoon gun. Even the one thing I thought would certainly have some kind of special rule, the 140mm RAW, is treated as basically a rifle grenade and thus comes under Heavy Weapons skill and the usual indirect fire deviation rules etc. etc.
Nothing there seems to come close to usable for working out game specifics for the particular characteristics of a line-thrower/harpoon gun.
Reply With Quote
  #6  
Old 10-22-2017, 10:58 AM
.45cultist .45cultist is offline
Registered User
 
Join Date: Feb 2013
Posts: 1,052
Default

Quote:
Originally Posted by StainlessSteelCynic View Post
Sorry that that's not much help
I couldn't see anything in the books that even comes close to replicating any sort of line-thrower or harpoon gun. Even the one thing I thought would certainly have some kind of special rule, the 140mm RAW, is treated as basically a rifle grenade and thus comes under Heavy Weapons skill and the usual indirect fire deviation rules etc. etc.
Nothing there seems to come close to usable for working out game specifics for the particular characteristics of a line-thrower/harpoon gun.
I think crossbow when using harpoons, carbine with normal .38 special ammo.
Reply With Quote
  #7  
Old 10-22-2017, 12:35 PM
mpipes mpipes is offline
Registered User
 
Join Date: Jul 2013
Posts: 290
Default

I think Merc:2000 had a line thrower in the equipment lists.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:45 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.