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  #1  
Old 10-17-2017, 09:41 PM
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Cdnwolf Cdnwolf is offline
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All depends on what you want from the game. If its a FPS what has to change to make it different from the rest? Will it be a RPG style game? Will it be a survivalist game? To each their own.
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Old 10-17-2017, 11:16 PM
James Langham James Langham is offline
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A few thoughts to make it different:

* less emphasis on weapon mods

* radiation tracking - but only displayed when you check your Geiger counter

* chemical contamination - NBC suits can be worn but limiting visibility, slowing tasks like reloading, etc

* tracer rounds

* no heads up ammo counter

* NPC allies who can be given simple instructions (probably based around hand signals) - these can be grouped or ordered individually

* more emphasis on single player storey mode than multi player

* maybe the campaign could be based on Going Home with time restraints

* oddly less combat and more story

* early choices have impacts later
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Old 10-18-2017, 06:03 AM
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StainlessSteelCynic StainlessSteelCynic is offline
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James it sounds as though, based on your suggestions, the developers should do something along the lines of Metro 2033 & Metro: Last Light and maybe less so the S.T.A.L.K.E.R. series of games.
They both have strengths & weaknesses but do feature such things as (Metro) the need to recharge your flashlight via a hand operated generator, the need to change gasmask filters and scarcity of good quality weapons & ammo or (S.T.A.L.K.E.R.) the need to eat and sleep, some wide open environments that let you choose alternate ways to deal with obstacles, finding stashes left by other people and the need for medical items to fix specific problems (e.g. bleeding, serious wounds, radiation).
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Old 10-18-2017, 07:02 AM
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Targan Targan is offline
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Quote:
Originally Posted by StainlessSteelCynic View Post
James it sounds as though, based on your suggestions, the developers should do something along the lines of Metro 2033 & Metro: Last Light and maybe less so the S.T.A.L.K.E.R. series of games.
I would play the hell out of a Metro or S.T.A.L.K.E.R. T2K mod/standalone game.
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Old 10-18-2017, 08:41 AM
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I would play the hell out of a Metro or S.T.A.L.K.E.R. T2K mod/standalone game.
Definitely STALKER/METRO combo would be great. Would you leave it single player or try to get a team together and make it multi-player?
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Old 10-18-2017, 02:40 PM
Silent Hunter UK Silent Hunter UK is offline
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This would of course be the second T2K game.
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Old 10-18-2017, 03:25 PM
Olefin Olefin is offline
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I have seen videos of screen shots/play of the old computer game (and boy are the graphics old now but hey I remember when that was state of the art) - did anyone ever play the original?
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Old 10-18-2017, 07:39 PM
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Originally Posted by Cdnwolf View Post
Would you leave it single player or try to get a team together and make it multi-player?
I think team-based would be fantastic (co-op campaign style). Perhaps even set up so a small number of human players (or even a single player) could have "NPC" AI characters along with them, with a common char gen system for "PCs" and "NPCs".
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Old 10-18-2017, 10:01 PM
Draq Draq is offline
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Quote:
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I think team-based would be fantastic (co-op campaign style). Perhaps even set up so a small number of human players (or even a single player) could have "NPC" AI characters along with them, with a common char gen system for "PCs" and "NPCs".
A tatctical squad based rpg. Fallout tactics style.
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Old 10-18-2017, 10:01 PM
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Really, there are quite a few Arma mods you could do T2K with. There is/was a really extensive "90s" mod that could work. Of course you'd need the people to populate a server.
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Old 11-10-2017, 05:49 PM
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Quote:
Originally Posted by Cdnwolf View Post
Definitely STALKER/METRO combo would be great. Would you leave it single player or try to get a team together and make it multi-player?
I missed this question due to my typical sporadic visits here but for me, the appeal of getting some like-minded players together for this type of game is very strong. So while I would model the game as single-player achievable, I'd definitely have it open to multi-player co-op along the lines of what Heffe mentioned (although I wouldn't have them spawn too far apart - far enough to be a small challenge to link up but not so far as to make it really difficult and thus less fun/interesting for the players e.g. have them scattered around the outskirts of a town or a battlefield).

There should definitely be some ability to recruit a limited number of NPCs particularly if you have a heavy weapon or vehicle and need crew members (I'm thinking specifically of ARMA with the need to have all crew members present to make a weapon/vehicle fully functional).
I'd certainly choose ARMA as a model for the NPC AI and for the weapon performance - I have good memories of one of the earlier versions, Operation Flashpoint: Dragon Rising and being the SAW gunner and when the Team Leader spotted one enemy near a thick clump of bushes, I hosed the area down with the M249 and got two enemy we didn't see.
And also of bad guys sneaking up behind the team to ambush us after they had found our vehicle (when we parked up to observe a missile battery that we had to destroy).
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