![]() |
![]() |
|
#1
|
||||
|
||||
![]()
All depends on what you want from the game. If its a FPS what has to change to make it different from the rest? Will it be a RPG style game? Will it be a survivalist game? To each their own.
__________________
************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#2
|
|||
|
|||
![]()
A few thoughts to make it different:
* less emphasis on weapon mods * radiation tracking - but only displayed when you check your Geiger counter * chemical contamination - NBC suits can be worn but limiting visibility, slowing tasks like reloading, etc * tracer rounds * no heads up ammo counter * NPC allies who can be given simple instructions (probably based around hand signals) - these can be grouped or ordered individually * more emphasis on single player storey mode than multi player * maybe the campaign could be based on Going Home with time restraints * oddly less combat and more story * early choices have impacts later |
#3
|
||||
|
||||
![]()
James it sounds as though, based on your suggestions, the developers should do something along the lines of Metro 2033 & Metro: Last Light and maybe less so the S.T.A.L.K.E.R. series of games.
They both have strengths & weaknesses but do feature such things as (Metro) the need to recharge your flashlight via a hand operated generator, the need to change gasmask filters and scarcity of good quality weapons & ammo or (S.T.A.L.K.E.R.) the need to eat and sleep, some wide open environments that let you choose alternate ways to deal with obstacles, finding stashes left by other people and the need for medical items to fix specific problems (e.g. bleeding, serious wounds, radiation). |
#4
|
||||
|
||||
![]()
I would play the hell out of a Metro or S.T.A.L.K.E.R. T2K mod/standalone game.
__________________
|
#5
|
||||
|
||||
![]()
Definitely STALKER/METRO combo would be great. Would you leave it single player or try to get a team together and make it multi-player?
__________________
************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#6
|
|||
|
|||
![]()
This would of course be the second T2K game.
|
#7
|
|||
|
|||
![]()
I have seen videos of screen shots/play of the old computer game (and boy are the graphics old now but hey I remember when that was state of the art) - did anyone ever play the original?
|
#8
|
||||
|
||||
![]()
I think team-based would be fantastic (co-op campaign style). Perhaps even set up so a small number of human players (or even a single player) could have "NPC" AI characters along with them, with a common char gen system for "PCs" and "NPCs".
__________________
|
#9
|
|||
|
|||
![]()
A tatctical squad based rpg. Fallout tactics style.
|
#10
|
||||
|
||||
![]()
Really, there are quite a few Arma mods you could do T2K with. There is/was a really extensive "90s" mod that could work. Of course you'd need the people to populate a server.
|
#11
|
||||
|
||||
![]() Quote:
There should definitely be some ability to recruit a limited number of NPCs particularly if you have a heavy weapon or vehicle and need crew members (I'm thinking specifically of ARMA with the need to have all crew members present to make a weapon/vehicle fully functional). I'd certainly choose ARMA as a model for the NPC AI and for the weapon performance - I have good memories of one of the earlier versions, Operation Flashpoint: Dragon Rising and being the SAW gunner and when the Team Leader spotted one enemy near a thick clump of bushes, I hosed the area down with the M249 and got two enemy we didn't see. And also of bad guys sneaking up behind the team to ambush us after they had found our vehicle (when we parked up to observe a missile battery that we had to destroy). |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|