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  #1  
Old 04-19-2018, 09:25 PM
Adm.Lee Adm.Lee is offline
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Quote:
Originally Posted by kcdusk View Post
One action round. 5 seconds and five shots result in an almost total-party-kill. Could this happen in your game, with how you play the rules?
Almost, with lucky dice. But I note in v2 (and I think in v1, too) a character is limited to engaging no more than 3 targets per round, no matter the ROF. It's in the section labelled "Automatic Fire", but as a referee, I'd extend that to semi-auto fire, too.
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Old 04-20-2018, 04:16 PM
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Cdnwolf Cdnwolf is offline
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That's where the tick system from TWL2013 system made more sense. Also something about the recoil bugged me but I don't have the books in front of me.

Okay first shot Recoil of 4.
Second shot recoil of 8
Third recoil of 12
Fourth recoil of 16
Fifth recoil of 20.

So unless it was a female Bulgarian weightlifter with a strength of 10 your third shot on will be hitting some drastic penalties.


Firing Range Difficulties
Range
Short Aimed: Average Quick: Difficult
Medium Aimed: Difficult Quick: Formidable
Long Aimed: Formidable Quick: Impossible
Extreme Aimed:Impossible Quick: Not Allowed

So say a strength of 6 and Rifle skill 8

First shot 8 or less to hit.
Second shot Skill is half for quick shot plus recoil so 4 minus 2 (recoil) = 2 to hit
Third shot 4 minus 6 (recoil) 1 needed to hit (An unmodified roll of 1 in a direct fire task is an automatic hit, regardless of skill, asset, or the difficulty of the shot.)
Fourth and fifth shot same


Correct me if I am doing this wrong.
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Last edited by Cdnwolf; 04-20-2018 at 04:49 PM.
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Old 04-22-2018, 12:57 AM
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kcdusk kcdusk is offline
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Nah, i think your all right. I wasn't comfortable with the outcome and wanted to see how others would handle it.
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Old 04-22-2018, 02:10 AM
stg58fal stg58fal is offline
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Quote:
Originally Posted by Cdnwolf View Post
That's where the tick system from TWL2013 system made more sense.
Yes. I rather like the T2K13 system. Someone with a 1911 or Glock 17 *should* be able to get several shots off before someone with an M240 can even get the weapon on target.

And they'd better hope they put the machinegunner down before he gets a burst off.

It irks me when games make swinging a battleaxe take just as long as slashing with a dagger. I understand why they do it, but IMO it merely encourages players to take the biggest, most powerful weapons. If you can get off the same number of shots, with the same chance of hitting (due to taking the time to aim), with an M9 as you can with a 30mm autocannon, there's very little reason to take anything other than the autocannon (because let's face it, most gaming groups stick to the "FFS, just be reasonable" method of dealing with encumbrance, rather than taking the time to calculate the weight of each round, magazine, belt, etc. Except maybe first edition T2K players...). Not that I blame them, mind you. I don't want to take the time to crunch the numbers as a player or a GM. I've been playing a game in a setting that the GM cooked up using Fantasy Flight's Star Wars system, and the guy in our group that throws daggers as his primary attack and is agile and fast gets to act just as many times as the robot that's roughly the size of a Volkswagen beetle and uses a heavy machinegun. They can move the same amount, too.
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