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#1
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Almost, with lucky dice. But I note in v2 (and I think in v1, too) a character is limited to engaging no more than 3 targets per round, no matter the ROF. It's in the section labelled "Automatic Fire", but as a referee, I'd extend that to semi-auto fire, too.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#2
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That's where the tick system from TWL2013 system made more sense. Also something about the recoil bugged me but I don't have the books in front of me.
Okay first shot Recoil of 4. Second shot recoil of 8 Third recoil of 12 Fourth recoil of 16 Fifth recoil of 20. So unless it was a female Bulgarian weightlifter with a strength of 10 your third shot on will be hitting some drastic penalties. Firing Range Difficulties Range Short Aimed: Average Quick: Difficult Medium Aimed: Difficult Quick: Formidable Long Aimed: Formidable Quick: Impossible Extreme Aimed:Impossible Quick: Not Allowed So say a strength of 6 and Rifle skill 8 First shot 8 or less to hit. Second shot Skill is half for quick shot plus recoil so 4 minus 2 (recoil) = 2 to hit Third shot 4 minus 6 (recoil) 1 needed to hit (An unmodified roll of 1 in a direct fire task is an automatic hit, regardless of skill, asset, or the difficulty of the shot.) Fourth and fifth shot same Correct me if I am doing this wrong.
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? Last edited by Cdnwolf; 04-20-2018 at 04:49 PM. |
#3
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Nah, i think your all right. I wasn't comfortable with the outcome and wanted to see how others would handle it.
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"Beep me if the apocolypse comes" - Buffy Sommers |
#4
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And they'd better hope they put the machinegunner down before he gets a burst off. It irks me when games make swinging a battleaxe take just as long as slashing with a dagger. I understand why they do it, but IMO it merely encourages players to take the biggest, most powerful weapons. If you can get off the same number of shots, with the same chance of hitting (due to taking the time to aim), with an M9 as you can with a 30mm autocannon, there's very little reason to take anything other than the autocannon (because let's face it, most gaming groups stick to the "FFS, just be reasonable" method of dealing with encumbrance, rather than taking the time to calculate the weight of each round, magazine, belt, etc. Except maybe first edition T2K players...). Not that I blame them, mind you. I don't want to take the time to crunch the numbers as a player or a GM. I've been playing a game in a setting that the GM cooked up using Fantasy Flight's Star Wars system, and the guy in our group that throws daggers as his primary attack and is agile and fast gets to act just as many times as the robot that's roughly the size of a Volkswagen beetle and uses a heavy machinegun. They can move the same amount, too. |
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