#1
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Monastery - comments invited
I'm trying to write up a small monastery (it's "mixed": 10 monks and 10 nuns). So far, I have a floorplan for the monastery and would appreciate comments. Have I missed anything?
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#2
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The first thing that came out to me is the lavishly large monk and nun cells. Even in modern monasteries, a cell is only about 3-4m on a side. These look closer to 6m.
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#3
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I think it depends on the type of Monastery. IRL, Carthusian "cells" are actually 3 or 4 rooms in a 2-storey cottage. Each "cell" in my monastery would be a combination of quarters/workshop/library: a space to live, eat, sleep and work
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#4
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Do they have a purpose? Are they keeping knowledge alive? Aiding the sik and poor? A provider of food and goods for their Order on a mission or in another locale? A place for the Rich to dump idle family members like third sons and unmarriage-able women?
Hierarchy. Abbot, Abbess. Librarian. Doctor, Chamberlain. Officers, Sergeants, Corporals. Novitiates. Beggars. Lepers. Armory. Water well. Cisterns. Patients Ward. |
#5
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Whilst I spend way too long in making floor plans and maps when GMing, I like to use real locations a lot too, and other rpg supplements can often be useful.
Some interesting floorplans here: https://commons.wikimedia.org/wiki/C...of_monasteries |
#6
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monastary outbuildings
very nice map, so, my eyes are old but I don't see a stable or vehicle shed. Does the Monastary have attatched fields or orchards other than those listed on the map? They would need plow animals if they did and what about cattle for milk and meat? Also I don't see any chicken coops. Do the monks/nuns travel by foot when and if they travel? what about an outer wall or even hedgerows. They don't have to be high, just enough to keep out strangers and wild animals.
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#7
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Maybe some rooms for wine making?
__________________
I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#8
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Purpose
Thank you for this work! It is community contributors like yourself who make our hobby great.
https://en.wikipedia.org/wiki/Monastery I will not attempt to replicate the entire Wikipedia entry, but would recommend reading it to get a better background understanding of the origins, history, and various manifestations of monasteries throughout our history. It traditionally is unlikely that a monastery would be co-ed. Even 150 years after the big blow up, it is more likely that the traditional focus of one sex/gender per institution. Were this in a game I was playing, finding a co-ed monastery would "ruffle my jimmies" and break immersion, UNLESS you come up with a very compelling reason for this break. Also I would encourage you as a creator/PD/GM to come up with WHY this monastery exists.
Good luck! |
#9
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I like it
I would like to see this written up as a 'plug in module' that could be used in any campaign. I know I could make use of of such a place.
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#10
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Might be of interest:
I live a few miles from Lindisfarne (Holy Island, home of St Cuthbert). The priory (now ruins) plan is here: http://www.english-heritage.org.uk/c...ry-phased-plan It is a nice location for a defensive outpost, only reachable at low tide. There is also a castle here. It was targeted by the vikings in its day. |
#11
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The book A Canticle for Leibowitz (https://en.m.wikipedia.org/wiki/A_Ca..._for_Leibowitz) might provide some inspiration, given that the stories involve a monastery after a nuclear war in the US.
At the very least, its a good read. Cheers! |
#12
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Quote:
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