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#1
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If any big city has a "dement" population, I'd convert those to "infected" first thing. One of that region's modules mentioned Philly having 50,000 dements and a few thousand sane survivors....I'm at work and can't recall which one.
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#2
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My main thoughts are on how smaller towns and cities south of Pittsburgh would be affected. Spread of refugees without strict regulation are likely to break down. Anyway, I was thinking that for Greensburg, which is a county seat, that the State Emergency Council of Pennsylvania brings in State Health Authorities, backed by National Guardsmen, to try to contain the situation. The problem is that the situation is out of hand, due to suspicions, lack of complete cooperation and limited resources. Anyway, I'm working on an adventure based on the 1973 movie "The Crazies". When the party tries to get through, senior leadership, citing martial law, demand that the party halt and assist them in dealing with the emergency, and will also not allow them to pass. The party can possibly take the long way round but this means going far out of their way. There are forest fires and the roads are choked with refugees further west, however, and the alternative is going back the way they came and taking a longer route south. Main NPCs: 1. A NG officer, Lieutenant-Colonel Peckem, harried and worried. He is overwhelmed with both dealing with Infection, security and making sure the health officials and specialists can do their obs. Peckem is a decent man, and will listen to the PCs if treated honestly about the importance of the mission. He is a good judge of character, and if they lie he will try to capture them and figure out what they are up to. He is very suspicious of personnel who are deserters or New American sympathizers. The party are a mixed bag, different unit patches, even a couple of different nationalities, and if they are not very straightforward he will not trust them. 2. A NG officer, Major Ryder, in charge of the medical section. He is aware of the lack of resources and also stressed by this. He will advocate that they force the CDC doctor with the group stay with them at least for a month's worth of assistance. He knows that there is no workable cure yet, but will want help in organizing the test cases. 3. Dr. Brookmyre, a civilian doctor, is worried that they're going about things too fast, and is hesitant to fully support what the PA SEC is doing. He is a potential ally in escaping or creating a diversion. His sentimentality distracts him from the bigger picture at times. 4. Dr. Watts is from the State Health Authority. If the party haggle about how long they can stay and how much they can help, he will agree to have the CDC doc stay just a few days so he can pick his brains about research being done back in Ft. Detrick. He will be good cop to Major Ryder's bad cop. 5. David MacMillan: this ex 10th SFG officer is a deeply troubled man. He has PTSD and is haunted and paranoid, and now believes that the government is experimenting on the population. He and a group of his friends and some of their families are acting as a kind of resistance in the area and want to try to help people escape the town. Basic Plot: The party are being asked to help deal with the crisis. While the CDC doc (an NPC) helps the SHA to better plan their dealings with the outbreak (and is, in effect, a hostage) theparty need to help them track down whoever is attacking their troops and smuggling people out, stealing resources, etc. Conclusion: the party can either mediate the problem--get MacMillan some reassurance, settle things--or they can hunt him down and capture or destroy his group. Encounters: 1. Local civilians (generally they are either being herded to a safe zone or else they are in a grouped area getting rations or being checked on. Civilians as per Dawn of the Dead 1978 may not dwell in private homes but are living in areas where they can be supervised.) 2. Local Civilians (this encounter is with people sneaking around or lurking in private buildings. The town has 18,000 people in it and they cannot all be kept track of. These people live as furtive scavengers and will run or try to defend themselves if seen) 3. Infected I (these are people who are sick, exhibiting flu like symptoms, and are being taken under NG escort to a quarantine area in town) 4. Infected II (these are either people who are secretly in a private dwelling or hideaway and sneak out to scavenge but are highly contagious (25%) people who might be believed to be Infected but just have a normal cold or flu doing the same (25%) or are the family or friends of one of the above who are helping hide them. 25% of the time the person is not contagious but the family or friends fear they are and hope they might get better, but believe that the government is euthanizing people, or the last 25% know it is a normal cold or flu but are protecting their loved ones from quarantine. They will be afraid of miltiary personnel but fair treatment will result in sharing rumours and possible requests for help through resources or requests to smuggle them out of town. 5. Infected III. This is an outbreak: there are full on Infected in town in small groups or singles, who may be lurking in a building or sneaking out to prey on people. Sometimes as above the sick are hidden or hide in private or seculuded areas. When they go full Infected they will respond to noises, smells and sights of humans and attack them. They may also have just wandered out mindlessly. Because these are recent, they are very strong and fast and very hungry/lustful/hateful. 6. National Guard Patrol. This is a patrol of 6-11 personnel under a junior NCO (Corporal, Sergeant, etc) who are making sure that civilians are only in safe zones or under quarantine. They will check on any suspicious persons while calling in the encounter to their unit HQ. There will be one HMMWV per 4 personnel. 7. Town Militia Patrol. This is the same but their armaments are less likely to be uniform, and they will have AR-15s instead of M4s. Instead of a Humvee they will have 3/4 ton pickups, jeeps, vans or other civilian vehicles. there is a 25% chance it is a patrol mounted on horseback, another 25% they are on foot, a third that they are riding bicycles. These men and women are a combination often of local police, police reserves or simply locals who are good shots and brave enough to help provide protection to the town. 8. Cleansing Patrol: An area is deemed Infected, riddled with it, and so a stronger force, 14 + 1d20 National Guard are present in addition to a dog team with a dog trained to sniff out Infected. Such a unit will include a sniper team on a rooftop of some secure position doing overwatch in addition to one grenadier and one heavy gunner per 6 personnel. Because they are expecting contact with Infected (roll again; ignore this result and patrols) they are tense and wary, and are wearing MOPP suits. Unless provided excellent identification and security protocols, they will arrest or attack the party. 9. Animals: Due to the lack of humans living in the usual spread out conditions, encounters with skunks, feral dogs, raccoons, feral cats, even deer and bears in the town are possible. They will be scavenging around and sometimes in houses, for example. 10. Scrounging Detail: these tend to be civilians. 25% of the time they are either looters or persons scavenging officially but secretly stealing goods for the black market. They will have civilian firearms and will have a truck (2 1/2 ton, 3/4 ton, etc, usually a civilian model) being used to do this scrounging. They are particularly looking for useful equipment, batteries, stored water and other vital goods that are being placed in warehouses in town. They will be wary of military personnel who are not a known quantity and will call in their appearance on a radio. 11. Partisans: these are David MacMillan's people, and they will be scouting or looking for something to sabotage. There are 4 +1d6 people armed with a mix of civilian and mlitary small arms. They require an observation roll on hard success to spot unless the party is themselves concealed and watching the area, in which case it is a moderate success roll. Acts of sabotage include setting fires, putting tire puncturing traps on roads, or helping smuggle out civilians from private homes. They prefer not to set road bombs yet as they don't want to accidentally kill their own fellow citizens. If things get worse, they will escape. 12. Infected IV: 1d6 x 1d6 Infected appear out of someplace being used as a makeshift hospital. These men and women are very dangerous and highly contagious, and will include 1 Prime per 10 Infected, that is to say, Infected capable of using tools, thinking to some extent and planning. There is a 25% chance that they already overcame some stragglers and will be armed with 1 rifle per Prime. If there are Primes present, they will plan an ambush and sneak around until the party are engaged with another problem or distracted before trying to attack at close range. Primes can also spray infected stomach fluids at close range and possibly infect what they hit. |
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#5
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I'm very interested in this. And it seems to be coming along nicely.
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#6
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Rt 119 heads Northeast into Greensburgh from the interchange about 2 miles West of New Stanton. It is two lanes each way but those lanes are SPLIT by housing on both sides of each road and those houses are densely packed just like on Rt 30. The two routes cross near the downtown area of Greensburg. If Greensburg is overrun by the Infected, they may move towards New Stanton along Rt 119. It is roughly 8 miles from the center of town to the interchange where Rt 119 turns south towards Mount Pleasant and Connellsville.
Rt 119 South from the Interchange at New Stanton is a wide 4-lane divided highway with a grass median in between the Northbound and Southbound lanes. The first few miles outside of New Stanton will have several LARGE manufacturing complexes on the West side of the highway. The Sony Electronics manufacturing center is the biggest industrial park. These parks (some of which are empty after the Collapse of 2008) are pretty secure and have limited access to Rt 119 with several buildings sharing a single entry drive onto the highway. These parks may also have access onto Westward positioned secondary roads that travel North/South over I70 into New Stanton. All of these secondary roads are windy two-lane highways with reduced visibility. Rt 119 South is a gently rolling highway in good condition with visibility up to 1000m ahead on the flats or rises and 500m visibility in the dips. Unfortunately, the road IS about 5m lower than the surrounding terrain in most locations until you get to Mount Pleasant PA. After Mount Pleasant, the terrain levels out and the road is at that level. Visibility is still good but the hills give way to farmland. Mount Pleasant PA: This is a larger population center along Rt 119 about halfway between Connellsville and Greensburg. It is located on a rise above Rt 119 on the East side of the highway. It has a large shopping center and some recreational facilities for the surrounding small towns (of 1k or less). Rt 119 Into Connellsville: The highway will begin following the Youghiogheny River (just called "The Yough" by locals, pronounced like "talk" with a "y" instead of a "t"). The build-up of buildings/structures will begin to mimic Rt 30 between Monroeville and Greensburg. The river will be on the West side of the highway. The Yough actually BISECTS Connellsville from North to South with the majority of the town being located on the East side of the river climbing an ever-steepening hill. The town MAY be overrun with Infected from the small regional hospital (200+ beds) located here, Highlands Hospital. It is on the East side of town up on the taller heights. The locals may feel the need to blow the bridges over the Yough to stop the Infected from overwhelming the town. The Rt 119 roadway will cross over the Yough and then SPLIT just like it does in Greensburg as it heads south towards Uniontown. This route may be the LAST route over the Yough if the residents are in conflict with the Infected. Once you get South of Connellsville a few "features" along Rt 119 will gain some prominence. The road will climb in elevation and visibility will increase to over 1000m. The structures alongside the route will begin to "retreat" from the roadside until Rt 119 resembles Rt 51 South of Clairton. A couple of miles outside of town is an old Mall. This is on the lower side (East) of Rt 119 and is used for flea markets and such. It could be a potential Refugee camp. On the West side of the road and perched atop a COMMANDING hill is a PA State Police Barracks. It can see about 5km in either direction down Rt 119 and ALL of the terrain behind the old Mall. About 1 mile farther South on Rt 119 is a testing facility for military equipment. This facility is HUGE, fenced in and has DOZENS of armored and unarmored vehicles in its lot. Many are damaged as have words like "IED," "DROPPED," and "HE TEST" spray painted on them. I believe this is a private facility that either does "destructive testing" or "forensic examinations of combat losses." Either way, it is a good place to get some spare parts for ailing vehicles. About 1 mile farther South on the Western (high) side of Rt 119 is a National Guard Detachment. These features make this stretch of Rt 119 a possible "resistance camp" or "refugee camp" based on the assets located here. Especially if large numbers of Infected are walking out of Uniontown (which has the largest hospital in the region). |
#7
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#8
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Local Forces:
1. 1/110th Battalion, 2nd Infantry Brigade. It is configured as per the infantry battalion TO&Es in the US Army Vehicle Guide except that the vehicles are Strykers and their mods. It has lost some vehicles and personnel, partly due to Infection, riots and anti-government militias, but also due to desertion or not showing up. It ultimately has 350 combat personnel. Small arms, heavy weapons, 81mm mortars, HMMWVs, Strykers, Stryker Command vehicles, Stryker mortar vehicles. 2. Company E 128th Support Brigade. This NG unit from Hunt Armory, Pittsburgh. 70 personnel. (small arms, HMMWVs, 2 1/2 ton trucks) 3. State Police 80 personnel (Small Arms, armored cars, squad cruisers, vans) 4. MacMillan's Militia 55 personnel with small arms, grenades, improvised explosives and traps. They also have a few disguised vehicles (HMMWVs) and civilian vehicles and horses. |
#9
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With the right twist, quite a while depending on the firearms laws and culture of each state. Also Federal sells excess Lake City ammunition per their contract with the Govt.
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#10
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When does the Crazies Virus get loose? I could give you a great "Dawn of the Dead" vignette/scenario.
If the Big Sneeze happens in late July/Early August, you might have a seriously eye-catching/mind-blowing sight up I-79 North of the Turnpike. Swaghauler has probably driven by it and wondered "What the hell are those people doing there????" Each year at the cusp of July and August, for a bit over 2 weeks, over 10,000 medieval reenactors from all over the world coalesce at a large campground located on the northwest corner of the intersections of Rte 422 and I-79. Imagine several thousand Crazies in armor with shields and swords and bows and crossbows all dressed in Middle Ages garb. Welcome to the Society for Creative Anachronism's annual Pennsic War. Heck, it could be Ground Zero! ![]()
__________________
"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001. |
#11
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#12
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#13
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As .45cultist has stated, the rifles manufactured post-2014 (after the 1994 Assualt Weapons Ban expired) usually have a 1 in 8 twist rate to use both types of ammunition as well as the appropriate chamber dimensions. Those .233 Remington and 5.56N rifles made before the Ban had TWO DIFFERENT chamber types. The older rifles designed around the .223 Remington and older M193 Ball round used a lot looser twist (1-in-10) and the NATO 5.56mm round (M855) requires a tighter (1-in-7) twist. To add to the issues, the M855/SS109 round had a "microscopically" larger case mouth (due to the higher pressures produced) that would "expand" into older rifle's bores and jam them. When you put older ammo (M193 Ball) into newer rifles, that ammo wouldn't reach the same ranges or possess the same accuracy as the newer ammo. To make sure there was less "confusion" about the difference between the two ammo types, OLDER RIFLES (designed for M193) were now being designated as .223 Remington ammo rifles while the rifles designed for M855/SS109 were designated as 5.56mm NATO rifles. Any NATO designated rifle CAN fire all .223 ammo. Just reduce the weapon's base range by 5 meters. Firing M855 in a .223 Remington chambered rifle will create a JAM if the user rolls OVER the rifle's WEAR VALUE. This roll MUST BE MADE after every Initiative Step's/Attack's worth of fire. A failure by more than two on this roll will mean a Level 2 malfunction.
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#14
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