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Your training regime is very similar to the one I have fleshed out. Mine is a bit longer and only includes 4 phases as I took the training times from 4e TM 1-1 (I also used the major branch breakouts listed in TM 1-1). Overall, I might like to see the Team phase extended as this is where cadre dynamics will gel and cross-training will take place. In my current regime, a (d6+1) is added to the chosen skill/specialty, this allows the players to use their full complement of calculated training points for background skills up to the time they join the project.
Excerpt from Appendix C of my OCIE Supplement Project training illustrated below is in addition to the characters previous experience. As described in TM-1-1, Project training is broken into four (4) phases: Basic, Branch, Specialty and Team. Training durations are based on the training times described in TM-1-1, Basic (3-12 months), Branch (9-12 months), Specialty (4 months) and Team (calculated at 4 months as no specifics are included in TM-1-1) for a range of 20-32 months. This would add 20+1d12 months to the characters age. Phase I (Basic Project Training) (3-12 months) Athletics physical training for all project recruits and includes time spent in all phases of MP training; though later phases may or may not be as intense physically as Phase I Brawl basic hand-to-hand combat maneuvers Communications (Radio) use of Project radio equipment and protocols Drive (MPV) operation of wheeled Project vehicles Firearms basic firearms safety and marksmanship (doesnt provide benefit beyond 20% skill) First Aid basic first aid and wound treatment Melee Weapon (Knife) the basics of self-dense armed with a knife Swim basic strokes Thrown Weapon (Grenade) did you really think wed issue hand grenades to everyone without teaching you what to do with them? Choice: Brawl, Construction, Emergency Procedures, Gunnery (Land), Hunt (Track), Maintenance (Electrical), Maintenance (Mechanical), Martial Arts, Navigation (Land), Navigation (Map Making), Observe, Psychology, Stealth, Survival (Wilderness), Tactics Phase II (Branch Training) (9-12 months) MARS Emergency Procedures (Search and Rescue) Explosives 3x Firearms Special Weapons Stealth (Camouflage) Tactics Choice: Artillery, Emergency Procedures (Search and Rescue), Explosives, Firearms, Melee Weapon (Knife), Special Weapons, Stealth (Camouflage), Stealth (Hide), Tactics, Thrown Weapon (Grenade) Recon Commerce (Economics) Culture Other (Sociology) Firearms Hunt (Track) Navigate (Land) or (Map Making) Psychology Stealth (Camouflage) Tactics Choice: Bargain, Commerce (Economics), Culture (Other), Hunt (Track), Instruct, Melee Weapon (Knife), Navigate (Land), Navigate (Map Making), Persuade, Psychology , Scrounge, Stealth, Thrown Weapon (Grenade) Science Chemistry Emergency Procedures (by specialty) Forensics (by specialty) Research (by specialty) Sensor Operations (by specialty) 4x Choice: Biology, Chemistry, Computer Technology, Culture (Other), Emergency Procedures, Engineering, Forensics, Geology, Geography, Mathematics, Operate Equipment (by specialty), Sensor Operations (by specialty) Agriculture 2x Agriculture [or if previously known Veterinary Medicine or Nursing (Veterinary)] Animal Handling Operate Equipment (by specialty) Research (by specialty) Sensor Operations (by specialty) 2x Choice: (by specialty) Engineering 2x Engineering Explosives (Demolition) Observe (Engineering) Operate Equipment (by specialty) Research (by specialty) Sensor Operations (by specialty) 2x Choice: (by specialty) Medical Emergency Procedures (by specialty) First Aid Medicine or Nursing (if previously known) Operate Equipment (by specialty) Pharmacology Sensor Operations (by specialty) 3x Choice (by specialty) Civil Emergency Procedures (by specialty) Instruct Law Legal Procedures Operate Equipment (by specialty) Psychology Sensor Operations (by specialty) 2x Choice (by specialty) Specialty Emergency Procedures (by specialty) Operate Equipment (by specialty) Research Sensor Operations (by specialty) 5x Choice (by specialty) Phase III (Specialty Training) (4 months) Due to the large number of variables and possibilities, each character should be allowed to choose up to 5 relatable specializations as the core of their specialization/team role. Examples: A sniper might choose: Firearm (Rifle), Stealth (Camouflage), Stealth (Hide), Observe (Military) and Hunt (Track); while a doctor might choose: Medicine (Critical Care), Biology (Anatomy), Surgery (Vascular), Instruct (Academic) and Persuade (Interrogate). Phase IV (Team Training) (4 months) Drive (specific to assigned team vehicle(s)) or Pilot Watercraft (if issued) Explosives Firearms (specific to issued weapon load) Geography (Regional) (specific to intended area of operations) Instruct team training includes teaching others portions of your assigned job/specialty Maintenance (Auto) (specific to assigned team vehicle(s)) Navigate (Land) Operate Equipment (specific to assigned team/personal equipment) Sensor Operations (specific to assigned team/personal sensor equipment) Special Weapon (only if issued as part of weapon load) Survival (specific to climate/terrain in intended area of operations) |
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