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  #1  
Old 11-19-2018, 10:34 AM
knightofrubus knightofrubus is offline
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Default House Rules?

Foegive me if this has been brought up before! But, what sort of House Rules does everyone use? Im curious to see what sort of tweaks GMs have made to their Morrow Project!
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  #2  
Old 11-19-2018, 10:38 PM
Gelrir Gelrir is offline
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Our local campaign ("classic" setting) has been using a variant of Call of Cthulhu/Delta Green/RQ2 mechanics for about 7 years now, along with the "action point" system from Green Ronin's "Dragon Age" RPG. We have a tentative "mass combat" system based on Dust: Tactics, but it hasn't been used yet.

http://asmrb.pbworks.com/w/page/5421...me%20Mechanics

--
Michael B.
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  #3  
Old 11-26-2018, 10:16 AM
tsofian tsofian is offline
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We have used GURPS for several campaigns
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Old 11-26-2018, 12:33 PM
cosmicfish cosmicfish is offline
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Quote:
Originally Posted by tsofian View Post
We have used GURPS for several campaigns
GURPS is actually the only way I have EVER run a TMP campaign!
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  #5  
Old 11-27-2018, 08:24 AM
knightofrubus knightofrubus is offline
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Quote:
Originally Posted by cosmicfish View Post
GURPS is actually the only way I have EVER run a TMP campaign!

Which Gurps supplements do you guys use? The only real tweak I've made is condensing down hit locations so I can streamline between NPC and players.
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  #6  
Old 11-27-2018, 06:07 PM
tsofian tsofian is offline
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I use High-Tech, Modern Firepower, Reign of Steel (just leaving it on the table terrifies players!), some of the Traveller books
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