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I'm still only in the early stages of this project though really and haven't done much in that area beyond assigning perhaps a brigade or so of Australians plus New Zealanders and maybe other nationalities - this was discussed earlier in this thread. Quote:
As for Indonesia don't worry, I'll be screwing them up nicely as well. After all, I need to create a reason for them to attack into PNG... Indonesia actually has a small advantage over Australia - they're somewhat less dependent on food distribution and technology. Most islands are almost self sufficient as it is, so a lack of fuel for transport should hurt them too much. That said, they're also on the verge of overpopulation so any event that upsets the status quo is going to hurt them quite badly if they can't get outside help. At this point (and there's plenty more thought to be put into it) I'm thinking radiation from Pakistan/India coupled with volcanic activity, disease, storms, and so forth will decimate at least the western parts of the country forcing the government to look eastward. Quote:
Besides the possibility the USSR sent some advisers to Indonesia, I can't imagine why they'd pay much attention to the region. MIGHT find a handful of individuals on the Australian mainland, but they're also more likely to stand out in a crowd than Indonesians. Quote:
Also bear in mind the enemy actions will be designed to create the greatest amount of chaos possible. Not all the troops will be needed to guard facilities, many will be assigned to keep the hordes of civilians in check when the food runs out, etc. Quote:
I'm not talking about large numbers either. It really doesn't take that many people with explosives to damage, even destroy something like a refinery. As I think I mentioned previously, all it may take is one person pressing the wrong button at the right time to cause damage. Of course they're probably only going to be able to do it once, maybe twice before others figure out there's sabotage being carried out by one of the workers.... Quote:
There may also be some who've been in the country all their lives who for one reason or another join with the Indonesians, but I really can't see them as being a sizeable number and probably best handled by GM's who want to include a traitor or two in their game. Censorship will certainly be in effect, but I don't think it's going to matter that much. I don't intend to have the hostilities kick off until late 97, perhaps early 98. By that time I can't imagine much electronic media will be left undamaged due to EMP and ASAT attacks. Quote:
I intend to open the war with a brigade already committed in Korea, and an Indonesian build up in West Papua to cause most of the remaining regular troops to be deployed there. The actual shooting would commence with a bunch of near simultaneous attacks on refineries, power generation, communications and whatever else seems to make sense. Initial response will be police only - the military won't be called upon for days or even weeks. Even when the military is called upon, with a brigade in Korea, and about the same in PNG, there's not much left at home. Reserve units generally run at around 10-25% strength - an infantry "battalion" might be able to scrape together a company plus support elements, but they're also spread over hundreds of kilometres. It will take time for more recruits to be enlisted, trained and equipped, and all while the attacks continue, and the governments trying to support forces in Korea and PNG. Quote:
RAAF by that point will be quite damaged from action in Korea and oil supplies from overseas will have ceased. Yes, there will be attacks made on Indonesian facilities, but the RAAF's strength by that point won't be enough to stop them cold. Both sides need to still have some capacity for offensive action to fit with canon. Eventually though, perhaps in just 6 months or so, everything will grind to a halt from logistical reasons (just like is said in canon). Troops on both sides will suffer badly when they can't be supplied and potentially more deaths will result from starvation and disease than actual combat! Anyway, it's still early days with this project and everything's still subject to change. I'm sure during the process I'll find things that make no sense anymore and add, remove, and adjust things. I can promise I won't publish until I'm 100% CERTAIN it all makes sense and I'm convinced I've done as much background work as I possibly can to make it as believable as it possibly can be.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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