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Old 12-31-2018, 04:23 PM
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ChalkLine ChalkLine is offline
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Just looked at the 2.2 closely for the first time. Is there really no difference between a kevlar vest and a flak vest? That hardly seems right.

(I'm totally confused by the shotgun damage values too)
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Old 12-31-2018, 05:50 PM
Vespers War Vespers War is offline
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Quote:
Originally Posted by ChalkLine View Post
Just looked at the 2.2 closely for the first time. Is there really no difference between a kevlar vest and a flak vest? That hardly seems right.

(I'm totally confused by the shotgun damage values too)
All armor got set at AV 1 for T2k v2.2, which was one of the things I wasn't happy about.

The top line for each shotgun is with slug, and the bottom two lines are for buckshot. All of the shotguns have an incorrect ROF on the bottom line except the CAW - they should be SA.

Buckshot damage is explained on page 204. At short range, the pattern is considered dense enough that it's treated as a single shot. At medium range, it's treated as a 10-round burst, with each hit dealing 1 die of damage (note that it's reduced for recoil and range, so at most 7 shot will hit because of the 3-die penalty for medium range).

I use very slightly different AVs, but in part that's because I tweaked Pen based on the tables in FF&S, which have a couple places where increased bullet energy leads to decreased armor penetration.
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Old 12-31-2018, 06:08 PM
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ChalkLine ChalkLine is offline
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Cheers again, it was the slug value that threw me.

Yeah, armour value should be reflective of what you wear.
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