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#1
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Are the first two supposed to be "less skilled" careers? The only reason I ask is because the most common first term has six skills for by-the-book civilians:
Equals EDU (1): Undergraduate University Six (17): Graduate University, Law School, Technical School, Attorney, Civil Engineer, Commercial Pilot, Computer Operator, Construction Worker, Criminal, Entertainer, Farmer, Federal Law Enforcement, Government Agent, Idle Rich, Journalist, Manager, Private Investigator Five (5): Mechanic, Registered Nurse, Professor, State/Local Law Enforcement, Truck Driver Four (4): Factory Worker, Medical Doctor, Paramedic, Politician Most of the less-than-six-skill careers have bonuses (factory workers, nurses, professors, doctors, and truck drivers get two secondary activities [either immediately or in their second term], law enforcement gets +1 Initiative in their second term, and politicians can't be drafted) - only the mechanic and paramedic don't have something to compensate for the lost skill(s). Well, other than being the person everyone wants to keep alive so they can fix things (mechanic) and being the person trained to keep people alive (paramedic).
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The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
#2
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#3
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No problem. I only caught it because back in April I was working on converting Space: 1889 to v2.2 rules a while back, and was checking TNE and T2K to see what was normal both for first term skill ranks and second term available skills.
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The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
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