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#1
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Something else I'd once read popped into my head last night. It was something about original D&D, and the way it was played. You may remember that D&D and AD&D characters stopped progressing as much once they hit 9th level.
Low levels were for parties of a few characters, and were about surviving to gain experience. Middle levels were for larger parties including henchmen and hirelings, and resembled personnel management. High levels were about building and maintaining strongholds. ... or something like that. I guess there could be a parallel in T2k, but I never ran a group that was interested or thought of the "middle" or "higher levels".
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#2
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... And another thing!
![]() I remember the early 80s Vietnam War RPG, "Recon" was supposed to have a module for a team to live in a village, I cannot recall if it was a Marine CAP squad or a Special Forces A-Team. I saw the title "Hearts & minds" in some ads way back then, but never saw it in the stores. Found it on Noble Knight for $75. Yeesh.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#3
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Now I'm not saying that $44 for a second-hand game supplement is a good price but it's a damned sight better than $75. I wanted to check it out and was really hoping to find a digital copy to buy but no such luck. |
#4
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I picked the Hearts & Minds module away back in about 83 or 84 (is that really 35 years ago
![]() It details the activity of USSF A Team organizing and training a Montagnard village in the central highlands of Vietnam (think John Wayne in the first half of the movie The Green Berets). It included encounter tables and training routines, overall not a bad little supplement for the game. |
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