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  #1  
Old 04-26-2019, 09:54 PM
therantingsavant therantingsavant is offline
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Originally Posted by Vespers War View Post
I'm curious why you list Medical: Diagnosis as "effectively up to +5" when a character who's gone to Medical School and spent one term as a Medical Doctor could have Medical: Diagnosis 7.
Well as you point out in your "tangent" (which I think is very relevant actually), characters with significant Medical: Diagnosis scores are comparatively rare unless they have civilian career experience (particularly Nurse, although Medical School + Doctor allows specialisation).

(I have a Google Sheet with all the Skills by Background & Term that I use to cross-reference for similar reasons to help analyse various parts of the rules).

So effectively IMO the max is +5 for an average group unless they actual have a civilian medical specialist - the consequence being the need to seek out a larger town/city with medical facilities or else protect their likely noncombatant (or relatively unskilled) "doctor" as much as their mechanic.

I might add this in to the post actually and credit your comment - I think it's a good addition to my argument that disease is a significant challenge.
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Old 04-26-2019, 10:51 PM
Vespers War Vespers War is offline
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Originally Posted by therantingsavant View Post
Well as you point out in your "tangent" (which I think is very relevant actually), characters with significant Medical: Diagnosis scores are comparatively rare unless they have civilian career experience (particularly Nurse, although Medical School + Doctor allows specialisation).

(I have a Google Sheet with all the Skills by Background & Term that I use to cross-reference for similar reasons to help analyse various parts of the rules).

So effectively IMO the max is +5 for an average group unless they actual have a civilian medical specialist - the consequence being the need to seek out a larger town/city with medical facilities or else protect their likely noncombatant (or relatively unskilled) "doctor" as much as their mechanic.

I might add this in to the post actually and credit your comment - I think it's a good addition to my argument that disease is a significant challenge.
Yeah, the only other option (which would be unlikely, and I didn't think about it when writing my first post) would be one of the Subsequent Term Skills occupations spending most or all of their skills on Medical. In theory, they could be better than a Medical Doctor, who's at Medical (any) 7 after three terms (Undergraduate, Medical School, Medical Doctor), because they can throw all 5 skills in Term 2 and 4 skills in Term 3 into Medical and (with high enough EDU to absorb all the levels) have Medical (any) 9. They wouldn't be great combatants, but the Special Forces super-medic would have Small Arms (Rifle) 4, Autogun 1, and (assuming they took it as a background skill) Unarmed Martial Arts 5.
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Old 04-27-2019, 06:50 PM
therantingsavant therantingsavant is offline
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Yeah, the only other option (which would be unlikely, and I didn't think about it when writing my first post) would be one of the Subsequent Term Skills occupations spending most or all of their skills on Medical. In theory, they could be better than a Medical Doctor, who's at Medical (any) 7 after three terms (Undergraduate, Medical School, Medical Doctor), because they can throw all 5 skills in Term 2 and 4 skills in Term 3 into Medical and (with high enough EDU to absorb all the levels) have Medical (any) 9. They wouldn't be great combatants, but the Special Forces super-medic would have Small Arms (Rifle) 4, Autogun 1, and (assuming they took it as a background skill) Unarmed Martial Arts 5.
Yes. That is possible and "The Doctor" pregen I created actually has a higher Medical: Surgery skill but is pretty useless in combat - Medical School, 2 Medical doctor civilian terms and 2 Medical Officer terms all assisted with that but he's an extreme case of the "non-combatant" medic that needs to be protected by the group as an invaluable asset or as a "hand-wave" resource.
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