RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 05-02-2019, 04:35 PM
swaghauler swaghauler is offline
Registered User
 
Join Date: Jan 2015
Location: PA
Posts: 1,481
Default

Quote:
Originally Posted by Raellus View Post
I'm not a numbers guy, but I suppose one could build a canine companion PC without too much tinkering- at least in v2.2. Most of the abilities for humans could be applied to dogs (e.g. Charisma = how sociable the dog is) so one could distribute Attribute points as per human char-gen. Then, determine a reasonable number of Skill points based on the dog's age and then distribute them to skills a military working dog would probably have, like observation, tracking, swimming, climbing, stealth, and UMA (or AMA since one could consider teeth to be a weapon) and voila!

Excavation = digging
Interrogation = intimidation of subject being interrogated by a human handler
Scrounging = sniffing out foodstuffs, explosives, or contraband
Medical (Diagnosis) = I've read that some dogs have been trained to detect cancerous tumors.

A simpler solution would be for a handler's K9 companion to just lower difficulty levels for their handlers' applicable skill checks (e.g. observation, tracking, scrounging, etc.).

The more I think about this, the more I want to play a character with a canine companion.
In addition to Skills, I'd give them stats too.

A dog can detect a threat by sound at roughly 10 Times the range a human can detect it. Thus the reason the "Hushpuppy" was invented.

They can track by smell if you have something the person you want to be tracked has handled or worn.

They are good at intimidation

They can follow some fairly complex field (or OJT) training or adapt to fairly complex commands on the fly. I take the Dog's INT and add the Handler's Animal Handling Skill to achieve a target number that the Handler must roll under to get the dog to do something they weren't trained to do initially.
Reply With Quote
  #2  
Old 05-02-2019, 10:14 PM
Targan's Avatar
Targan Targan is online now
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,757
Default

Harnmaster has good dog training and command rules (and stat blocks for a variety of breeds) that are easily converted to T2K, particularly 1st ed T2K as they're both percentile systems.

The Columbia Games Dogs article is available for purchase as a stand-alone on their website, or through DriveThruRPG. Five bucks.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #3  
Old 05-03-2019, 07:35 PM
Vespers War Vespers War is offline
Registered User
 
Join Date: Nov 2018
Posts: 542
Default

Quote:
Originally Posted by Targan View Post
Harnmaster has good dog training and command rules (and stat blocks for a variety of breeds) that are easily converted to T2K, particularly 1st ed T2K as they're both percentile systems.

The Columbia Games Dogs article is available for purchase as a stand-alone on their website, or through DriveThruRPG. Five bucks.
Columbia Games also has PDF previews of Dogs and their Bestiary.
__________________
The poster formerly known as The Dark

The Vespers War - Ninety years before the Twilight War, there was the Vespers War.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:03 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.