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#1
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I too have experimented with using the Advantage/Disadvantage mechanic in my PbP T2K campaign. I see granting Advantage as a way to reward player effort. I don't think I'd implement disadvantage, though- the world of T2K is harsh enough.
I've also toyed with Inspiration Points, which are awarded by the DM/Ref for creative gameplay, problem-solving, exceptional RP'ing, and that sort of thing. A player can have one IP at a time and cash it in at a time of his or her choosing. Oh, your player just took a round to the head, resulting in an insta-kill? Cash in that IP and we'll re-roll the enemy's to-hit chance or the hit location. Want to throw that frag into the open commanders hatch of a T-72 at 20m? Cash in that IP to get two Thrown Weapon rolls.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#2
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#3
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#4
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There are several decent rules in TW2K13 that can be "retrofitted" to the other editions.
- They have the best Coolness Under Fire rules in my opinion. - The use of QUALIFICATIONS (essentially a skill within a skill) is a very good idea. - Their scrounging rules are second to none. - I even like how they do Frag and Concussion (called Blast Damage). It is worth picking up and Far Future Enterprises has it on CD-Rom. |
#5
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 05-08-2019 at 06:33 PM. |
#6
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I like the INSPIRATION mechanic BUT two of my players come from the "gritty realism" camp and might not approve. The other two come from the "in video games every hero is invincible after the third encounter" camp. I must walk a fine line between the two camps. This is my one really major complaint about D&D 5e. It creates "superheroes" NOT "adventurers" in the vein of old AD&D. The FEATS are over the top and EVERY CLASS has access to magic. WTF? Give me what my nephew calls "Vietnam Era AD&D" every time! |
#7
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#8
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#9
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Have another who tends to fudge rolls if you're not closely watching each and every one. Not sure which of them is worse....
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#10
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- Was there a hit? - Where was the target hit? - How badly was the target hit? I can then "narrate" the hit to the players very quickly and precisely and keep the action flowing. I tend towards a more "cinematic" style these days (to keep my younger player's interest) and being "descriptive" really pays off. I have even thought (HARD) about adding in Special Effects like those found in Legend/Mythras that will allow the Characters to gain such Effects if they roll either 5 or 10 UNDER the needed score (with lesser Effects at 5 and the better effects at 10) on the Task roll. |
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