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#1
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I'm currently talking with a rep from Fria Ligan re the setting and how my work will integrate with what they're already done. It's still fairly early, but it's looking like the setting for 1st, 2nd and 4th will be basically compatible, especially outside the heavily detailed areas of Europe.
Now I don't know what they've kept the same and what they've changed as yet, but it appears they're sticking relatively closely to the 2.2 version where the Soviet coup succeeded. Rule set is radically different of course, but that doesn't mean scenarios, background info, history and so forth won't be able to used with earlier rules, or even something totally different such as GURPS, Phoenix Command, D20 Modern, etc. I would think this would include Merc.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#2
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This should answer a lot of your questions re 2300 http://stalexone.tripod.com/gg2/resources.htm
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
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Hey, Law and Order's a team, man. He finds the bombs, I drive the car. We tried the other way, but it didn't work. |
#4
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I'm curious! I hope the rules have sufficient depth and options for me to find engaging, while not really being very confident they well.
Still, keeping the 2000 time frame makes me interested. I discarded the base v1 and v2.2 timelines for my own anyway, so if I have to again no big deal. Art's alright! The three guys walking in the rain's probably my favorite of the bunch. To copy some internet comedians, I saw the m/45 and I clapped. As much as I dislike the low-prep/no-prep mindset, or the games it creates, older systems certainly don't encourage it. Laziness transcends rule sets. I've had plenty of bad GMs for GURPS, D&D (all editions), T2K, CoC, Star Trek, and Warhammer 40k who either didn't do their homework or did it in a way that contravened player ability to plan. When it works, it works great. When it doesn't, it isn't fun. |
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