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#1
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However, drones require electronics to run them, radio receivers and transmitters, and all sorts of other electrically powered actuators, whereas an ultralight, with it's pilot sitting right there in the vehicle, avoids the need for all those near impossible to find, let alone produce, components. If drones were so easy to produce in the later stages of the war, why aren't cruise missiles and other guided munitions more common then? Your argument does not stand up to scrutiny.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#2
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Any suggestion that operational military drones would be anything other than very rare by 2000 is kind of farcical. But a great hook for an adventure, due to that rarity.
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#3
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I believe these direct quotes from 1st and 2nd ed are very relevant to this topic:
Attachment 4501 Attachment 4502 Attachment 4503
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem Last edited by Legbreaker; 04-29-2021 at 04:56 AM. |
#4
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If drones are all destroyed by magic T2K EMPs then so is everything else electronic. No vehicle built after the 70s is going to be functional because those magic EMPs have fused every ECM in all engines. The only rocket launchers that work are blank ignited types. There's no working NVG anywhere.
So either the Heavy Weapons and Vehicle guides are pointless or the magic EMP isn't quite so powerful as it's described. This doesn't means drones or other high tech gear has to be common but the EMP as described in the books is vastly overstated. |
#5
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You did actually read the section I posted right?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#6
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Yes and the fact remains the magic T2K EMPs either worked as written or don't. If they work as written the logical conclusion is that everything electronic is toast. If control systems in factories (essentially giant Faraday cages) are fried then there's no way the ECMs in every HMMWV and M1 aren't also fried. So if you run the magic T2K EMP as written there's no need to ever crack open any of the Vehicle guides, the Last Sub adventure is pointless, half of the Heavy Weapons guide is useless, and the RDF guide is a waste of paper.
If instead you run the game where an EMP acts more like a real life EMP there's damage to power grids and some totally unshielded electronics but plenty of electronics survive. In that case there's no problem at all talking about drones and UAVs that existed in the timeline of the game and how they might be used at the table or in the co text of adventures. I've never run games with the magic T2K EMPs because they don't make sense. I can concede magic Diesel engines that can run on alcohol but not the magic EMPs. That does not mean high tech devices are over abundant. In my games technology exists but is highly prized and often ends up the focus of adventures. |
#7
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Kind of reminds me of the car I had in college: "C'mon, start up...c'mon, radio work...c'mon, radiator don't have leaked too much fluid..."
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#8
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At the start of the war, totally plausible. Directly after the nuclear exchange, just a little burnt but can still operate. After the ongoing chaos, destruction and war it will be quite rare to find high tech stuff. As specified on the books themselves. That high-tech stuff is lost and will not be replaced. Except for the RDF, where they can enjoy of local high tech support of the Israelies and Saudies, and the nuclear exchange was lesser there. |
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