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#1
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Nice Work man.
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#2
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Thank you, gentlemen.
I decided to do a bit more tinkering and built another simple generator for the book's settlement and urban encounter tables: http://www.de-fenestra.com/t2k/settl...or_strict.html I'm also playing around with various ways to add more depth and detail to the basic encounter generator. This is a work in progress, and likely shall remain so for some time. Results may vary. Not intended for use by children over 40. Front toward enemy. Apply directly to the forehead. http://www.de-fenestra.com/t2k/encou..._expanded.html - C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#3
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Keep them coming, they are fantastic. Many thanks, your work is appreciated
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#4
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Fantastic! These are great.
Do you have a landing page pointing to all of these (and, perhaps any other tools you made)? *** EDIT *** I found your landing page. |
#5
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First link in my sig file, for any others who may be curious. It's all a work in progress.
I added more material to the expanded encounter generator last weekend, including a bunch of adapted encounters specific to river travel and a lot more detail in villages. - C.
__________________
Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#6
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looks great
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#7
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Thank you for sharing this , this is awesome. I see the potential here for helping to map out areas ahead of where my players are moving to help speed up the game.
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