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#1
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Yes, we did move it, just nowhere near far enough, and now the fan bois are praising it for being so "stunning and brave"....
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#2
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THIS IS MY SIG, HERE IT IS. |
#3
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And a DAMN FINE rant it is too!
Where can we find the youtube link?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#4
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I'll upload it to Youtube probably tomorrow; I am playing AD&D right now.
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THIS IS MY SIG, HERE IT IS. |
#5
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I would say you've got your priorities all backwards, but since it's Advanced D&D and not one of the heretical later pretend versions, you're forgiven.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#6
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******************************************* To me there are ways to try and make a new TL work for Tw2k post 1991. That would be exploiting Yugoslavia. To drag Sweden, like what FL wants to do into the game it isn't that hard and I really think that you can take the 1991 coup and make it work. You can work the "Peace Dividend" in and still make the whole idea of the Twilight war work. Not that it matters much but take this:
The biggest issues I have with the lore as written in the 4th Edition is the logic games to get us from the fall of the Berlin Wall to the invasion of the Baltic states and the use of nuclear weapons because the Soviets invade Poland while the US invades Sweden with a carrier force that doesn't exist in real life until 1998 and couldn't even get into the Baltic with said carriers due to simple physics. I am not even going to try and wrap my head around the mid-east setup, it sounds very much like some bad fever dream of Z grade pulp fiction writer of action adventure novels. There are just too many plot holes in the post 1998 time line that makes sense. There are massive nuclear strikes on the US, but somehow at surviving port facilities a convoy of thousands of ships is assembled and sent to Europe with men. Wait...what? How does that even work? Similarly after the nuclear strikes, there are protests in major cities throughout the US? Wait...what? Did we have the infamous "thanksgiving day" massacre or did it not happen? The plot holes here are so huge that again a Z grade pulp fiction writer would have problems hand waving them away, let alone feel bad for creating them. The number of plot holes in the new lore is troubling and makes it difficult to fit the older modules into the new game, let alone explain what is or isn't canon. That isn't even going to touch on the fact that they took a MacGuffin in the form of a V1 module about Operation Reset. Moved the whole operation that is the reason for the 5th ID to be destroyed and call that Operation Reset. Which completely invalidates said module as well as prevents you from using said module (and its related Polish modules) for anything since you rip the heart of the module out by eliminating the MacGuffin.
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Hey, Law and Order's a team, man. He finds the bombs, I drive the car. We tried the other way, but it didn't work. |
#7
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It was implied at some point a few months back that you are not meant to try and fit modules from earlier editions into Free League's reboot of T2k.
I vaguely recall something to the effect that anything published before Free League's reboot is NOT canon for their version. |
#8
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I’ve just gotten tired of the authors of “historical” RPGs where the background setting makes no sense. It’s one thing if your doing a Cold War setting with Vampires, magic or Cthulhu but T2K is “hard alternate history” and should be written as such. The V4 timeline is a mishmash of teenage “moar cool!”, political axe grinding and downright ignorance of the Cold War era. |
#9
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I admit I was never fond of the geopolitics and timeline in v1, either, to be honest, and house ruled it as an Able Archer scenario that went tragically wrong. If I ever run v4, I will as well: a Balkans crisis with NATO and PACT intervention, a Pakistan-India-China kerfuffle, and Iraq flexing in the Middle East. |
#10
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I too like Stålenhag’s “Tales From the Loop” setting, but I thought you were a bit too kind when you said it wasn’t political. I found the follow up, “Things From the Flood”, to have very strong and pervasive political undertones. To me it seemed very anti-capitalism. The entire Flood setting centers around consumerism and the high-tech wonders it spawned falling apart and leaving decay. There are also strong environmental overtones as well. Stålenhag is a wonderful artist be he and his setting are very steeped in euro-left political ideology. This doesn’t mean I dislike the setting but I found “Things From the Flood” overly pessimistic and out of touch with the economic realities of the 1990s. Perhaps Sweden, still recovering from its socialist experience of the 1970s and early 80s was doing poorly in the 1990s but the rest of the West were doing quite well in the 1990s. [It turns out Sweden had its worse economic crisis in over 50s starting in 1990. Banks failed and unemployment skyrocketed due to over lending. This obviously shaped the “Things From the Flood.” but historically would not have held true for the US and elsewhere.] As for the V4 TL I agree it’s garbage and I feared this would be the case from early on. That’s a major reason why I dropped out of the Kickstarter. Chris Lites has no filter on his strong political biases and the team at Free League were certainly not the ones who would be able or willing to reign him in. Either way it is what it is. Another version of T2K to strongly avoid. Last edited by Benjamin; 12-01-2020 at 07:00 AM. Reason: Did some research |
#11
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Good to see that I am not alone in thinking that the background, timeline and war events are garbage. And you are right about the political leanings of those who wrote the game. And you can see that Tomas has already posted on the FL FB page that there are no large scale US forces left in Europe and no "lines" to get back to
In other words this atrocity of a V4 release is 100% NOT TWILIGHT 2000 as we knew it and loved it And the Free League fan boys, almost none of them actual T2K players, clearly are only looking at this as a game to spend a couple of evenings on and then go to the next game. And yes I have had the Chris Lites experience - and he is everything that Legbreaker said and worse - and has a very definite political viewpoint And Tomas told us that the Alpha would be changed form the original drafts we saw about the the total destruction of NATO and the US Armed forces that he said was just a draft, wait for the Alpha - and then out comes the Alpha and if anything its worse - and whats even worse is that comments that Tomas has made make it clear that his own writers arent keeping him in the loop on the Alpha - he just told me that only the 5th was supposed to be destroyed - I pointed out that Secret Handout said eight full Corps were assigned to Reset and the Players Manual clearly said they were all overrun and survivors running for the woods Last edited by Olefin; 12-01-2020 at 09:07 AM. |
#12
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Just out of curiosity, what was the goal? From what I thought many moons ago, they were intending the game to be mostly compatible with the previous editions....at least enough so that only minor tweaking would be needed. This pile of poop seems to want to kick hard core players - you know the guys that will shell out bucks for MANY follow on products for YEARS - in the crotch. |
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