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Old 12-04-2020, 05:07 AM
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Tegyrius Tegyrius is offline
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I've been tinkering with some solo play (which, for me, is really more of writing prompts). The v2.2 encounter tables and travel rules, combined with Jed McClure's hex overlays of the original boxed set maps, seem to work fairly well for sandbox gaming. What you guys are describing sounds like it's more story- than simulation-focused, and leaning very hard toward survival RPG play.

- C.
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Old 12-04-2020, 06:08 AM
pansarskott pansarskott is offline
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Some stationary encounters issues:
* Increased severity of encounter for longer stays . (stationary encounters table).

detection rules:
Allow the PCs a RECON roll to spot the scouts (opposed roll). If spotted, the scouts might attack, retreat, or negotiate, depending on their goals.
* Automatic discovery of the PCs and the enemy know when the PCs have detected them?

* Some parts implies automatic detection of PCs, other parts says RECON is necessary to spot a hidden camp.
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