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  #1  
Old 12-04-2020, 09:53 PM
wolffhound79 wolffhound79 is offline
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I was thinking about this in the last couple days. What if there is some kind of copy right issue? For instance whoever wrote the original time lines for v1 and v2 would need to be paid for or possible sue for likeness rights. Could FL be avoiding having to pay some of the original game designers by changing just enough of the game and saying its a whole new take? If so Why not just say that to everyone? I get they are a European company and they are obviously opening up the game to Swedish fans as I once read there was a huge following of twilight fans in sweden, but it kinds of just pissing on everyone else. I believe they could have written in sweden joining the war to support finland and norway very easily. I dont know just my two cents.

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Old 12-04-2020, 09:55 PM
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I was thinking about this in the last couple days. What if there is some kind of copy right issue? For instance whoever wrote the original time lines for v1 and v2 would need to be paid for or possible sue for likeness rights. Could FL be avoiding having to pay some of the original game designers by changing just enough of the game and saying its a whole new take?
That shouldn't be an issue if they do, in fact, have a licensing contract for the property from Marc Miller/Far Future Enterprises. Based on what I've seen here and elsewhere, I believe they do have a legitimate license. Otherwise they'd be in trouble just for attempting to profit from the Twilight: 2000 trademark.

- C.
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Old 12-04-2020, 09:55 PM
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Originally Posted by wolffhound79 View Post
I was thinking about this in the last couple days. What if there is some kind of copy right issue? For instance whoever wrote the original time lines for v1 and v2 would need to be paid for or possible sue for likeness rights. Could FL be avoiding having to pay some of the original game designers by changing just enough of the game and saying its a whole new take? If so Why not just say that to everyone? I get they are a European company and they are obviously opening up the game to Swedish fans as I once read there was a huge following of twilight fans in sweden, but it kinds of just pissing on everyone else. I believe they could have written in sweden joining the war to support finland and norway very easily. I dont know just my two cents.

Free the oli 1
Huh.... That's an interesting take, I hadn't thought about it that way...

Of course, doesn't change my view of the YZ engine, but makes sense from the background perspective.

~Ty
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Old 12-05-2020, 02:46 AM
mpipes mpipes is offline
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I was thinking about this in the last couple days. What if there is some kind of copy right issue? For instance whoever wrote the original time lines for v1 and v2 would need to be paid for or possible sue for likeness rights. Could FL be avoiding having to pay some of the original game designers by changing just enough of the game and saying its a whole new take? If so Why not just say that to everyone? I get they are a European company and they are obviously opening up the game to Swedish fans as I once read there was a huge following of twilight fans in sweden, but it kinds of just pissing on everyone else. I believe they could have written in sweden joining the war to support finland and norway very easily. I dont know just my two cents.
No. FL apparently licensed the copyright from whoever now owns the copyrights to the GDW game (FFE). The copyright owner possesses all of the rights that the writers had in their work. The writers gave up/assigned those rights to GDW years ago, which of course inured to the present copyright owner.

However, you are sorta correct. Given just how dramatic the Alpha version departs from the original - from the backstory to the mechanics - I wonder why they even bothered to get a license - it really is that much of a change. Alpha certainly does not match up with the fully compatible "continuation" that I understood FL advertised.
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Old 12-05-2020, 03:26 AM
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I wonder why they even bothered to get a license...
They bought the name and product recognition I think. Not like they kept much else. Paid for the goodwill associated with the title as a marketing boost for their product.

That's my theory anyway.
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Old 12-05-2020, 07:48 AM
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They bought the name and product recognition I think. . . . Paid for the goodwill associated with the title as a marketing boost for their product.
I can relate. That's how I feel about Mongoose's version of Traveller.

The good news was, all of my original, 'classic' Traveller books still worked just like new the day after the Mongeese shipped their edition. 'My game' didn't go anywhere.

I don't believe Fria Ligan's motives are suspect: they wanted to create an edition of T2K using their house system as the base, and they were pretty clear about that from the start. There's a legit argument to be made about taking a less-grognard oriented approach to the game in order to find a new audience. Sucks to be on the grognard-positive side of that decision, though. I wasn't involved in the playtest, so I can only imagine the additional frustration that brings.

Good news is, I pulled out my v1 box set last night; still works, just like new.
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Old 12-05-2020, 08:29 AM
3catcircus 3catcircus is offline
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I can relate. That's how I feel about Mongoose's version of Traveller.

The good news was, all of my original, 'classic' Traveller books still worked just like new the day after the Mongeese shipped their edition. 'My game' didn't go anywhere.

I don't believe Fria Ligan's motives are suspect: they wanted to create an edition of T2K using their house system as the base, and they were pretty clear about that from the start. There's a legit argument to be made about taking a less-grognard oriented approach to the game in order to find a new audience. Sucks to be on the grognard-positive side of that decision, though. I wasn't involved in the playtest, so I can only imagine the additional frustration that brings.

Good news is, I pulled out my v1 box set last night; still works, just like new.
The question becomes whether or not they appeal to both old and new players.

Older players are loyalists who want something that is nostalgic and maybe plays a little quicker. Current generations of potential players are probably more fickle, having access to more options, with greater ease of access.

Will they produce something that only appeals to newer players and will that be sufficient to sustain the franchise, or will this be a one and done to capitalize on the license while producing localized content for a mostly Swedish audience?

I'm not a fan of the mechanics. I'm probably not going to be a fan of the timeline and backstory.

If they can produce beautiful and functional maps, I'll probably continue buying their products and marry them with 2013's mechanics and v2.2's timeline.
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Old 12-05-2020, 08:48 AM
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Will they produce something that only appeals to newer players and will that be sufficient to sustain the franchise, or will this be a one and done to capitalize on the license while producing localized content for a mostly Swedish audience?
That's a very interesting question. In a year or three, it'll be illuminating to see relative sales figures for Swedish vs. English printings.

- C.
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Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
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  #9  
Old 12-05-2020, 07:29 PM
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StainlessSteelCynic StainlessSteelCynic is offline
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This sort of thing was raised some months back although using other FL games as a guide.
The feeling then was that FL does not have a long term plan for their games and given that they are a relatively small company in the grand scheme of things, they probably cannot afford to commit long term in the same way that WotC/Hasbro can. Simply because they don't have the finances to weather any downturn that may occur over the years.

This is obviously a business decision rather than a lack of interest in the product but it does appear that even with successful FL games, there just is not much official material available after a few years. For whatever reason, their business model appears to be to develop a particular idea, push it for a few years and then develop a new idea.
What that does infer though, is that there will be no long term support of their reboot of T2k.
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Old 12-12-2020, 09:01 AM
3catcircus 3catcircus is offline
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That's a very interesting question. In a year or three, it'll be illuminating to see relative sales figures for Swedish vs. English printings.

- C.
I'm guessing it'll depend on three factors:

1. How much Swedish content is produced initially vs. later on in the sales year.

2. Feedback from players (regardless of language) - old school guys will have no problems with crunchy rules, so long as they make sense and can reasonably model the intended real world thing they are trying to model. Newer guys seem to want something that is "fun" - even if the mechanics are a terrible representation of reality.

3. Whether or not the timeline and backstory are sustainable. We all know we're fickle when it comes to this, arguing v1 vs v2 vs v2.2 vs v3 vs alternates. How many of us who aren't from Sweden will look at the timeline and pan it - will it be a "you have to be Swedish to get it" or will it be universally panned by old school guys regardless of our nationality?
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