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#1
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- C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#2
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This sort of thing was raised some months back although using other FL games as a guide.
The feeling then was that FL does not have a long term plan for their games and given that they are a relatively small company in the grand scheme of things, they probably cannot afford to commit long term in the same way that WotC/Hasbro can. Simply because they don't have the finances to weather any downturn that may occur over the years. This is obviously a business decision rather than a lack of interest in the product but it does appear that even with successful FL games, there just is not much official material available after a few years. For whatever reason, their business model appears to be to develop a particular idea, push it for a few years and then develop a new idea. What that does infer though, is that there will be no long term support of their reboot of T2k. |
#3
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In fact given how dark the setting is I contend that Free League could have easily put out a mini-supplement to accompany Things From the Flood. Call it something like Of Missiles and Machines and have it be a optional set of rules for a post-war Tales From the Loop setting. Three chapters in length it could have had a Cold War gone hot in the eighties scenario, a post-Cold War collapse with regional wars and economic meltdown and then finally extra rules to survive in the post-war/collapse setting. Easy and efficient, tying into a setting they already have established while not messing up T2K. That’s just my idea, and I wish they had done that instead of mangling T2K. |
#4
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1. How much Swedish content is produced initially vs. later on in the sales year. 2. Feedback from players (regardless of language) - old school guys will have no problems with crunchy rules, so long as they make sense and can reasonably model the intended real world thing they are trying to model. Newer guys seem to want something that is "fun" - even if the mechanics are a terrible representation of reality. 3. Whether or not the timeline and backstory are sustainable. We all know we're fickle when it comes to this, arguing v1 vs v2 vs v2.2 vs v3 vs alternates. How many of us who aren't from Sweden will look at the timeline and pan it - will it be a "you have to be Swedish to get it" or will it be universally panned by old school guys regardless of our nationality? |
#5
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At least you won't realise the weirdness of some of the things in there. Like fighting between US and Sweden. And towing an 317 meter long aircraft carrier into the center of Stockholm and anchoring it in an area which is about 400x800 meters (after having towed it > 90 kilometers through narrow sea lanes).
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#6
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The stupid burns. Not to mention the ship they've chosen didn't even get it's crew until a few months earlier - nowhere near enough time for everyone to learn their jobs properly and start acting as an actual team. Oh, and then there's that little fact that the Baltic Sea is basically the Soviets playground, ringed on the east and south with loads of naval facilities and shore based aircraft that would just LOVE to have a go at sinking a US carrier. Shall we talk about reinforcements now? How easy would it be to block any NATO ships with a few sea mines and a diesel powered sub or two.... Did I mention how stupid the idea is? ...and then you find out that originally FL were going to have the carrier totally undamaged and in 100% fighting condition, yet still without all it's supporting ships... How stupid would you have to be as a commander to think putting an untested capital ship in the middle of a Soviet kill zone would somehow be a good thing?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#7
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I agree, there's absolutely no reason to bring it in there in the first place.
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![]() Last edited by pansarskott; 12-12-2020 at 10:48 AM. |
#8
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Which brings me back to the burning question I still have. Exactly what "military consultant" did they use? Whoever they used must be a fake, because what they present as background wildly fails to match up with any scenario for a NATO conflict envisioned by either NATO or PACT military theorists - it just does not. I just cannot see anyone familiar with NATO, PACT, or Soviet doctrine and plans (or even a somewhat knowledgeable wargamer for crying out loud) signing off on what was presented. Even the weapon ratings seem horribly whacked out to me. You'ld think that FL's weapon ratings at least looked realistic, but I don't see those as even being accurate at this point. |
#9
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And with all that US airpower (and anti-aircraft missiles from ships!) in the Baltic Sea, the Soviets still manage to do airborne landings north of Stockholm.
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#10
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Couple that with the fact that the lead designer from Free League did actually serve in the Swedish military as a conscript but it seems he was in intelligence or another support service rather than a combat arm. And again, he demonstrates a complete lack of understanding when it comes to military logistics. |
#11
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It's only rumour the lead was even a conscript. I can't find any indication they had ANY military experience beyond working as a journalist in the west bank area.
Guess how all their articles (that I could find) are written....
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#12
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![]() Last edited by mpipes; 12-13-2020 at 06:06 AM. |
#13
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Panorama pic of where USS Harry S. Truman is supposed to be anchored. The sailing ship to the left is 70 m long (water line) 500 meters away and the cruise ship to the right is probably about 200 m long.
But it would be cool in Mutant. A bit like the Statue of Liberty in Planet of the Apes, or the crashed Star Destroyers in the recent Star Wars movies. But in a game that's supposed to be based in reality? Not so cool. Last edited by pansarskott; 12-13-2020 at 06:14 AM. |
#14
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...and as mentioned, EASILY within range of all sorts of man portable weapons.
Only place I can think of that would be worse, is a Pact harbour.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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