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#1
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Thank you for sharing this , this is awesome. I see the potential here for helping to map out areas ahead of where my players are moving to help speed up the game.
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#2
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![]() Quote:
- C.
__________________
Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#3
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Updates to the expanded encounter generator since last post in this thread:
Cargo tables: - Added national origin to appropriate smugglers' goods and other cargos. - Added various products of post-apocalyptic chemistry. - Cleaned up, expanded, and rationalized merchant cargos. - Added livestock of various types to merchant cargos. - Expanded trailer types and their corresponding cargo types. Villages: - Added villages' prewar economies for flavor and story seeds. - Added warlord's personal troops to the defense forces of villages with the appropriate government model. - Expanded list of trouble plot hooks in villages. - Smugglers, stragglers, merchant convoys, patrols, military convoys, and large units may also be encountered passing through villages. Farms: - Farm encounters in cantonment territory may involve military agriculture. - Ruined farms may instead be marauder-occupied farms. Military convoys and large units: - Some large units will be regimental/brigade/division command units. - Expanded and rationalized engineering units' vehicles. - Artillery units usually will be organized around a single gun or MLR type. - Some military convoys will be repair/maintenance units or fueling units in motion. Patrols: - In cantonment and organized territory, some patrols will be training units. - Added couriers as a variant patrol encounter, as well as possible additions to merchant convoys and villages. - In independent and organized territory, some patrol encounters will be community militias rather than regular troops. River encounters: - Incidental additions to list of boat and gunboat hull types. - Added river-specific military engineering unit as a sub-variant of military rover convoys. - Added river-specific variants of refugee, roadblock, and marauder camp encounters. - Encounters on rivers that flow through woods and swamps have greater (i.e., more plausible for navigable waterways) encounter ranges. Merchant encounters: - Added table of subtypes for traveling religious figures. - Added table of subtypes for traveling entertainers. Derelict trains: - Cargo may now appear in intermodal containers atop flatcars. - Added various special railcar types. - There is a low probability that locomotives will be damaged but salvageable. Miscellaneous: - Pintle-mounted weapons may have gun shields of varying AV. - Civilian vehicles are possible in some encounters. - Some roadblocks (and, less frequently, some marauder camps) are fortified to varying levels. - Removed Wear values from non-derelict vehicles, as it's not immediately relevant to the encounter. - Added battlefield full of wrecks as another crater encounter variant. - Chance of a dog encounter being a single friendly dog. Software architecture and UI: - Many under-the-hood changes for efficiency and ease of maintenance. - Reworked architecture. Many functions are now in external JavaScript files rather than in the main HTML document to make debugging and future additions easier. - Moved buttons to force-generate/debug specific encounter types to a floating sidebar. - C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#4
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im excited to give this try when I final get home.
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#5
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what no bridging section?
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#6
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I love this, thanks!
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Liber et infractus |
#7
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Excellent update, thanks! I've used this a few times in the prior version and it's often very handy.
One recommendation/formatting request? Maybe bolding some of the type would be useful for skimming an encounter on the fly? For instance: >> This is a patrol of 7 troops. They are Experienced NPCs with military small arms and a(n) light mortar. They are moving by semi-tractor w/ tanker semi-trailer. Leader motivations: somewhat greedy (diamond 3), wise (heart jack). |
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