RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 05-21-2009, 11:18 AM
General Pain's Avatar
General Pain General Pain is offline
...not exactly open casket material
 
Join Date: Oct 2008
Location: Tiger City
Posts: 1,953
Send a message via MSN to General Pain
Question Rules - Loss of limbs etc

anyone have some rules for this...

los of arm - minus AG/STR
los of eye - - observation agility etc
loss of leg - half movement or..

just wondered if anyone had a list of results/stats
__________________
The Big Book of War - Twilight 2000 Filedump Site
Guns don't kill people,apes with guns do.
Reply With Quote
  #2  
Old 05-21-2009, 04:41 PM
leonpoi leonpoi is offline
Registered User
 
Join Date: May 2009
Posts: 173
Default

I use something pretty quick and simple, written in the margins of my tw2000 book. They can be inflicted on a serious or critical injury (so 2000 v2.2 not 2013):

Serious, Average CON test or potentially suffer an injury
Critical, Difficult CON test or potentially suffer an injury

if injury, roll 1d6, add +1 for Critical injury:

I then have a table of location vs numbers 1-7 which you read off to determine what injury you get, ranging from bad wounds that take twice as long to heal, impaired or missing limbs or lost eyes etc. If the table indicates that you will have lost something a surgeon using the surgery rules can reduce or eliminate the effects.
Penalties from the injuries include things like -1 STR, AGL, CON, 1/2 movement, +1 difficulty to hearing or vision based tests etc.

This isn't comprehensive, but you might get the idea.
Reply With Quote
  #3  
Old 05-21-2009, 09:39 PM
natehale1971's Avatar
natehale1971 natehale1971 is offline
Registered User
 
Join Date: May 2009
Location: Monroe, NC, USA
Posts: 1,199
Send a message via AIM to natehale1971 Send a message via MSN to natehale1971 Send a message via Yahoo to natehale1971
Default

Quote:
Originally Posted by leonpoi
I use something pretty quick and simple, written in the margins of my tw2000 book. They can be inflicted on a serious or critical injury (so 2000 v2.2 not 2013):

Serious, Average CON test or potentially suffer an injury
Critical, Difficult CON test or potentially suffer an injury

if injury, roll 1d6, add +1 for Critical injury:

I then have a table of location vs numbers 1-7 which you read off to determine what injury you get, ranging from bad wounds that take twice as long to heal, impaired or missing limbs or lost eyes etc. If the table indicates that you will have lost something a surgeon using the surgery rules can reduce or eliminate the effects.
Penalties from the injuries include things like -1 STR, AGL, CON, 1/2 movement, +1 difficulty to hearing or vision based tests etc.

This isn't comprehensive, but you might get the idea.
if you can get ahold of Freedom Fighters (i have it on PDF if anyone wants to check it out before buying their own copy)... it's got alot of rules that might help make gaming such injuries as being more 'realistic'
Reply With Quote
  #4  
Old 05-22-2009, 06:56 AM
General Pain's Avatar
General Pain General Pain is offline
...not exactly open casket material
 
Join Date: Oct 2008
Location: Tiger City
Posts: 1,953
Send a message via MSN to General Pain
Talking

Quote:
Originally Posted by leonpoi
I use something pretty quick and simple, written in the margins of my tw2000 book. They can be inflicted on a serious or critical injury (so 2000 v2.2 not 2013):

Serious, Average CON test or potentially suffer an injury
Critical, Difficult CON test or potentially suffer an injury

if injury, roll 1d6, add +1 for Critical injury:

I then have a table of location vs numbers 1-7 which you read off to determine what injury you get, ranging from bad wounds that take twice as long to heal, impaired or missing limbs or lost eyes etc. If the table indicates that you will have lost something a surgeon using the surgery rules can reduce or eliminate the effects.
Penalties from the injuries include things like -1 STR, AGL, CON, 1/2 movement, +1 difficulty to hearing or vision based tests etc.

This isn't comprehensive, but you might get the idea.
I was looking more for permanet results...
__________________
The Big Book of War - Twilight 2000 Filedump Site
Guns don't kill people,apes with guns do.
Reply With Quote
Reply

Tags
rules


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Combat Rules headquarters Twilight 2000 Forum 54 10-04-2013 12:56 AM
Rules about tracers. Marc Twilight 2000 Forum 37 04-01-2011 02:51 PM
An accident, v2.2 set of rules Marc Twilight 2000 Forum 10 06-24-2009 09:26 AM
New Damage Rules headquarters HQ - General Discussion 5 02-18-2009 04:16 AM
New Damage Rules headquarters HQ - General Discussion 0 01-03-2009 02:10 PM


All times are GMT -6. The time now is 05:13 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.