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#1
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I guess I have to admit -- I never really took a good look at T:2013, even though I was given a free PDF copy by the designers and actually bought some of the supplements. Guess I have some reading to do if I want to comment in an intelligent manner.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com Last edited by pmulcahy11b; 04-22-2021 at 07:56 PM. Reason: Left out a word. |
#2
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But this is the internet! You're not supposed to actually THINK before commenting!
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
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The "hit points" are nice because they are used as a comparator to the damage rather than having damage subtracted like in D&D. The results of that comparison determine wound severity and additional effects (shock, bleeding, instability, etc.) I don't know how realistic it is, but it gives the feeling of realism. For those that like fiddly bits, the Stage III ballistics adjust damage and penetration based upon range. It's a shame really, that it never got the mainstream love it deserves. It's a worthy successor, mechanics-wise, to v1 and v2/2.2. Last edited by 3catcircus; 04-23-2021 at 08:32 AM. |
#4
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#5
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The setting on the other hand....
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#6
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I'm the 90s when v2/2.2 was made, the internet was just starting to become a thing (Gopher search was it, and Mosaic was the tool for this WWW thing.). When T:2013 was created, you could get the news on YouTube. Now? We got to see a Myanmar coup live in real time on a Twitter feed. It's not my cup of tea, but I hold no ill will for the T:2013 authors. Their timeline has events that have been seen in multiple post-apoc media depictions: Under the Dome, The Walking Dead, Jericho, etc. Last edited by 3catcircus; 04-26-2021 at 08:34 PM. |
#7
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Looking back at it from 15 years after we started design work, my biggest regret about the Reflex mechanics was trying to do too many things in a tabletop game engine that work much better with a computer mediating the action. I took too many design cues from X-COM.
- C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#8
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#9
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I was a fan of the T:2013 rules from the moment I got the book, and remain a fan. I've promoted those rules far and wide and consistently defended them when they've been criticised. Not sure where the idea came from that I was ever a hater. As for the setting, that's one of those things that some old guard T2Kers could never be happy with unless it exactly mirrored their vision of how it should be. I doubt any two random T2Kers could ever exactly agree on the "perfect" timeline.
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#10
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The use of range bands and physics-based damage modeling seems like it might be overkill in comparison to a d100 system or d&d, but it gives a better "feel." The wound system is very tight - more detailed than a d&d hit point system where you are at 100% until you cross the magic 0 hp, but not a death spiral like some other rpg systems. The modifiers to determine what your final TN is for ranged combat *is* a bit complicated, but not so unwieldy as to be impossible to use. The other thing that takes some work is figuring out what hard, normal, easy, etc. are when determining non-combat TNs. My opinion: the only thing that would significantly improve the rules (and supplements) is a chart showing weapons, equipment, and vehicles availability by era with an expanded set of each of them via supplements . This would certainly be handy to allow people to set up Twilight:2000, core Twilight:2013, Twilight: WW2, etc. |
#11
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Tech is way different now as you can expect everyone to have a phone. I am really waiting for someone to do this well. |
#12
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![]() What I would like to see is an official reflex system v2.0 engine, as a settings independent book. Damn, I'd love to contribute in such a project ![]() ![]() |
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