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Yes the Isreali Brigades were stretch for me too, especially since many of the countries they were serving in, had supported many of the military campaigns against them, if not active in them. As for UK and French troops. The French troops were moved there from units they had sent to former Colonies in Africa to help them out. For the UK, the Brigade was an accident, not planned. They sent one or two of the Battalions into the region due to their legacy of sending seconds to the region. The rest of them were deployed after the US deployed there, and were the extent they could send in. |
#2
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One of the great things about the lack of material, is that it does give a GM a lot of room to play with. One of the things, is in this region, the recruitment of locals would be very limited. Many of the excess of the personnel from the US Navy and US Air Force would have been directly absorbed into the Marine Corps and 3rd Army, or their service security forces.
On the other hand you had a very active chain of command. Yet, creative thinking would be required to loosen the strings. Think Kelley's Heroes where the Officer only military connection is his Uncle is a General, and he rather leave the senior NCO in charge. Or think of Lt Dyke of Band of Brothers, who is there, but would spend his time at Higher HQs. With the size of the military it would be likely to find a Platoon/Company in such a state. Also many Platoons would be commanded by NCOs. Just some thoughts. |
#3
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Good points, Abbot.
Since I don't have the RDF SOurcebook, I'm trying to reconstruct the campaign history and theater OOBs using the sources I do have access too. First off, I'm shocked that the v1.0 timeline (as presented in the v1.0 Core Rulebook, at least) makes no mention of the campaign in Iran. The v1.0 U.S. and Soviet Vehicle guides, however, present skeleton OOBs for the theater and feature several color plates of U.S. and Soviet vehicles operating in Iran. ![]() ![]() One thing that struck me is the disparity of forces. A quick and dirty tally gives the Soviets 30,750 troops, 171 tanks, and 33 attack helicopters in Iran, as of 2000. This does not include 4000 men and 8 tanks fighting mutineers in "Turkestan" as of 2000 (nor does it include any of the 2-3 mutineer/marauder divisions in the breakaway republic). The U.S. on the other hand, fields 18,100 troops, 39 tanks, and 16 attack helicopters. This does not include the Ranger regiment, for which no strength is listed, nor does it include the British or French units in Iran (I can't find the unit designations or strengths for said anywhere). Aside from the indifferent 24th ID and the 9th Motorized division, the U.S. units in Iran of a historically high quality (Airborne, Airmobile, and Marine divisions, plus the Rangers, Paras, and FFL[?]). Almost all of the Soviet divisions in Iran are listed as Category III or Mobilization Only, though several of these are noted to have performed "surprisingly well". Regardless, in Iran, the Soviets have a near two-to-one advantage in men and attack helicopters and a near four-to-one advantage in tanks. Based on the respective unit types, I think its also safe to assume that the Soviets have at least a four-to-one advantage in artillery as well. Both sides apparently have a handful of operational combat aircraft as well. Considering that the Iranian forces are split at least three ways in loyalty (pro-Soviet, pro-NATO, and anti-foreigner/infidel), their strength wouldn't really make up for the difference. Also, King's Ranson mentions that anti-Soviet Iranian conventional forces suffered massive casualties, especially from Soviet chem-warfare. So, in 2000, the Soviets have a clear operational advantage in Iran. It looks like Iran could be the site of the Twilight War's last major conventional battles (and quite possibly nuclear ones...).
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 05-25-2009 at 08:50 PM. |
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Are you interested in getting the RDF Sourcebook (in dead tree or electronic format) Raellus? Surely having a copy would make your job much easier.
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#5
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#6
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http://www.reocities.com/littlegreen...T2K_France.htm (Note f you read the section on industry and economy you may find it a little optimistic and non canon) For the British, you might want to check here: http://www.users.globalnet.co.uk/~dh...#Middle%20East Hope this helps. Cheers
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Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom Last edited by kato13; 02-16-2010 at 07:47 AM. |
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Interestingly, it looks like all of the French forces in the Gulf region are based outside of Iran, in places like Saudi Arabia, Iraq, and Kuwait. Maybe this explains the Russian's reluctance to make use of their superior numbers in Iran- they don't want to get the French involved there and, by extension, in Europe as well. If T2K were a game of strategic diplomacy, it would be interesting to play a scenario where NATO characters tried to convince the French to support them in Iran, especially in light of an impending Soviet offensive there. Soviet players could try to convince the French not to get involved. Could make for some interesting Realpolitik wheeling and dealing.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 05-26-2009 at 11:16 AM. |
#8
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One of my *other* favorite GDW games from the '80s was the "Third World War" series, which covered conventional combat in Germany, Norway, the Balkans and Iraq-Iran ca.1985. They could be played all together, most of the maps actually linked. I bring this up because the Iran game almost always featured lots of empty space, and both US Soviet sides had a lot of empty flanks to watch. Unfortunately, one could not break down divisions in that game*, so quite often it became a sideshow really quickly as both sides would turtle in some mountains or cities. The main show, of course, was a Soviet drive across north Germany. [*In the Norway game, the Soviets had some breakdowns, to enable air and sea lift. ]
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#9
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On the other hand, the Soviets have an edge in both numbers and mobility and I would imagine that both sides would have some at least some operational experience in, and greater comfort level with, fighting with exposed flanks, especially with veterans of Europe in the ranks. Also, it seems that a de facto cantonment system has developed in Iran, with both sides centered around Iran's major cities. The Soviets would have merely to threaten the ports to force a NATO withdrawal (or tac-nuke strike). Perhaps the major factor precluding a Soviet offensive in 2000 is the chaos in their rear (i.e. several divisions in the Caucuses and "-stans" having mutinied). The Soviets' supply lines are thus threatened before an offensive is even launched. It would be fun to play out a Soviet offensive/NATO defense c. late 2000 on an operational level. I'll have to look into that "Third World War" game.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#10
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Seeing as we only had 2 brigades in active duty and the rest mothballed as a mobilization defense it was very much a theoretical game of speed and lucky circumstances up here on Natos north flank .The North has limited road systems and a lot of fjords cutting into it - for a tactical game of conventional warfare I guess it would be an interesting match .(Did the game take into account our own little maginot line that we had built in Troms ? It didnt go all the way across but still,a concrete bunker fortress is a novelty in our days of warfighting.) As for real life I dont think we could have done much against the Soviets.Our real defense was our close alignment with the US that made any move against us a possible trigger for a big conflict .On the ground I guess the plan was to hold enclaves /provinces that could be used as staging areas until the designated allied forces arrived -with their airpower- and mobilize our army as best we could in these areas .And then break out I guess. ( The threat of nuclear war ,other political events not taken into account and just focusing on the war on the ground I mean .) |
#11
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#12
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#13
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What is even a worse scar on the Swedish psyche is not backing the Fins against the Russians in the Winter War. About 40,000 Swedish military personnel wanted to volunteer to help the Fins but the Swedish government was terrified of antagonizing the Soviets so it made serving in Finland as difficult as possible. I have relatives who did take leaves of absence to hike up to Kiruna to volunteer, but there were a lot more army personnel who were not allowed to volunteer. My father’s generation was also no fan of the Soviets, during the Sub incursions of the 60’s and 70’s there was a lot of debate around sinking Soviet submarines detected in Swedish waters. From what I have heard, there were frequent incidents when Captains of Swedish vessels reluctantly gave the order to use dummy depth charges and torpedoes against Soviet subs. I do not think the Swedes would have sat back and let the Soviets violate their airspace to attack Norway, Iceland, the U.K. and the rest of Western Europe. After speaking with a number of Swedish Air Force and Naval officers, I get the feeling a lot of them were in fact, itching for a fight. |
#14
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No, I don't remember any fortified line, but the game did have reduced stacking for mountains and passes, and there were quite a few choke points along the coast.
I remember the NATO player could roll for mobilization, getting more Norwegians into action sooner. If the Soviets tried for a flat-footed attack, it helped them a lot. Soviet air and amphibious lift in the game was maybe 5 regimental-equivalents, but I'm not sure about that anymore. If you played the combined games, the Pact got something more than 12 Regiments' worth of airlift, which could be directed to any theater. {Seeing a whole corps' worth of desant was pretty impressive. My favorite plan was to drop them all over the US ReForGer sites along the Rhine, and negate 3+ divisions of Americans.} I think the game designated 1 Soviet MRD as amphibious-capable, and allocated 1 desant division to the northern theater. There was also an airmobile brigade, which was really, really useful. The Soviets had an option to allocate a "strategic reserve force," which I think was 1 or 2 armies of Cat 2 divisions, which cost the Pact player VPs to send to the theater. I don't remember it as being worth sending, except there might have been a second airmobile brigade. I remember the games usually wound up in a stalemate around Narvik or Tromso, with the Pact running out of assault-worthy forces, and NATO building up light troops. Victory keyed on the Pact capture of airfields to allow the Northern Fleet to sortie, and I don't remember too many victories for the Pact. FWIW, I remember the Norwegian forces as being pretty important, since they were there, obviously, and rated at proficiency equal to the US and West Germans. Dag, now you've got me wanting to dig it out again! ![]() Quote:
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
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Twilight Today or Twilight 2009 if you will... | General Pain | Twilight 2000 Forum | 17 | 06-27-2009 03:22 PM |