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Old 04-24-2021, 01:32 PM
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Southernap Southernap is offline
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Default Now back to our regularlly scheduled programming

Okay, so looking at the rules and the mechanics of the Beta.

I am still feeling like the "life path" option isn't fully working like V2.0 that I was used to playing.
  • First hiccup is the 2D3 roll to determine how many increases one can get. No one I know makes a D3 die, so why not just say roll a 1D6.
  • Also, the letter designations for the main attributes are throwing me off. As well as the dice attributed to those letters. From D12, D10, D8, D6 for the A-D. Also considering that most games still have a point buy system, why isn't that included?
  • The starting gear selection seems cheapened. In the sense that in either V1 or V2 you could end up with at least a five figure base money to spend on stuff. The agonizing part was trying to decide to spend on some medicine or an extra battery for a radio; if not spending on that M3 Bradley vs having some extra food. In V4 its pick a gun, get a d6 roll for grenades and reloads, then get basic soldiering kit. That seems like a bit of railroading to me.
  • The specialties seems very interesting and akin to what I have seen in other RPGs about prestige classing or advantages. I will have to dig out my old rules for Top Secret, but I think they did something similar and it when used well it works to round out some rolls. Just needs players to think long term of their characters growth path in relation to the rest of the group..
  • However, to go with those specialties, there maybe should have been something akin to a resulting decrease or negative modifier for something else. Say for example Brawler gets you a plus one with close combat unarmed, but a negative one with any weapon in your hand in close combat rolls. Again to make the players think long and hard about how they want to build their character
  • The Moral Code, Big Dream, and Buddy choices seem like things to force cohesion and team play amongst the players. Let alone seem like things that are force feeding the GM with adventuring hooks. I think the Moral Code seems too similar to the classic alignment trope of other RPGs. The V1 and V2 didn't have that since it was assumed in a post apocalyptic world moral codes would have to be flexible. Similarly the rule for the Big Dream seems really ambiguous with what could represent that "concrete action" for the GM to award extra XP during a session. This can be a judgement call that can lead to heated discussions at the table.
  • I sort of like they truncated the skills down to about 12 basic and core skill sets. because trying to fill out all the different skills could be complicated in both V1 and V2. At the same time, there is part of me that is missing the building of a typist company clerk who was shanghaied to be with a small fire team just before the last big push.
  • The rules for post session changing buddies, new moral code, and unit morale seem overly cumbersome and can cause confusion if there is a need for long term campaign with the same folks.

The mechanic of where you are in either Sweden or Poland and the "Intel" briefs leave some things lacking. If I source both V1 and V2, they provided both units that existed in certain locations and a map showing where folks were placed. As well as major points of interest where the players could go, avoid, or even be started in. It would be great to know those things as the starting adventure. Heck maybe even given some major NPCs in the region that the PCs could run across.

I think that the settlement tables should have been included into the encounters chapter. If not had lead the chapter on scenarios before going to those starter scenarios. They do an interesting bit of setup for the GM, and really seem like stuff that the GM should be using prior to the gaming session. Since its about 6-9 rolls at the table to help define a settlement.

I haven't fully looked at the combat, injury rules yet. I have still been trying to digest it all after sending an email to get the download link since FL never sent me an email about either the Alpha or the Beta being released even as I was a backer.
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Last edited by Southernap; 04-24-2021 at 01:33 PM. Reason: typos and grammar
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