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View Poll Results: How do you plan on using v4? | |||
Play and/or Ref with both setting and rules |
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13 | 24.07% |
Play and/or Ref using just the setting |
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1 | 1.85% |
Play and/or Ref using just the rules |
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7 | 12.96% |
Mine it for bits to incorporate into earlier editions |
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19 | 35.19% |
Ignore it completely |
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14 | 25.93% |
Voters: 54. You may not vote on this poll |
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#1
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You'd have to be a pretty bad data scientist to think you could draw any truly useful conclusion from one poll on one fairly insignificant message board. It would be easy to make catastrophically bad missteps from doing so, though!
@Tegyrius - over what period of time are those sales figures? Some of them are pretty damn interesting. (I'd also say that FL games in general, this one included, do have a strong if slightly obscured OSR essence to them, but that's another topic.) |
#2
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- C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#3
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They definitely leaned all the way into it with Forbidden Lands, which is a beautiful, beautiful book.
Lifetime numbers make more sense. I wonder what % of the 1st edition sales were in year one, versus up until the release of v2, or maybe even after! |
#4
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Also the kickstarter numbers only show interest in the new version of the game when it was initially pitched to raise money. The question that needs to be determined now - especially before it gets codified into book form - is did the kickstarter population get what they paid for? If the numbers here are indicative the answer is no. That is why they need to do polling or have others do it on sites that have T2K players and fans who have seen the V4 and do it before they go to publication of the books. PDF's are easy to change - I have done it, Raellus did it, etc. - that happens all the time on drivethrurpg.com releases - but its much harder to do it once you have printed books out there. I know that for a fact - saw the fun one of my professors went thru in college having to send out corrections on a physics book he wrote that had three pages that had major errors on them that he had missed and another ten pages worth of minor corrections that were significant enough that they had to be fixed. |
#5
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Absolutely. I commend you on your efforts to collect more data. Quote:
Not necessarily. There are a few reasons why someone might have supported the v4 KS. Some supporters clearly wanted a game they could play right out of the box. Others may have always intended just to mine it for bits to use with earlier versions. Others may be completists, who backed v4 because the want to add it to their T2k collection, regardless of whether they intend to play it or not. Some backers may have just been curious. Additionally, some backers might not have had any expectations, vis-a-vis earlier versions (i.e. they just liked what they saw). This is purely anecdotal, but I've heard each of the first three afore-mentioned reasons cited by different forum members (or former members) who backed the v4 KS. So, to sum up, more, better (i.e. more specific) data is definitely needed if you want answers to the questions you've posed, Olefin. In all sincerity, I wish you luck in collecting it. Please let us know what you learn (preferably by sharing the raw data). Let's moot this. The OP is about how members here plan to use v4 (or not). The thread is starting to drift OT. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 06-05-2021 at 03:20 PM. |
#6
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God help the company that bases anything they do on a poll of 50 people (who strongly exhibit a particular bias), that's the last I'll say on that.
To answer the question: I found out about FL's T2K acquisition around the same time I happened to be dusting off my old T2K books I found on the shelf anyway. It was the perfect timing. I was playing and enjoying another FL game at the time, but was considering running a T2K game with some of my military-minded friends. The setting of the new edition lacks a bit of the detail and specificity of the old one, so far as some military aspects go. It's also a far cleaner system (as you might expect, with three decades of advancement to its advantage). I own all of the GDW editions (sorry, Tegyrius!) and, well, I don't find any of them particularly elegant or easy to run. So as for what I plan to do/have been doing for months now: run a T2K game using a new, fairly elegant and easy to run system that also draws on all the resources and knowledge I have from 1st and 2nd editions. It's pretty ideal, really. The details I've thought they got wrong, I've changed or fixed. The systems I've felt aren't detailed enough, I've added on to a bit. It's ten times easier to add complexity to an elegant system than it is to find elegance in a complex one. But I also can't remember a time I ran any game exactly RAW or in its 100% official setting. I call on external resources wherever I can find them. I use the 2.2 encounter generator. I use perchance tables. I use oracles inspired by Ironsworn (and hey, look what they did -- signed its creator to create similar material). I use 1st edition's motivation generator (and hey, look what they did -- implemented it in 4th edition). I'm currently finding the default day-by-day system of time and resource management tiresome, when you have to use it all the time, so I'm writing a system derived from Band of Blades that will generate missions at a higher level. This is all stuff I assumed most if not all GMs did. Maybe I only talk to the ones who are also designers. |
#7
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Thanks to whoever resurrected this poll thread. Now that 4e's been out for a few years, it's worth revisiting our initial plans.
Originally, I'd plan to just mine 4e for various bits to incorporate into the v2.2 rule set that I'd been using for a decade or so but I decided to give the 4e system a try and I'm really glad that I did. It's a lot less unwieldy to use than v2.2 and, for the most part, it doesn't lose any verisimilitude. I now run my T2k using the 1e world history and the 4e rules. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#8
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I did this for a 2- or 3-session game late in '21, though I made up my own variant of the Sweden invasion in the 1e timeline (posted elsewhere on this forum).
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#9
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I just do T2K 4e raw. That's even if I have time to game.
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