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View Poll Results: What's your favorite T2k MacGuffin? | |||
Dirigible |
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4 | 11.43% |
RESET |
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6 | 17.14% |
Black Madonna |
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11 | 31.43% |
Social Security Records |
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3 | 8.57% |
NBC Weapon/Launch Codes |
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1 | 2.86% |
Gold Bars |
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2 | 5.71% |
Carl Hughes |
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0 | 0% |
Iranian Crown Jewels |
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0 | 0% |
Satellite Data Tapes |
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1 | 2.86% |
Other (please specify in post) |
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7 | 20.00% |
Voters: 35. You may not vote on this poll |
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#1
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The Tac Nuke in the Challenge Magazine's "Shell Game" mini-module.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#2
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The Last Submarine to set up a different kind of campaign to nromal where the PCs are still members of a functioning military and act as the ops team aboard, going ashore on missions. Handled right it can work well, providing a command structure to guide the PCs without restricting their ability to make their own decisions on how they resolve the missions they are asked to undertake, potentially even refusing them.
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#3
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The SRS/Strategic Reserve Stockpile in Allegheny Uprising just barely edges out Pirates of the Vistula, Going Home and Airlords of the Ozarks.
It was too hard to beat a cache of documents, fuel and five (5) Bradley fighting vehicles plus other essentials needed to get some semblance of civilization back. The Last Submarine definitely deserves honorable mention and is a good plot hook/twist IMHO. |
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