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  #1  
Old 07-17-2021, 09:37 AM
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pmulcahy11b pmulcahy11b is offline
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Feral pig encounters can be very bad news indeed - they are unbelievably dangerous and could easily take out a couple of PC's in the right conditions
From what I've heard, their meat can also be a bit stringy, and tough if not cooked carefully (there's a procedure). It's not like the pork we're used to.
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Old 07-17-2021, 04:37 PM
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From what I've heard, their meat can also be a bit stringy, and tough if not cooked carefully (there's a procedure). It's not like the pork we're used to.
I looked on your site and didnt see them -have you ever done stats on a feral pig?
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Old 07-20-2021, 05:42 PM
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As a kid, when i first got T2K, i laughted at animal encounters.

Now though, much older and experienced, i think they add a good, different dimension to the game.

I've used wild dogs to generate noise and spook players. i might have had them steal food or boots left out over night to be a nuisance.

In australia, dingos are common but not really a threat. Wild dogs are generally a dangerous mix of dingo and / or domestic dogs gone wild. Pack animals, i know of kangaroo shooters who have been scared of wild dogs at night, just the real life threat they pose.

Re feral pigs or any animal, even a light wound can be an issue for player characters. If left untreated it becomes infected quickly. Turning to a medium wound?!

A good chance for the medic or wanna-be medic to get involved!
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Old 07-21-2021, 08:24 AM
Olefin Olefin is offline
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As a kid, when i first got T2K, i laughted at animal encounters.

Now though, much older and experienced, i think they add a good, different dimension to the game.

I've used wild dogs to generate noise and spook players. i might have had them steal food or boots left out over night to be a nuisance.

In australia, dingos are common but not really a threat. Wild dogs are generally a dangerous mix of dingo and / or domestic dogs gone wild. Pack animals, i know of kangaroo shooters who have been scared of wild dogs at night, just the real life threat they pose.

Re feral pigs or any animal, even a light wound can be an issue for player characters. If left untreated it becomes infected quickly. Turning to a medium wound?!

A good chance for the medic or wanna-be medic to get involved!
Considering how much time characters spend searching for food and stuff to make fuel wild animal encounters should be part and parcel of any T2K campaign. Plus they offer great ways to work their way into campaigns as specific "adventurers" a la the Challenge Article that has been mentioned before
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Old 07-21-2021, 08:36 AM
.45cultist .45cultist is offline
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Feral hogs are leaner than their civilized cousins, less fat and longer looking legs and an odd appearance as a result. But even domestic animals can be interesting. I'm going to have a company that goes to farms with pigs to root and turn up land and geese to weed maturing crops as a no fuel ag alternative. They may get a contract to develop a farm crop for a cantonment or a colony. Keeping the non food critters safe from men and beasts might be assigned or contracted to the players.
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  #6  
Old 07-21-2021, 10:39 AM
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Feral hogs are leaner than their civilized cousins, less fat and longer looking legs and an odd appearance as a result. But even domestic animals can be interesting. I'm going to have a company that goes to farms with pigs to root and turn up land and geese to weed maturing crops as a no fuel ag alternative. They may get a contract to develop a farm crop for a cantonment or a colony. Keeping the non food critters safe from men and beasts might be assigned or contracted to the players.
Great idea. IRL, there's a company here in my neck of the woods that rents out goats- mostly to farmers- to weed fallow fields prior to planting. I've also heard that goats are great for "mowing" lawns.

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https://www.drivethrurpg.com/product...--Rooks-Gambit
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Old 07-21-2021, 11:23 AM
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Originally Posted by .45cultist View Post
Feral hogs are leaner than their civilized cousins, less fat and longer looking legs and an odd appearance as a result. But even domestic animals can be interesting. I'm going to have a company that goes to farms with pigs to root and turn up land and geese to weed maturing crops as a no fuel ag alternative. They may get a contract to develop a farm crop for a cantonment or a colony. Keeping the non food critters safe from men and beasts might be assigned or contracted to the players.
Also pig waste is being looked at as a way to make bio fuel - I know there experiments with it in the 80's as well as more modern efforts

https://projects.ncsu.edu/project/sw...03manbrett.htm

https://www.thepigsite.com/articles/...e-utah-project
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  #8  
Old 07-21-2021, 11:42 AM
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Also pig waste is being looked at as a way to make bio fuel - I know there experiments with it in the 80's as well as more modern efforts
It worked for Barter Town in Mad Max: Beyond Thunderdome (a very underrated entry in the franchise, IMHO, featuring some of the best world-building in post-apoc film).

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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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