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Rule Question
How does the rules explain blocking a thrown weapon?
Some weapons would be easier than others and some might be virtually impossible to block.
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The Big Book of War - Twilight 2000 Filedump Site Guns don't kill people,apes with guns do. |
#2
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As far as I recall..
..they dont .
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#3
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so...
that means we need rules for it...
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The Big Book of War - Twilight 2000 Filedump Site Guns don't kill people,apes with guns do. |
#4
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Or you need to use a rules system that already has it. Far be it from me to suggest which one...
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"It is better to be feared than loved" - Nicolo Machiavelli |
#5
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Quote:
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Chuck Norris can kill two stones with one bird. |
#6
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Impossible: (AGL + Melee Combat/2). Whichever Melee Combat score is higher.
That's not the actual rule, it's just something I made up on the fly right this moment.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#7
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Slightly different but -
Funnily enough only last night I was running my weekly T2k campaign and a situation occured where my player was using a melee weapon and the enemy was forced into unarmed/body combat. The player gets 1st swings and hits, then I realise there is no block/dodge option for the npc (version 1 rules btw). I will have to make something up to fit, becase although it would be difficult to block/dodge a knife/bayonet attack bare handed it is obviously possible particularly if specifically trained as most players chars would be. Allowing a diff BC roll is the simple option. (as I write this away from my rules, I wonder if there was something in there I missed after the wine and in the 'heat' of GMing ) To a lesser degree with the OP, trained player charachters would have a chance to block/dodge thrown weapons too. Without a complex system I guess the variables (what the player has as cover/tool to block with + the size/speed of the missile) would mean it would be more improvised 'on the spot' chance based on their BC/MC skill and/or agility. |
#8
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I've never considered a thrown weapon.
Question for the group though. Is it easier to hit someone, or block a blow? My own POV has been from watching people who know how to fight, such as middleweight boxers. And most punchs are blocked. So i have always thought it easier to block a blow than to actually hit. So in my games players "hit", but more often than not the shot is blocked. In some cases a block incurred a 1hp damage to a random arm, so that the player blocking pays a small price. Not sure how realistic my view is. If your looking at special forces types, i think they would grapple/subdue opponants rather than "beat them up".
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"Beep me if the apocolypse comes" - Buffy Sommers |
#9
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Quote:
Some do it differently, but I've never been a big or particularly strong person. Therefore, I don't want to be in a hand-to-hand fight for long -- in any "real" fight I've been in, I try to injure my opponent very badly very quickly -- fight-stoppers like broken noses, smashing moves to joints, or at least painful locking moves. I'm just not the sort of person who lasts in a protracted fight -- I don't take a punch that well. So I'm not just blocking -- I'm going for fight-enders, and I want them fast. As for which SF grapples or beats people up -- I've never been SF, but I would think that would depend on what they're trying to accomplish -- to they want the enemy alive or dead/out of action?
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#10
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Quote:
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The Big Book of War - Twilight 2000 Filedump Site Guns don't kill people,apes with guns do. |
#11
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Quote:
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"It is better to be feared than loved" - Nicolo Machiavelli |
#12
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Quote:
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"It is better to be feared than loved" - Nicolo Machiavelli |
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