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#1
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One other thing to keep in mind is that when you set up camp, you can make a hidden camp to keep from dealing with others, I know there is a recon roll to make for whether you get it hidden or not. And for food and water, just mark them used in the first shift when you wake up, and makes it easy to keep track that way. Nice write up though.
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#2
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hello Ckosacranoid
Thank you for the comment, and yes you make a good point. My short term goal is to;
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"Beep me if the apocolypse comes" - Buffy Sommers |
#3
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No problem. Glad I could help.
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#4
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Day 4 Morning
The day started earlier than expected for Geddes. A light patter turned into a constant thrumming of rain on the canvas above his head. While cold outside, Geddes was comfortably warm in his bivvy. Growing up outdoors had its advantages, and sleeping rough was enjoyable rather than a chore. The protection of his bivvy from the rain a relief and he felt safe. The rain was also likely to keep any wandering people bunkered down, so he was able to drift off to sleep unworried. Waking up in the morning, the rain had lessened but was still a constant drizzle. The hard part was getting dressed without putting a foot in the mud and contaminating his sleep wear with dirt! Still, today Geddes expected to reach the village which might mean sleeping under a roof for the first time in days. From there he expected to leave the safety of Ukraine and enter what was expected to be a heavily contested area. Hiking through misty rain enabled Geddes to clear his mind and take in his surroundings as he marched on. Expected landmarks came and went routinely. With only a few kilometres to go, Geddes began tracking slowly through some dense woods where he thought the village would be on the other side. He was careful on his approach, not being sure of what kind of welcome would await him. The village can now be seen not far away in the distance. Stone buildings, mainly single story with a few scattered two story buildings. Lots of people going about their day in a routine way. The village looked calm, peaceful. After watching for a short distance away, it becomes obvious that the village receives many visitors. It looks like this is some kind of meeting place, a popular place for trading given all the horses, carts and trucks coming and going (the trading post was a characteristic rolled randomly from a list in the referees manual. The list is quite long and could provide any place with some character, that could be beneficial or a detriment to a character. I like its possibilities). There was a string of power lines entering the village, but there were a number of poles laying down in a field, indicating the power had been cut, potentially from artillery or sabotage (again this was the result of a die roll that added a touch of character that could be played on). Entering the village Geddes felt exposed, he had been travelling by foot for days. He smelt. Despite best efforts he was quite dirty. Hell, he was carring a FAL over his shoulder! Yet no one glanced at him. As well as being a trading centre, the village was a collection point for “United Nations” soldiers. No, this didn’t make it an official UN operation. In fact it was the opposite, all kinds of wanna-be soldiers had travelled to many towns looking to fight the opposition. In reality it was nothing more than soldiers of fortune types, some ex-military looking to sign on for a final tour, some extreme tourists looking for a thrill. Geddes didn’t know what type he represented, but he now knew he had found the right place. Geddes asks a military looking type where the muster point was, and headed over to determine his next steps. Geddes having his own weapon (a FAL) on display meant he was able to bypass some of the initial discussions with new recruits. He was soon standing in front of an officer who would decide his next movements. “You are a trained soldier?” asked a heavily bearded man. Looking Geddes muddy appearance over, FAL held relaxed at his side. “yes”, replied Geddes. His answer hung in the air. The silence dragging on. Still no one took the initiative. “well, it seems you have had many experiences” replied the officer. “Normally people applying to go to the front line talk too much, are bragging of their kills and destruction. Not you though. You are quiet. Respectful. I think you have actually done these things for real”. Geddes gently lowered his head indicating “yes”. The officer points with his chin towards a tent off to the side indicating “that way”. Geddes nods again. (a series of rolls for the attitude of the village, and then primary and secondary motivation cards saw Geddes meet with an officer who would decide his fate. I decided Geddes fate in this case would be decided more by the results of the Officer who he was meeting with rather than Geddes interpersonal skills. The two cards I drew indicted a reluctant helpfulness followed by helpful. This lead to the small amount of role play above.) Geddes was received and processed reasonably quickly the next day. The war was expected to kick off very soon, and while the village seemed to be overflowing with soldiers (amateur and national), no doubt this surplus would change once (if) (no, unfortunately, once) the war began. Given his experience and skills, Geddes was provided with an RPG and a location to travel to the next day, where tanks were expected to traverse. Geddes load out included two rockets. "Do your best".
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"Beep me if the apocolypse comes" - Buffy Sommers |
#5
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Geddes rolled out into the Badlands with his newly acquired RPG and also a guide, a boy who looked 14 but might well be aged 17 or more but presented as scrawny due to the ravages of war.
Geddes had half a days travel ahead of him to get into position. The guide would ensure there were no badly chosen tracks or chance of getting lost on route. The target location was in woodland where any push was likely to occur. The mission as Geddes saw it, was part necessity and part low risk test. Success would mean contributing to the village not being surprised by an armoured attack. Failure would mean the loss of an imported fighter (Geddes), loss of a single RPG and perhaps a young boy of early fighting age. The early travel took place through European forest. Tall pines. Some low lying thickets. On an overcast day. Talk was minimal. A combination of language barrier, wanting to hear any potential threats that may be lurking and just enjoying the sounds of the outdoors. As they approached their intended location, the guide took Geddes by the arm and they both squatted down. The guide was able to explain there was a number of stone buildings up ahead, which represented their observation point area. However, rumours suggested the buildings up ahead had become home to an advanced Russian sniper. Geddes trusted that this may be true. The buildings numbered about 5 in total. With one being 3 stories high. The dirt road that travelled through the buildings linked a known Russian staging point on their side of the border and the road tracked through a direct route to a bitumen road inside friendly lines. It was highly possible a sniper was here, providing intel back to Russia while also preventing the location from being occupied by the enemy. [I have created the following encounter from within my own mind to help play through the engagement rules which I think will be used often in most T2K games. I have positioned a sniper in the third floor of the building. Obvious, yes, but also plausible and even if discovered will probably provide stiff opposition from a strong vantage point. I have also assigned a soviet soldier NPC to guard the ground floor area, whose role is to provide early warning if an enemy soldier is able to get to the building unobserved.] Geddes decides to wait until dusk has set in before approaching the building. Page 144 under Keeping Watch says that a passive Recon role is required for the group approaching the encounter. Geddes has pushed up alone. He has D12 intelligence and D12 in Recon to spot the novice lookout. Distance for woods is 2xD10 and I roll 5,5. Therefore the range is 10 hexes or 100m. I roll 2xD12 and get 8+5 which is a single success. This means I can chose to show myself, back off or try and ambush the lone NPC. I intend to creep up on the NPC and try and disarm/incapacitate him so I can enter the building quietly. This requires an Ambush check per page 61 of the players manual PDF. This is an opposed Recon task check. First Geddes. Distance is 10 hexes and I intend to move into the same hex as the NPC. I decide to roll D10 and this will indicate how many hexes are foliage which has a +2 to my infiltration roll and then the remaining hexs will be shrubland which has 0 effect to my recon roll. I roll a 1. Meaning only the first hex is foliage which will provide me with an advantage. I rule that my PC can move the first hex with no roll required, but must then travel the final 9 hexes through shrubs with no modifier. D12+D12 + no modifier for foliage -2 for advancing and ambushing in the same hex as the NPC. This modifies my roll to D10+D10. I roll 10+8 which equals 3 successes. The NPC is D6+D6 with a -1 for dusk, resulting in a final roll of a single D6. NPC rolls a 1 which is a fail. Geddes has crept up to the NPC unseen. My intention is for Geddes to knock the PC out cold in close combat and enter the building unnoticed. Geddes draws his knife which is a +2 damage verse a +1 for being unarmed. The NPC has 5 hitpoints. Geddes HTH is (D12+D10) with a +3 for the PC being defenceless and then a -2 for Geddes choosing to hit the PC in the head via aimed attack. This results in D12+D12. I roll 5+11 which is two successes. Damage therefore is +2 knife + 2 for the successes which results in 4 points of damage. Not enough to incapacitate the PC who has 5 hit points! However, the knife has a critical hit of 3. So the 4 points of damage results in a critical hit. The effects of this are; As per page 75 of the PDF all critical hits incapacitate an NPC. The critical hit when I played it through produced an eye gouge that killed the NPC anyway. Geddes has made it to the building unseen. To be continued. Observations from the encounter so far;
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"Beep me if the apocolypse comes" - Buffy Sommers |
#6
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The ground floor sentry was dragged into a nearby room. Dusk outside continued to settle. Bird noises continued, but nothing much else was noticeable. What to do now? Advance up the internal staircase? Wait for the sniper to come down?
How long would it be before the sniper realised he was compromised? Did he already know? What comms and timing did they have, had any checkins been missed? Geddes decided to advance up one floor [this would allow me to continue to check and test encounter mechanics. I decide Geddes will advance one floor at a time. While its likely a sniper is on the top floor, that might also be too obvious. So I decide there is a 20% chance he is on the first floor, 30% chance on the second floor and then a 60% chance he is on the third floor. If no sniper is detected from these rolls (ie 3 unsuccessful rolls) then I will rule the sniper has left the building. Not knowing which floor the sniper is on will help keep the tension high in this solo mission, as my PC has to roll to detect and/or remain undetected for each floor he advances up which will happen before I know where the sniper is. Any failure on my PC part will be house ruled as we go.]. Geddes draws his .45 pistol. This may give him an advantage in the confined space of the building or in the circumstances of a “draw” for initiative. Passive recon roll. As per page 144 this is a passive Recon roll (cannot be pushed). The only modifier appears to be a -2 if you are in a vehicle and the other group is on foot. I decide to houserule a -1 for moving up a stair case, -1 for the potential sniper being aware of such a move by Geddes and/or having prepared for such a circumstance. Geddes Recon roll goes from (D12+D12) to (D10+D10). The roll is 7,4. Therefore a single success. Geddes has quietly crept up to the first floor. Is the sniper on this floor is a 20% chance and the roll is 87. Therefore the floor is empty. Geddes moving up to the second floor is also a (D10+D10). The roll is 8,4. One success. Is the sniper here is a 30% chance and the roll is 12! So the sniper is on this floor, and Geddes has successfully crept up onto this floor. I decide to roll a D100 to determine how “visible” the sniper is. The higher the number is, the more visible the sniper is to Geddes as he enters the floor. The D100 roll is a 1! How to interpret this? I decide the sniper is maximum distance, with three quarters hard cover. What is maximum distance in a building? I work in a 3 story building that is 37m wide, so I set range at 37m. Round 1 Checking my character sheet, I have no hand grenades. So I am glad I had my pistol out, and decide to fire. Fast action is aim, slow action is fire. Ranged combat is (D12+D12); This is medium range for the .45 so – 1 I determine that due to the 1 rolled about, target has full cover so -3 I rule another -1 due to dim light. This makes my roll (D8+D6). Because the target has full cover, even a hit will see the target get the benefit of protection. To avoid this, I could incur another -2 for a called shot but that would leave me with a single D6 roll. I decide to add 2 ammo dice to my chances. Aghhhh, the roll is 5,5. No hits. And the ammo dice were also 5,5. My magazine is empty and I missed him. Round 2. I am incorporating the following initiative table. (mmm having trouble adding pictures) I do really like the simplicity and logicalness of this table. But, I also like a certain element of randomness (die rolls). So I see the above items as modifiers to a competing CUF die rolls to determine initiative. Geddes has a CUF of B (D10) with the following modifications; +1 due to being aware (sniper still recovering from being surprised for this turn only) +1 due to his pistol is drawn No modifiers for standing/walking +1 for pistol (we will find out down below the sniper has a Bizon as a close support weapon. So the pistol is smaller than the SMG). The Sniper has a CUF of B also. For initiative then Geddes rolls a 5. With the +3 from above is an 8. The sniper rolls D10 also with no modifiers and gets a 4. Geddes goes first. Geddes chooses two fast actions, he takes full cover and reloads his pistol. The sniper chooses two fast actions also, he remains in full cover and takes an overwatch stance. Round 3 While Geddes actions seem simple, it took a while of thinking for me to decide Geddes will simply quick fire around the corner and look to push his to hit roll if needed. The sniper has overwatch, which feels like the sniper will have the advantage this round with his SMG. Geddes quick fires around the corner. But the sniper gets first round this initative due to being in overwatch with his Bizon and so gets to fire first. Sniper is (D10+D10) -1 medium -1 dim light so D8+D8 with 5 ammo dice. Rolls are (5,7),5,2,4,2,3. 16 shots fired with one hit. Hit location is torso which is behind cover. Damage is 1 – 1 so no damage! Geddes may be suppressed though since technically he was “hit” even though no damage was inflicted, the close hit of the round could induce panic. Geddes has a CUF of B(D10) and rolls a 6, good enough not to be suppressed. Geddes gets to return fire. Hit dice plus two ammo dice. (D12+D12) -1 medium range -1 quick shot -1 dim light at sniper behind partial cover (arms and head exposed). Results in D10+D8. Rolls are 9,3,2,1. 3 bullets fired. One hit. I wont push this time given I got one hit. Hit location is torso which is behind cover. Cover in this case is an indoor wall which provides cover 1. Damage of the 45 is 2 minus 1 for cover equals 1pt to the torso. The sniper must make a CUF check and rolls a 4 which is less than 6 and therefore a fail. The sniper falls to the ground and loses both actions next round. Round 4 Geddes can use a fast action to advance 2 hexs (20m) towards the sniper which reduces the range to 17m. Geddes performs a mobility roll to see if he can move any further, each success is another hex (10m). Geddes mobility is B and Agility is A and I presume can roll D10+D12 rather than D10 for Mobility only. Die rolls are 4,2. So no success and Geddes remains 17m from the sniper on the ground. Round 5 Geddes initiative D10 +1 being aware +1 weapon is ready +1 smaller weapon, die roll is 8+3=11. Sniper is recovering on the ground from being suppressed and rolls D10 and rolls a 3. Geddes uses a fast action to run 2 hexs and so makes it into the Snipers hex. As his slow action this round Geddes can use unarmed combat, melee or fire his weapon, which I choose to do in the heat of battle. D12+D12 -1 quick shot -1 for being in the same hex as an active enemy so chance to his is now D10+ D10 plus 2 ammo dice. Die rolls are 9,5,2,2. One hit and 4 ammo used which empties the .45. Hit location is 2 = torso. 2 damage points taking the sniper to 3 damage. CUF check for being shot is D10 and the roll is 1. Sniper is suppressed and prone on the ground at Geddes feet. Geddes locks in a fresh magazine and stands over the sniper, who pushes the Bizon away and rolls onto their belly in submission. Cover is important. While it doesn’t make it harder to hit you, if the hit location is behind cover it can mean not taking damage – but still incur a CUF check I found myself anxious during this encounter. Would I pass the stealth check up the stairwells? Was the sniper even in the building? Coming up against the high ROF Bizon. Then running to close the distance to the sniper when they were suppressed and went prone. Great stuff. This might now present me with a chance to interrogate the sniper, which may help me move the story forward.
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"Beep me if the apocolypse comes" - Buffy Sommers Last edited by kcdusk; 09-14-2022 at 11:28 PM. |
#7
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With the situation secure. Geddes calls out it is OK for the guide to approach. Together with the sniper, the three of them huddle in the building against the cold outside. Dusk has turned to night.
Geddes intends to interrogate the wounded sniper. This is covered under social conflict in the players manual. Geddes asks the sniper what he is doing there, and future plans? Geddes Empathy is B and Persuasion is a C. +1 for having more people on my side +1 because it doesn’t cost anything +1 for injured sniper +1 because held captive I gave a -1 due to language difference, even though I had my guide who could have translated. This results in (D12+D12). Die roll is 9,9. So two successes. Geddes hears more than he expected (due to 2 successes). The sniper was tasked with holding this cross roads and reporting back any movement. Armoured Personnel Carriers are expected any time from lunch time earlier today. This would be part of the first wave of soldiers entering country. The sniper does not expect them to be far off. Geddes looks at his RPG-7 and two rockets. With luck it might be enough to make a convoy pause. But was not likely to be enough to hold up any vehicles or soldiers for long. Geddes sends the guide back to the Village and report to the Officer the news of taking down the sniper and the impending attack via this road. And to use the success of today to bring back much needed supplies to enable the fight to continue. Geddes hoped his work today would be rewarded and allow him to make a difference in the actions to come. The sniper is bound up on the top floor. Geddes provides medical attention to the snipers two gunshot wounds to the torso. Medical aid for Geddes is (D10+D8). The roll is 6,3. One success, means heals 1 point and no infection. [As referee, I decide to roll 2xD12s to determine the time of day that the convoy will arrive. The result is 5,2 so 7am the next morning.] 7am the following morning. The convoy is made up of UAZ off road vehicle and 3 x BTR-60’s (with unknown number of soldiers). Keeping watch roll. D12+D12 with a +2 for being on foot verse vehicles. Die roll is 5,5. No success! Hmmm. The convoy rolls into the village unseen and unheard. They come to a stop in the middle of the village intersection. A soldier from the UAZ gets out and speaks to the commander of the first BTR, who has popped out of a hatch. I am struggling to explain how 4 vehicles have driven into the centre of the village without Geddes noticing. But here we are. I determine that the vehicles are close by now, when Geddes does become aware of them. In my mind, he may have heard them coming but not been able to action anything before they pull up. Geddes does intend to fire down on the lead BTR though using the RPG-7. This is a form of waylaying (page 62 of the PDF). Geddes Recon is D12+D12. Die roll is 11,8 for 3 successes. The convoy gets to make a passive Recon roll to detect Geddes in the upper floor building. They roll D6+D6 and get 3,2. Both fail, therefore the waylay is successful. The players manual doesn’t give any village/city engagement advice so I use ruins which indicates range of 2D10 hexes. The roll is 4,2 therefore 6 hexes (60m). Geddes aims the RPG-7 and fires. The rocket streaks from the window and covers the short distance to target relatively quickly, striking the front of the BTR with a satisfying smack, crack … following by pluming black smoke. Having now given away his position, Geddes realises in his haste he has forgotten rule #1 of an ambush, which is “always have an escape route!”. Geddes will never know the exact damage caused as he abandons the sniper and last RPG rocket, bounding down the stairs hoping to make it to the safety of the forest to cover his escape. Will he make it? Geddes aims the RPG-7 using his heavy weapon skill (C) and rolls (D12+D8) +1 elevation so (D12+D10). The roll is 12,4. Two hits! Hit location was the engine, doing 5 points of damage, taking the reliability factor to 0. Therefore, the lead BTR is immobilised. Further, there will be internal blast damage to passengers. Driver (missed but suppressed), Commander (one hit for 2 points damage and suppressed), Passenger 1 (missed but suppressed) P2 (missed and passes CUF so not suppressed), P3 (missed not suppressed) and P4 (missed not suppressed). Smoke plumes out of the stricken BTR. Debris falls down around the column. The soldier from the UAZ rises unsteadily to his feet. This was unexpected, the soldiers are confused in the aftermath. I rule that Geddes needs to make a mobility roll to make it down the stairs in time and without injury, then a second mobility roll to make it into the forest unseen. Geddes grabs his backpack and FAL and makes for the stairwell, hoping to take advantage of the confusion in the street. He makes it to ground level in good time and without injury (rolled 8 and 5 for a single success). Pausing at the corner of the building, Geddes tries to time his run across a garden, a street and a short clearing and then into the forest without being seen. Head down, he sprints, keeping any trees or other barriers as much as he can between himself and the enemy soldiers. He doesn’t look back, knowing that if he is seen he will know about it soon enough. Geddes makes it to the forest and slides down behind a fallen tree trunk, taking comfort in the shadow and silence that surrounds him. He’d made it (for his second mobility roll he rolled 7,7). Geddes now needs to make a navigation survival roll to successfully make it back to the village. He’s exited the village a different way than he’d arrived, was hurried as he escaped the building away from the convoy and was now moving without the benefit of his guide. It had been a confusing time and a rush, but Geddes was able to make his way back to the village. Hopefully he had bought them some time before the convoy makes it way their. The Officer looked at Geddes warily. Your guide here says you shot and captured a sniper. This is good work. And the sniper says a convoy is on its way? Geddes responds. Correct. I just left the intersection, where I immobilised a BTR. They may not be far away from advancing on our position now. The guide supports your story re the sniper. But a convoy, so close? I don’t know if I can believe you on that one. Its true. They have crossed the border. Are armed, and are advancing in numbers. I have nothing to gain from making up this story, if I am wrong you have me surrounded. But, if I am right, we are all in danger. We will prepare our village for a possible contact. We have some, mechanisms to deal with an attack. Is there anything else need from me? Another RPG and rounds. Do you have any mines? Grenades? And if I can, I’d like to keep the guide. His local knowledge is good, and he is known to the locals which provides me with some credibility. (I make a persuasion roll for Geddes, with a +1 for the sniper success. But he fails). You left the RPG behind, for the enemy to use against us! Then ask for another one? You should be disciplined for aiding the enemy, not reequipped!!! Your help is appreciated. You are free to stay with us, but I can offer you no more assistance than I already have. Geddes realises he is back on his own. He hadn’t really considered this, he had been thinking ahead to ambushing the enemy again, only with more firepower. Now, he felt sad for the village perhaps being attacked by surprise. Geddes sits down out of the way and watches life go by. How can one soldier improve their impact on the battle? What can he realistically achieve? As referee I want to game out an anti-tank mine verse a BTR. But the Officer has made it clear Geddes will get no more help. I decide Geddes will try and steal an anti tank mine. This will be a Recon check at -2 difficulty. If caught, I expect there will be serious consequences. If successful, I intend to mine the entry to the village where Geddes expects the convoy to approach from. Oh, and to add some randomness to the story I will draw a random encounter card to see how that impacts my PCs intended actions.
__________________
"Beep me if the apocolypse comes" - Buffy Sommers |
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