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#1
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![]() Quote:
(Vi + (2 x Vm) + Vo) / 4 Vi = velocity at inner boundary of range band Vm = velocity at midpoint of range band Vo = velocity at outer boundary of range band Thus, for the Medium range band (100m to 200m), you'd use (100m velocity + (2 x 150m velocity) + 200m velocity) / 4 - C.
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Clayton A. Oliver / Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#2
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Thanks! Seeing this - it makes sense that a weighting factor was applied towards the middle while averaging the velocity across the range band.
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